
Road to Vostok is a hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.
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About
A hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.
Core Features
Realistic FPS mechanics
Physics-based loot
Hostile AI's & factions
Map-to-Map travel
Permadeath zone
Shelter customization
Trading & Tasks
Day & Night cycle
Dynamic weather
Dynamic events
Summer & Winter
Area 05
Your road begins in Area 05, an evacuated zone located in the southeastern part of Finland. In Area 05, you will find shelters, traders, tasks, and starting loot for initial survival.
Your peaceful life in Area 05 is often interrupted by hostile Bandits, an anarchist group taking advantage of the lack of authority in the area.
Once you have gathered enough loot and equipment, your road continues toward the east, where you will find the Border Zone, a guarded border line between Finland and Russia.
Border Zone
Each Border Zone map has a crossing point with different challenges. Some crossing points may include mines or physical obstacles, while others require using waterways with boats.
On top of these challenges, the Border Zone is guarded by a group called Guards. These foreign border guards are armed, corrupt, and often rely on air support to prevent people from crossing the border.
Vostok
If you manage to cross the Border Zone, you will enter Vostok. Located in Russia, Vostok is a high-risk, high-reward zone and holds the most valuable loot in the game.
Every Vostok map is a permadeath map. If you die in Area 05 or Border Zone, you only lose the equipment and loot you're carrying, but if you die in Vostok, you lose everything.
Vostok is controlled by the Military, an armed troop with heavy weaponry and the ability to use armored vehicles. The Military faction is the most dangerous faction in the game, and they have one objective: to push you back where you came from.
Time of Day
The game uses a 24-hour day & night simulation where lighting conditions change dynamically with sun and moon cycles. You can manipulate game time by sleeping, but most of the time, you will need to prepare for darkness when roaming through the game world.
Weather
The game has randomized weather states that vary from sunny to dark skies with thunder and everything in between. If you are lucky, you may even see northern lights on a clear night sky.
Seasons
If you survive long enough, the game world will shift from summer to winter, and you will start facing issues related to snow and cold. You can also choose constant summer or winter modes for your playthrough.
Events
On top of the changing lighting conditions and weather, dynamic events occur every now and then in the game world. These events vary from small ambient sounds to aerial events, like airdrops and crash sites, to faction-based special events.
Scavenge
Every playthrough is a different experience where loot and luck are core components of game progression. Scavenge, trade, and craft hundreds of unique items based on real-world parameters and progressive loot tiers.
Loot Systems
The game uses physically-based loot and loot containers, where loot never spawns in the same places. You can find hundreds of loot items in each map, and anything that logically looks like storage for loot is an interactable loot container. You can find consumables, clothing, medical items, tools, electronics, weapons, attachments, and much more.
UI & Inventories
Handling loot and items is done through tetris-style inventories with dynamic icons, item combining, item stacking, and quick actions to make the looting experience seamless part of the game.
In-game Traders
You can trade items with in-game trader characters using an intuitive bartering system. Each trader is specialized in certain themes, like tools, medical supplies, weapons, and furniture.
Bartering
The trading system doesn’t use money and is purely based on bartering. All items are valued based on their post-apocalyptic usage value, where items like medical supplies, food, and even toilet paper might hold high value.
Tasks & Services
Traders can be used for tasks and services like medical care or weapon maintenance. The task system is based on trader levels, and through tasks, you can obtain rare items, unlock new shelters, and get clues to lore-based questions.
Safe Place to Save
Shelters are safe zones and places to store loot. Shelters are the only way to save your game, and you often need to utilize multiple shelters when traveling toward the east.
Multiple Homes
All shelters are different from each other in terms of size and customization possibilities. One shelter may be a small cabin, while another might be a large concrete bunker. Certain shelters are unlocked by default, but some are only available through keys that you need to earn through trader tasks.
Shelter Customization
All shelters have a default template in terms of furniture, but everything is customizable through a decoration mode. This mode can be activated inside the shelter and gives you the ability to modify all furniture-related elements. You can catalog, move, and rotate all existing furniture however you want, and you can acquire new furniture through crafting or trading.
Item Placement
Once you have your preferred shelter layout ready, you are ready to start placing items for storage. You can use furniture containers for storage, but you also have the ability to place individual items wherever you want. All items are physics-based, and once you place them, their positions save automatically when you exit the shelter.
Your Road, Your Character
Road to Vostok is a hardcore survival game, but it doesn’t force you into specific playstyles. You are not forced to enter the permadeath zone, you don’t have to care about the lore, and your character isn’t tied to any specific role or theme.
In some playthroughs, you can be a combat-oriented character with military gear, and in the next, you can be a lonely fisherman playing the harmonica on a remote island.
You create the story, the game provides you the tools.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1082 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Pelin pelattuvuus on umpi surkea. Mikä lopulta turhauttaa lopettamaan pelaamisen
10/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really great fun
So this game is genuinely really good. Not because its perfect just the way it is, but because of the vision you can see once you start putting time into the game. The game is very tense, you really have to keep your eyes peeled at the start until you get an acog or better on your gun. This game definitely fills a niche that isn't tapped into much and you can tell the dev is putting a lot of love into it. Really all the game is lacking currently, is more content. But with whats available, Ive put 57 hours into the game already, and although i dont play it as much anymore due to the fact ive done all tasks except a few (and as much as I am into base building, i dont have the time) I will be playing again when the game gets an update.
cool game but very raw,gunplay feel very nice and feel good, atmosphere is amazing i really love sound design which very suitable for walking through finnish nature, but ai is very broken right now, they shoot without reload and copy my fire mode which is very annoying bug, many of loot is useless and not balanced, inventory space is too small for all of this junk, would be nice to have spray can for marking walls, positions and etc, also i have fps drop when moving between locations, so i wait for build 2 because roadmap look good, if you want support dev and watch how game grow buy it now,if u want finished game wait, good base and very interesting setting and very cool and excellent idea, really wait for full release pc specs: amd ryzen 7 4800h, gtx 1650ti, 16gb ram
I played like 1 hour and i love it really good job on the game!!! if u are think about buying it do it
I want to start off by saying I'm not a fan of extraction shooters or games along the lines of them. Some games like Ghost of Tabor, Incursion Red River, and I kinda liked Escape from Tarkov, but this game changed my mind. Honestly, it's a really amazing game for how early it is in its development. There are some definite issues, like the AIs being an embodiment of Bullseye, even with a Glock from half the map. But the modding scene is really good, and there's already massive overhauls for the AI. Plus, the AIs will be fixed in future updates. I personally like the faction warfare mod, and that's eventually going to come to the base game(Not the mod itself something like the mod, but most likely very different). It looks like the dev has amazing plans for this game, and I can't wait to see where it goes.
save your money
This game is Great!!!! Saw it on Kevduits channel and gave it a go, the concept is great and i dont see why there are so many bad reviews, havent had any of the random killing that people say happens, the AI shoots, i hide, i pop out to try see where they are coming from, do you people just run around in the open and then get suprised when you die? maybe have some common sense before you talk crap about a game, and remember people ITS IN EARLY ACCESS!!!!!!!, but i still havent experienced any game breaking bugs. if you like the concept give it a go, im glad i did!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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