
As the leader of a company specialized in restoring sites devastated by natural disasters, use your construction machinery to restart the local industry. Clear debris and faulty equipment, rebuild roads and bridges damaged by weather, and much more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Sep 3 → 8.14/day in the week after.
About

As the leader of a company specialized in restoring sites devastated by natural disasters, use your construction machinery to restart the local industry. Clear debris and faulty equipment, rebuild roads and bridges damaged by weather, and much more!


You run a disaster recovery company, specialized in restoring sites devastated by natural disasters. Numerous tasks await you and your heavy machinery as you work to restart the local industry: clearing debris, replacing faulty equipment, rebuilding roads and bridges damaged by bad weather, deploying resource convoys to produce new reconstruction materials, and much more!


Experience a new generation of simulation with the brand new engine developed by Saber Interactive, the creators of MudRunner and SnowRunner. Handle each object with realistic physics, accounting for their mass and size. Interact with elements like sand, wood, and asphalt. Reshape the terrain and ease the movement of your vehicles thanks to your newly-built roads.


Each machine has its own behavior. Use your bulldozer to clear obstructions, your heavy transporter to carry multiple vehicles, or your fixed or gantry cranes to lift containers and equipment. Reconnect a factory to the power grid with your cable layer, lay down hot asphalt with your paver, and flatten it with your roller to create your own roads. Unlock over 40 vehicles as you progress through the story-driven campaign. Visit your garage to customize your machines with your company’s logo and repaint them with your personalized colors.


Disasters have caused chaos, cutting off access to many affected areas. You are the last hope to brave these extreme conditions. Whether in the mountains, the heart of the desert, or by the sea, your expertise is needed around the globe! Explore 8 unique maps, each 4 km², with their own biomes and buildings. Choose your itinerary through abandoned factories, submerged dams, or out-of-service solar fields. Search every corner to achieve your goals, and secure new contracts to earn additional funds and XP.


Collect remnants of wood, steel, and cement and transform them into components in your recycling plants, every piece of debris can be used for reconstruction! Supply factories and sand quarries to produce resources in bulk. As the operations manager, guide your transport trucks by plotting their routes on the map and ensure no obstacles block their way!


The world of RoadCraft offers a multitude of activities. Why not complete them with your friends? Set up a co-op session for up to 4 players. Divide tasks or focus together on a single objective. Combine your strengths and ingenuity to find solutions, even the most unexpected ones.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 13.5Kreviews | 74% | — | $19.7M |
| $37.75 | 5.3Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1040 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its really a mixed bag, but have to give a negative review for all the problems, some of which are game breaking, that have been plaguing the game since launch. First of, the game doesn't work properly on a 5090, or AFAIK other Blackwell architecture cards. Spend a few grand on a GPU and you get to look at 140p textures constantly pop in and out in this game (and in Space Marine 2 also btw, made by Saber also) because the developer cant implement a working texture streaming system. In addition the game has a myriad of other issues, that the developer has at least tried to fix some of them. But the game remains kind of half baked, with essential systems missing, full of annoying development choices. A vehicle for the developer to pump out paid DLC, while ignoring critical issues. Most of my hours are from launch (with a different GPU) If you don't mind bugs, missing features like truck customization (Cant even color each vehicle separately), save file corruption and you don't have a 50 series GPU, you can have some fun in the game.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best PL #80, worst DE #96 · 3 markets collected
Reviews, worldwide (the counter carries no country): 560.4/day in the week to Jul 16 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Russian, Czech, Korean +3 more
| $23.99−40% |
| 2.3Kratings |
| 72% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
За год, что прошёл с релиза, никакого развития. 1. Баги с ИИ так и остались, физика будто бы просела, хуже, чем в Snowrunner в моментах. 2. Да, из плюсов есть строительство дорог, создание насыпей и мостов. 3. Но в целом интереснее играть не стало, машин меньше, чем в Snowrunner. 4. Дополнение одно прошли, карты неплохие, объемные, но опять же баги с машинами и с начислением наград, иногда почему-то после перезахода сбрасывается прогресс по последнему квесту (было 1-2 раза за всё время, но всё же ошибка). 5. Также не нравится, что принудительно включаются ролики после выполнения квестов, это прерывает геймплей, особенно если вы играете вдвоём-втроём, может помешать другим игрокам. Один раз забаговал UI после ролика, пропал на какое-то время, когда во время ролика находился на карте, но через некоторое время всё "починилось". В целом считаю, что проект неплохой, но до уровня "бати" не дотягивает. Моя оценка на данный момент 6.5 из 10 примерно, нужен багофикс и доработка, надеюсь, что разработчик уделит время проекту, несмотря на свою занятость.
Saber Interactive have admitted to replacing real human developers with AI while not disclosing it on the Steam pages for those games. Quote from the CEO in regards to the writer they fired to replace with GenAI; “Stella who? I had to ask Claude because I have never spoken to her or seen her. We have already said we are using AI for certain parts of the game and will update the Steam page once we have finalized the feature set.”
Avoid until major bugs are fixed. Trying to play multiplayer is currently a nightmare, especially if you or your friends are on AMD cards, where the game frequently crashes. When it does, other players are forced to constantly re-deploy and clean up dropped cargo. The developers claim this has been patched, but it absolutely hasn't been fixed on my end. The physics are also incredibly janky—sand spills out of vehicles if you look at them wrong, and tracked vehicles ironically completely fail on soft ground. Instead of fixing these core issues, the developer seems focused on shoveling out useless vehicle DLCs that can't even perform the tasks they were designed for. Hold off on this one.
So, as someone who played *a lot* of snowrunner, this game was *extremely* exciting: "Oooh, it's Snowrunner but, instead of just having to deal with the idiotic washed out bridges and the nasty swamps that, for whatever reason, you need to suffer through, you can instead *ACTUALLY BUILD A GOOD ROAD* for your trucks!" And... that would be a great game, but it is not *THIS* game. Not by a long shot. First off, the graphics are *terrible* - on my somewhat older computer Snowrunner almost looks lifelike, but this just looks like crap; the palm leaves in the intro levels are pixelated splotches because apparently the developers couldn't be bothered to spend a few bucks buying a couple pictures of palm leaves to use as assets; better to have a couple blotchy pixels instead! But, far more importantly, the gameplay just sucks; somehow, in spite of promising free-form construction, the developers have created a game that is *even more* railroaded than Snowrunner: you cannot manipulate *MOST* of the roads on the map, and they apparently decided that certain missions require you to tap certain wooden partitions so that they fall over in just the right way for your car to drive up into an incomplete building so that you can drag down a somehow-indestructible generator with a rope to a pickup zone. It's *really* bad coming from a game where everything needed to be carefully loaded into trucks and strapped down, and it seems almost designed to break you out of immersion. On the topic of further bad news for immersion, if you enjoyed Snow Runner's immersive, plodding, methodical simulation of hauling cargo, where you'd repeatedly run the same route, slowly learning its intricacies and how to do it correctly given the hazards that you had to deal with, well, good news! That's almost completely gone! Instead you get the new Convoy system that'll handle that for you. As long as you carefully plan out every single part of their routes. Yes, including multiple points per curve so that they don't stupidly drive over the middle of the curve. Oh, and god forbid that you made a mistake like not realizing that your route is *just slightly* too close to a fence that the convoy will get caught on; once you build the route, you can't modify it until trucks running along it have *repeatedly* failed to get where they're supposed to go because their drivers are, apparently, blind automatons who can't see anything but the waypoints in their heads. It's really dumb. And the terrible gameplay comes *before* you consider what happens if you have the gall to dare playing on anything other than the base difficulty; if you decide that, like in SnowRunner, you want fuel to actually matter because you found the challenge of managing the fuel of your various vehicles to be enjoyable, well, you're in for an unpleasant surprise - most of the levels are *immediately* impossible to complete the minute you run out of fuel. There's *literally* no fuel available anywhere on any of the maps at the beginning if, for example, you pressed escape thinking that it'd pause the game (which doesn't happen for some idiotic reason) and then came back to find your car on empty. I rag on a lot of games for using failure as an excessive punishment, rather than a learning opportunity, but this one is the first I've seen where the designers were utterly apathetic to your possible failure on a given difficulty setting. It's also worth noting that Roadcraft decided to double-down on Snowrunner's strangely high fuel consumption; where Snowrunner is designed to basically require you to refuel once every half hour or so to add complexity to the gameplay, Roadcraft decided that them's rookie numbers, and instead wants you to refuel basically every ten minutes. Where Snowrunner's substantially larger maps can be crossed by a scout on a single tank of gas, Roadcraft's far small maps seem to require *AT LEAST* two or three tanks of gas to be crossed end-to-end. It, once again, fundamentally breaks immersion. There's much more that could be ranted about - the sad-sack cynical dispatcher and her constant bellyaching is (even in spite of my personal anti-corporate inclinations) worth a paragraph by herself - but, to keep this short, this is just a depressingly bad game that is far worse than SnowRunner specifically because there was obviously less effort spent on it and, rather than trying to fix SnowRunner's gaps, it instead *leans harder* into the problems with that otherwise excellent game.
RoadCraft: When you're the boss, but you still have to do every single job because you can't trust your employees... apparently your employees are just decorative. What I don't like is having to drive slowly across the entire map over and over. It gets repetitive fast. It would've been great if AI drivers could simply follow you or deliver vehicles where they're needed, but apparently that's impossible. Despite that, I still recommend the game.
Купил с другом в первый же день выхода игры. Наиграли с ним 30 часов и на протяжении всего прохождения мучались от ИИ. 70% игры нужно проводить маршруты для конвоев которые должны доехать от пункта А в пункт Б, а застрять они могут ВЕЗЬДЕ, ровная дорога или неровная, асфалтированная или же нет, ИМ ПЛЕВАТЬ, они застрянут где угодно. Игра превращается не в расслабление а в вечные оскорбления конвоя которые не могут доставить груз. Прошло уже больше года, а они как были тупыми, так и остались. В игре встречаются постоянные баги с подключениями в аккаун, постоянно страдаешь над 1 дорожкой асфальта которую нужно проложить, а для этого нужно как минимум 4 машины. В игре есть функция где достаточно привезти машины а остальное игра сделает, НО ПОЧЕМУ ЗА 4 КАРТЫ ОНА ВСТРЕТИЛАСЬ ОТ СИЛЫ 4 РАЗА. Постоянно сложные задачи где нужно с 1 края карты САМОМУ доставить тяжелые грузы в другую часть карты. Ближе к концу игра превращается не понятно во что, захочу поиграть, по итогу постоянно страдаю. Чуть не забыл про получение ресурсов. Часто в игре бывают моменты, когда нужно привезти дерево, бетонные плиты, стальные трубы, стальные балки. кто занимается их созданием? КОНЕЧНО МЫ, ЕЗДИМ ПО КАРТЕ И СОБИРАЕМ-СЛОМАННЫЕ ТРУБЫ, ПЛИТЫ, ПЕРЕРАБАТЫВАЕМ И ВЕЗЕМ НА ТОЧКУ. В общем, в начале было интересно но потом просто кошмар
The game idea is perfect. Build roads, replace pipes, explore and rebuild... and all that with your friends! In reality this game is absolutely ♥♥♥♥. Shaders dont load, roads cant get placed perfectly, the NPC-driving just sucks to the point of it being almost impossible of completing some tasks (just because of the NPC, the route is perfectly drivable). Vehicles that should have tons of power can't even push trough a small puddle of mud and the steering is absolutely awfull. I tried playing with my (game supported) g29. Using the preset, nothing functioned. I tried using the custom preset, it worked but it has a lot of flaws. First, the steering feels awfull (it's really slow and non-responsive). When using my keyboard for certain actions (like using a crane) the game bugs while switching the input mode. An example of this is when i use my mouse to look around while driving, the gameturns of the imput from my wheel (because it switches to mouse and keyboard) but every input stays as it was... wich means my throtle is still on 100%, wich results in my vehicle racing along a cliff and getting stuck (making me lose a lot of time). Is it that difficult to implement propper controls and multiple inputs? I'm not even getting into the bugs that apear when playing online. Just know there are way too many, and then probably wont get fixed soon (or just not ever like a lot of bugs). I had fun playing this game while trying to ignore the flaws because it is genuenly a fun game idea, but because of the many bugs and problems (that never get fixed btw, most of them were in since launch) and the constant stream of payed vehicles and content... the game feels like a cashgrab. Buy this game if you can ignore all of these thing, i really can't anymore. :(
All in all, I have to say that the gameplay is still quite frustrating. Not because the game is hard, but because it is still severely lacking in polish and QoL. Many vehicles do not behave as one would expect, suspension for example, is too soft for most vehicles and one of the most infuriating issues is that of differential lock. It has to be engaged like 90% of the time and vehicles that lack a diff lock are almost unusable which is a huge problem for NPC vehicles which don't use or don't have diff lock. To name at least something positive: The vehicles in general are cool and Roadcraft is the only game with tracked vehicles plus paving roads is satisfying and fun. I could go on and on with this about the physics that could still be improved, that there still is no vehicle damage which makes SAR trucks absolutely useless, but nobody is going to read such a long review anyway, so I'm going to cut short and tell you to buy the game as cheap as possible and prepare for headaches. If you really want a good offroading game with fewer features then go get Mudrunner. Still the best Spintires game in my opinion.
Настоящая эволюция жанра! SnowRunner на максималках 🚚🏗️ Если вы провели сотни часов в SnowRunner, пытаясь вытащить свой скаут из очередной грязевой ловушки, то RoadCraft — это именно то, чего мы все так долго ждали. Это не просто шаг вперед, это полноценный сиквел на стероидах! Главная проблема прошлых частей от Saber всегда крылась в легком чувстве безысходности: ты мог возить грузы часами, но дороги оставались такими же непролазными. В RoadCraft разработчики наконец-то дали нам то, о чем умоляло всё комьюнити, — возможность менять мир вокруг себя. Что делает эту игру шедевром: Настоящее строительство дорог: Теперь ты не просто месишь грязь, ты её побеждаешь! Игра даёт полноценный инструментарий для восстановления инфраструктуры. Укладывать асфальт, заливать бетон и строить мосты — процесс невероятно залипательный и приносящий огромное удовольствие. Ты видишь реальный результат своей работы. Спиливание деревьев и расчистка завалов: Забудьте о временах, когда упавшая веточка намертво блокировала многотонный грузовик. Теперь в нашем арсенале есть спецтехника для лесозаготовок и расчистки путей. Мешает дерево? Спилил, убрал, проехал. Физика взаимодействия с окружением вышла на совершенно новый уровень. Тот самый кайфовый геймплей, но лучше: Фирменная физика тяжелой техники, деформация грунта и логистика никуда не делись. Но за счет новых механик созидания игра играется гораздо свежее и масштабнее. Ты чувствуешь себя не просто водителем, а главным инженером глобальной стройки.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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