
Become the legendary part man, part machine, all cop hero and deliver justice in Old Detroit.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 666 reviews with recorded playtime.
Reviews
Themes across 665 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game really makes you feel like Robocop. They really recreated that characteristic robo walk with the sounds of each footstep. The gunplay is really smooth too. This game is surprisingly fun for its price. Highly recommended
If you're a fan of the Robocop movies you'll love this.
На пару вечеров пойдет
it's a great game don't get me wrong, but there are a lot of performance issues not sure what happened but the game has a lot of cutscenes that are terribly optimized. doesnt seem like it's an issue on my end since others have reported the same things. also, after 2 hours, my game won't stop crashing so it's basically unplayable for me now. semi-fix for frame drops: found out that limiting your frames to 60 does help, but stutters are still present
Привітствую! Хочу сказати одне, ігра ну просто шедевральна, за послідні часи, в грі передані всі нотки атмосфери з фільмів про робокопа 1-2 частини, Робокопа 2014 ми навіть не берем до уваги, перескоп, система націлювання на ворога, візор робокопа, ходьба, ну прям передано все на високому рівні, перейдомо сразу до "+" 1. Чудова оптимізація ігри, нічого ні де не підторможувало все йшло плавненько і чудово, навіть на моїй збірці з RX5600 XT було 60+ стабільних кадрів на самих високих налаштунках графіки. 2, Чудова графіка, відзеркалення, освітлення, хромокей, і так дальше просто відпад челюсті:) 3. Чудове музикальне супроводження яке тоже взяте з фільмів про робокопа, і дуже було приємно було почути в грі знайомий саундтрек) 4. Непоганий придуманий сюжет, який розгортається між 1-2 частинами фільмів про робокопа. 5. Мапа, дуже цікаво було досліджувати так як можна було наткнутись або на пасхалки або на цікаві події. По мінусах виділити хочу тільки один і це то що ігра швидко закінчилась:) Підсумуємо, ігра за послідні роки ну просто шик, одна з небагатьох ігор яку захочеться знову перепройти, в ній шикрано все: графіка, сюжет, стрільба, атмосфера, і так дальше, ігра коштує кожну копійку за яку неї просять. Рекомендую до покупки!:)
不错的游戏
"I AM THE LAW!" Plays well and looks good
Игры средняя, по скидке за 170р - отлично. Но в целом я рекомендовать не буду, кому нравится робокок , тот и так купит.
This is a great throwback to the 1987 movie with the same cheese and synth vibe that made the movie so classic. However, there are some disappointing factors here. The game lacks some polish. For a 2023 game, there should be NO texture pop-in anymore. The devs have had enough time to resolve such a silly problem, but here I am in 2026 with a super strong PC that far exceeds the requirements, yet I have to see textures popping in during cutscenes... I mean, come on. Do the Robocop franchise justice and fix this. This game deserves it.
There are games you play once and forget, and then there are games that remind you why you fell in love with a franchise in the first place. *RoboCop: Rogue City* is firmly in the second category. As someone who grew up in the late '80s and early '90s, I imagined what it would be like to be RoboCop. Walking through Detroit as an unstoppable cybernetic law enforcer, soaking up enemy fire, delivering justice with the Auto-9, and hearing that unmistakable metallic footstep echo through the streets. This game finally delivers that fantasy. Is it perfect? No. The game follows a semi-open, hub-based structure instead of being one giant seamless open world. Part of me would have loved to patrol a fully open Detroit, responding to crimes and exploring the city without boundaries. The areas we get are well designed and detailed, but sometimes I couldn't help wondering what could have been with a truly open-world approach. Detroit itself also feels a little too empty. There simply aren't that many NPCs roaming around, which occasionally makes the city feel strangely deserted. It doesn't ruin the experience, but it is noticeable if you're paying attention to world immersion. Those are honestly my biggest criticisms. Where *Rogue City* absolutely shines is in its authenticity. The sound design is phenomenal. Every gunshot, metallic footstep, hydraulic movement, ricochet, and explosion sounds exactly like my brain remembers from the films. Combined with the outstanding soundtrack, the game constantly pumps your adrenaline while remaining unmistakably RoboCop. It never feels like a generic shooter wearing a RoboCop skin, it sounds like RoboCop. Visually, the developers absolutely nailed RoboCop's point of view. The HUD, targeting overlays, digital vision effects, and environmental presentation immediately transport you back to the movies. They resisted the temptation to modernize everything beyond recognition and instead embraced the original aesthetic. As a longtime fan, I appreciated every second of it. The voice acting deserves special praise. The performances capture the personalities and tone of the films remarkably well, making conversations feel authentic instead of forced. It genuinely feels like stepping back into that universe rather than watching an imitation. Gameplay progression is another pleasant surprise. The skill tree offers meaningful choices that noticeably affect how you approach combat and investigations. There may be one or two abilities that end up feeling a little stronger than the rest, but I'll avoid spoilers because discovering your preferred build is part of the fun. The Auto-9 upgrade system is equally satisfying. Instead of simply increasing damage through arbitrary numbers, it gives you interesting decisions about how you want your iconic sidearm to evolve. It strikes a nice balance between player customization and staying true to RoboCop's identity. Perhaps my favorite aspect is the sheer respect shown to the source material. The familiar faces are here. The technology is here. The interactions, corporate atmosphere, satire, and gritty vision of Detroit all feel authentic. It doesn't just borrow RoboCop's appearance, it understands why people loved RoboCop in the first place. You can tell that the developers, artists, animators, programmers, sound designers, composers, writers, voice actors, QA testers, and everyone else involved genuinely cared about doing justice to the franchise. That's something that deserves recognition. Licensed games have often disappointed fans over the decades, but this team approached RoboCop with respect instead of treating it as just another recognizable name. Will I replay it every year? Probably not, because not open world and campaign limited. But am I incredibly happy I experienced it? Absolutely. If you're the kind of player who, as a kid, watched RoboCop and dreamed of becoming the ultimate law enforcement machine, marching fearlessly through overwhelming odds while your Auto-9 delivers justice one burst at a time, then don't sleep on this game. It captures a childhood fantasy better than I ever expected, and that's something worth celebrating. A Final thank you to everyone who helped bring RoboCop back the right way. You understood the assignment, respected the fans, and delivered one of the most faithful licensed games I've played in years. Now go and make an open world one xD
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Traditional Chinese, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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