
A game that puts together Rastan's action with adventure elements inspired by Faxanadu. An old school tribute for every lover of 8-bit classics!
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Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
===2025-1101 一如以往出色地糞 不過比之前那個系列的好多了 ===2024-0303 懷舊的game
I wish I paid more for the game, it is very very good. If they ever sell a physical version for Switch. I would buy it again. My only problem with the game is that on Linux with Proton, using a 8bitDo NeoGeo controller with Bluetooth everything is working fine, but when using the included 2.4ghz dongle, the character is stuck eternally moving left. I checked the mapping in Steam and they are both identical, so there must be a little bug somewhere in the code.
I bought the game hoping for Faxanadu and got something more akin to Castlevania 1. A decent NES era throwback but not what I was hoping for. Not going to refund it, but know what you're buying.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you love old 8 bit ''adventure'' games like FAXANADU then you will feel at home with this one, amazing graphics, really amazing music and best of all, a true ambiance to it. Keep in mind, this game is PROFILE LIMITED and won't appear in your showcase in case you want to brag about it.
If you catch it on sale and have 2 or 3 hours to kill this is a fun and simple old school side scroller worth playing especially if you got a soft spot for playing as barbarian warriors in a land of sword and sorcery.. Also pretty easy to get all achievements on your first play through.
excelente juego, tiene sistema de guardado por lo que notinenes que terminarlo de una sentada
Самая приятная игра от SEEP из тех что играл. Простенький 8битный экшн платформер про то как варвар, похожий на Конан в исполнении Шварценегера идёт свергать местного тирана. Уровни линейны, из способнотей базовый набор из прыжка (да, вначале он недоступен), магического проджектайла и деша вперёд. Первые уровни легки, однако после получения наручей сложность заметно подскакивает вверх. Противники просты, боссы тоже. Однако к боссам нужно найти подход (что труда не составит, так как их патерны считываются моментально). Графика очень простая и без изысков даже по меркам ретро-платформеров. В общем игра идеально подойдёт что посидеть-потыкать с отключённым мозгом.
retro done right, this game really feels like i could have played it back in the day when i would rent nintendo games from blockbuster
While presented as a cross between [b]Rastan[/b] and [b]Faxanadu[/b], there are no RPG elements like the latter; it's a linear game and the inspiration is mostly visual (the character when climbing ladders looks very similar). The whole game looks, sounds, and feels like a title from the later years of the NES, and does it very convincingly, even if I recognized some sprites from the first [b]Swords & Bones[/b], adequately recolored. I'm usually not crazy about CRT filters, but the one used here is pretty good. In a most bizarre choice, the game opens with the heroic barbarian apparently so out of shape, the first of the four relics that will make him able to vanquish evil makes him capable of jumping to begin with! After the initial perplexity, however, playing for a while without a mechanic we take for granted turned out fun, and the level is short enough for the gimmick to not overstay its welcome. The whole quest offers a good variety of backgrounds, enemies, and even situations like underwater levels - although one of them is the most annoying, looking for half a dozen gems between dead ends and instant-death spikes - and even a shmup level clearly homaging [b]Dragon Spirit[/b]. I also liked the three mini-bosses to destroy to restore an ancient aqueduct. Bosses, as in SEEP tradition, are quite easy, including the last few ones; the final boss is no exception, even if visually he is very cool. After the main ending, depending on the number of deaths during a playthrough, there are different post-credit scenes depicting a more or less bright future for the protagonist. While the challenge can get stiff at times, dying less than 10 times for the best ending is not some hardcore achievement either. Overall, it's one of the best games of SEEP's catalogue and, at the time of writing, honestly the one I recommend most along with [b]Katana Soul[/b].
183 muertes después, conseguí terminar este juegazo. Nunca termine un juego de la NES por sus sistema de créditos, si se acababan volvías al principio del todo. Esto cambia con las hogueras que te deja en un punto de guardado e incita al jugador a no rendirse y hasta descubrir por si mismo los patrones de movimiento para pasarse el nivel de pantalla. ¡Muy recomendable!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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