
Become the legendary part man, part machine, all cop hero and deliver justice in Old Detroit.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 683 reviews with recorded playtime.
Reviews
Themes across 682 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不错的游戏
"I AM THE LAW!" Plays well and looks good
Игры средняя, по скидке за 170р - отлично. Но в целом я рекомендовать не буду, кому нравится робокок , тот и так купит.
This is a great throwback to the 1987 movie with the same cheese and synth vibe that made the movie so classic. However, there are some disappointing factors here. The game lacks some polish. For a 2023 game, there should be NO texture pop-in anymore. The devs have had enough time to resolve such a silly problem, but here I am in 2026 with a super strong PC that far exceeds the requirements, yet I have to see textures popping in during cutscenes... I mean, come on. Do the Robocop franchise justice and fix this. This game deserves it.
There are games you play once and forget, and then there are games that remind you why you fell in love with a franchise in the first place. *RoboCop: Rogue City* is firmly in the second category. As someone who grew up in the late '80s and early '90s, I imagined what it would be like to be RoboCop. Walking through Detroit as an unstoppable cybernetic law enforcer, soaking up enemy fire, delivering justice with the Auto-9, and hearing that unmistakable metallic footstep echo through the streets. This game finally delivers that fantasy. Is it perfect? No. The game follows a semi-open, hub-based structure instead of being one giant seamless open world. Part of me would have loved to patrol a fully open Detroit, responding to crimes and exploring the city without boundaries. The areas we get are well designed and detailed, but sometimes I couldn't help wondering what could have been with a truly open-world approach. Detroit itself also feels a little too empty. There simply aren't that many NPCs roaming around, which occasionally makes the city feel strangely deserted. It doesn't ruin the experience, but it is noticeable if you're paying attention to world immersion. Those are honestly my biggest criticisms. Where *Rogue City* absolutely shines is in its authenticity. The sound design is phenomenal. Every gunshot, metallic footstep, hydraulic movement, ricochet, and explosion sounds exactly like my brain remembers from the films. Combined with the outstanding soundtrack, the game constantly pumps your adrenaline while remaining unmistakably RoboCop. It never feels like a generic shooter wearing a RoboCop skin, it sounds like RoboCop. Visually, the developers absolutely nailed RoboCop's point of view. The HUD, targeting overlays, digital vision effects, and environmental presentation immediately transport you back to the movies. They resisted the temptation to modernize everything beyond recognition and instead embraced the original aesthetic. As a longtime fan, I appreciated every second of it. The voice acting deserves special praise. The performances capture the personalities and tone of the films remarkably well, making conversations feel authentic instead of forced. It genuinely feels like stepping back into that universe rather than watching an imitation. Gameplay progression is another pleasant surprise. The skill tree offers meaningful choices that noticeably affect how you approach combat and investigations. There may be one or two abilities that end up feeling a little stronger than the rest, but I'll avoid spoilers because discovering your preferred build is part of the fun. The Auto-9 upgrade system is equally satisfying. Instead of simply increasing damage through arbitrary numbers, it gives you interesting decisions about how you want your iconic sidearm to evolve. It strikes a nice balance between player customization and staying true to RoboCop's identity. Perhaps my favorite aspect is the sheer respect shown to the source material. The familiar faces are here. The technology is here. The interactions, corporate atmosphere, satire, and gritty vision of Detroit all feel authentic. It doesn't just borrow RoboCop's appearance, it understands why people loved RoboCop in the first place. You can tell that the developers, artists, animators, programmers, sound designers, composers, writers, voice actors, QA testers, and everyone else involved genuinely cared about doing justice to the franchise. That's something that deserves recognition. Licensed games have often disappointed fans over the decades, but this team approached RoboCop with respect instead of treating it as just another recognizable name. Will I replay it every year? Probably not, because not open world and campaign limited. But am I incredibly happy I experienced it? Absolutely. If you're the kind of player who, as a kid, watched RoboCop and dreamed of becoming the ultimate law enforcement machine, marching fearlessly through overwhelming odds while your Auto-9 delivers justice one burst at a time, then don't sleep on this game. It captures a childhood fantasy better than I ever expected, and that's something worth celebrating. A Final thank you to everyone who helped bring RoboCop back the right way. You understood the assignment, respected the fans, and delivered one of the most faithful licensed games I've played in years. Now go and make an open world one xD
Игра хорошая, приятно разносить врагов не сложная, достижения выполняются легко.
I'll buy that for 4 dollars. This was fun enough for me to go for 100%, and the story/writing was solid and true enough for the series. Not sure about those saying this runs poorly but it was totally fine on my older desktop. If there was anything to complain about it would be the game save system. There is no way to force a save and autosaves happen at set progression points. It was never super annoying, but I did have to replay about 3-5 minutes of gameplay a couple of times. That said, I do recommend RoboCop: Rogue City, and especially on sale.
难得的既保证不脱离电影原作,又保证拥有充足游戏性的电影改佳作,最难得可贵的是里面的剧情设定完全贴合原作,哪怕是没看过原作的人,也能玩的很爽,十分推荐一玩
Robocop: Rouge City. A game in which you play as a half-man/half-machine cyborg as you battle criminals with overwhelming firepower, resist the corporate overlords that seek absolute immortal power, choose to accept the cold metal or the last bit humanity in you and try not to turn into a cyberpsycho. Wait, did I just describe Cyberpunk 2077? No, this is… Cyberpunk 1987. Welcome to Robocop. [Presentation: 18] Visuals: 5 The level and attention to detail to recreating the look and feel of the Robocop films here is almost like walking onto the sets themselves. Downtown Detroit is trashed, graffiti everywhere, junk strew about, homeless encampments all over. Contrast that when you get to the corporate places that are clean, immaculate and sterile. The Police Station has a very lived in feel. Audio: 4 Guns have a very punchy sound, especially the Auto-9. Heads explode with a squishy pop. Robocop himself plods around with a nice heavy clomp clomp. It all sounds great. I do wish there was a little more variety to the footstep sound as you hear the same one the whole game no matter the surface. What music used is pretty good but some segments just have no music at all which drags those bits down. Voice Acting: 4 Peter Weller reprises his role as Robocop/Alex Murphy here and does a bang up job with the robotic voice while giving a few hints the human underneath. Wendell’s VA does a great job selling the villian. The rest of the cast does a fine job but nothing else standouts. There’s a few balance issues with some voices being either too low or too loud. UI: 5 While the UI is pretty simple and green, it fits the systems depicted from the films and fits in nicely. It’s easy to read, understand and navigate. Not much more one could ask for. [Technical: 14] Game Options: 4 The in game options are pretty decent. Basic audio options, streamer mode, reduce the clomp clomp sound, skins for Robocop and the Auto-9, and lots of HUD options. Graphics Options: 3 We get a decent set of graphical options along with several upscaler options and frame generation. As an UE 5 game this uses Lumen instead of hardware Raytracing. The performance of this game is a bit of a barrier for those with older systems however as all that high graphical fidelity comes with a cost. Controls: 4 The default mouse and keyboard layout works well enough and they can rebinded with ease. The only iffy thing I came across is that conversation menus require the enter key or mouse click to accept instead of something more reasonable like E, F or space. Bugs and Glitches: 3 As incredible as the visuals are, it’s not perfect. I have come several texture, lighting and reflection bugs. Upscalers really mess up the TVs in game. Sometimes body animations would do weird things. Object would spawn in floating in mid air. The final battle of the game was a bit glitchy for me. There’s nothing gamebreaking here though and most of this can be safely ignored. [Story: 18] Writing: 5 The spoken dialogue sounds realistic and natural, even if a bit over the top at times like in 80s action movies. Information is presented clearly and appropriately and I noticed no typos or grammatical errors. Plot: 4 The plot kind of goes over some of the same themes from the films, such as the inner conflict between Robocop and Alex Murphy, greedy mega corps trying to erase poor residents of the city, the effect of corruption, etc. The late game starts to bring a new twist that ties nicely into Robocop’s story. As a player though we do lots of opportunity to tailor how Robocop sees himself and others and this leads to some variations in outcomes. Characters: 4 Robocop/Alex Murphy himself sells the plot as the lead. The Detroit Police Department are all mostly modeled after the characters from the films with their own personality and appearance. Pickles, Lewis, Samantha and Blanche were all interesting in their own ways. The villain, Wendell, is nicely done and performed and is an interesting foil to Robocop. Max Becker on the other hand was a complete one- dimensional clown of a character. World Building: 5 The developers did an incredible job of slotting this game right into the films by setting this right after Robocop 2. It features lots of little callbacks and easter eggs while setting things up at the end for what comes after. [Gameplay: 19] Systems: 4 The combat gameplay is quite good despite Robocop’s slower speed. You really feel like a walking tank at times but as the game progresses, you face more dangerous foes with more powerful weapons and have to take cover. There’s a good upgrade system for both Robocop and his Auto-9 to tailor the gameplay to your preference. There’s a New Game Plus that carry over your skill points so you can try diffident builds or max everything out. However the checkpoint/autosave only system is quite a poor choice here. We don’t even have a save and quit option so the possibility of losing progress is a real downer. Balance: 5 The game comes with several difficulty options that affect enemy health and damage. The difficulty can be changed anytime in the options menu. I found Normal to be a fairly easy challenge and only came close dying to a mid game boss, but everything after was easy once I took advantage of the upgrade system. New Game Plus provides an additional higher tier of difficulty for those looking for a challenge. Design: 5 Areas are quite well laid out with lots of little secrets to find and discover. Resources tend to be on the plentiful side as there was always a health recharge or side arm nearby in the combat levels. The Downtown exploration segment and Police Station provide several optional sidequests. Fun Factor: 5 This game was a trip to play. It’s probably one of the best feeling FPS games in recent memory and the fact that it does a bit more on top with it’s sidequests and player choices, makes it feel more like a short RPG shooter. This was better than I thought it’d be. Conclusion: I was surprised at how much I enjoyed this game. It does a phenomenal job of recreating and capturing the look and feel of the films. The story of Robocop’s inner conflict and the evils of corporatocracy are done well. The gunplay here is some of the most satisfying I’ve played since the Doom games. The upgrade system is great to play with and the player choices were surprisingly good. On the flipside, as an UE5 game, this is a performance hog and I really only think players with the recommended specs should play this. There’s a few bugs here and there and some facial animations are a bit off looking. The save system is just not good and the game’s biggest failing IMO. All in all though, this a great, relatively short RPG shooter and as it’s usually on sale, there’s no reason not to try this if you’re even marginally curious about this game. Final score: 8.6/10
Very cool and fun shooting game, beautiful graphic, good story and choices matter, you feel like a real cop. Add robocop girl please :))
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Traditional Chinese, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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