
You wander into the dangerous Asran Exclusion Zone. You will have to survive hunger, thirst, dangerous factions, radioactive emissions and the wild life. Remember, this is no man's home and you are not the hero.
Modeled estimate, not a reported figure. How we estimate →
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About

No Man's Home is a hardcore survival set in an open world with an emphasize on AI and world simulation.
NMH offers a dynamic world simulation where every NPC always persists in the world and have their own goals. NPCs will make friends/enemies, they will complete jobs just like the player, they will fight for their factions, they will put bounties on their enemies and much more. Every NPCs is simulated whether you see them or not.
Main features:
Open World: No loading screens, just a free environment ready to be explored.
Immersive Survival: Player has many needs including hydration, nutrition and sleep.
Crafting & Hunting: You will be able to gather resources and craft items as well as hunt for food.
Weapon Attachments: Scopes, silencers, flashlights and lasers!
Weapon Jamming: Weapons will jam based on their condition stat. Every fight will be more immersive and intense.
Overwatch AI: A system that simulates NPCs whether they are seen by the player or not. All NPCs will live their own lives and pursue their own goals.
Persistent NPCs: Overwatch AI ensures every NPC is persistent in the world until they get eliminated by the world.
Dynamic Goal System: Dynamic goal system creates unique unscripted scenarios. Every NPC has an assigned goal that they will work toward. Capturing&defending camps, working on jobs given by other NPCs or avenging their fallen brothers.
Immersive Healing System: Every critical wound has it's own treatment and every situation will play it's own unique animation.
Smart Combat: You will face smart NPCs that can lean, crouch and use advanced search algorithms to overcome their opponents.
Drone Warfare: You can attach explosives to FPV drones and use them to take out your opponents. Be careful, NPCs can also use kamikaze drones to hunt you down!


NMH is set in a radioactive exclusion zone known as the Asran Exclusion Zone. The zone is filled with dangers. Violent factions, constant fights, wild-life, radioactive emissions.
Asran suffered a civil war for 12 years and finally it all got to an end with a nuclear explosion. This explosion created what's known as the zone today. It also spawned strange illuminating artifacts known as the Radianite and today many factions in the zone are fighting over it.
NMH offers dynamic faction wars. Politics in the zone is very unstable. Many individuals wander into the zone and join one of the factions to pursue money. You will find yourself fighting against these factions or be a part of them. Choice is yours.

NMH focuses on offering the best combat experience you can have against a computer. NPCs use a cover based behaviour tree system. They can lean, crouch, self heal and use advanced search algorithms to overcome their opponents. NPCs will pick the best cover after analyzing the envinoment.
Goal is to create a combat AI that feels like playing against an actual human. Every individual is part of a faction in the zone. You will need to use your binoculars to observe people around you.
Getting caught in the open might be end of you, that's why you need to make sure you are always close to a cover.


Combat always carries risk of getting fatally wounded this is why you will always need to carry medical equipment with you. Antibiotics, bandages etc. Every wound requires it's own treatment. If you get shot, you will have to take the bullet out before you can use a bandage on that wound. Every bullet wound also carries the risk of infection which you will have to treat with antibiotics. NMH offers a very immersive healing system.
You will also have to worry about hunger&thirst in the hot desert. Explore the zone to mark the locations where you can find water and always make sure you have enough water. You will have to hunt to gather meat. You can use the dedicated camp fires to cook.
You will be able to collect resources and craft items when you run out of options.
The zone also has radiated areas you need to avoid. You can buy a geiger counter to make sure you avoid radiation pockets.
Zone occasionally suffers from radioactive dust-storms. During the dust-storms the ground will shake and wind will carry radioactive dust. You will have to immediately seek shelter otherwise you will risk getting radiated. If you get radiation sickness you will have to treat it with anti-rad medication.
Zone is also filled with wild animals which can sometimes be hostile. Always keep your guard on!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 53 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Only if there was a Mid button, needs lots of work Has better AI than stalker 2
Very good blend of Far Cry 2 & STALKER. For the current price - it's basically for free. The developer has a road map and mod support so should be a lot more hours to play, if they can deliver.
I would definitely recommend for the price, I haven't got tons of hours in and at the moment some of the gameplay feels a little repetitive but what game play it does have is very well done. I have really enjoyed how hard it is, though it can be frustrating trying to identify whether a NPC is hostile or not before the engage with you, I guess there are some visual hints but trying to spy on them often ends up with them shooting first. It would be good to see the hunting mechanic getting worked on too, the wild packs of animals seem to love suicide charging you, feels lot less realistic than most of the other game play and npcs ai behaviour. What I think would be nice, though might not be in feel with the game is an actual safe zones for traders, though setting up camp in the main traders can get you some really easy kills and lots of loot to immediately sell. I'm also slightly struggling to see why I want to earn more money, I have decent set of guns, food and water so more equipment and equipment variation would help the drive for cash. Exploration could help extend game play loop, more reward for exploring, more variation and maybe some lore stuff to give a bit of world building. (Possibly there is this stuff already and I haven't played long enough to find it) Overall not finished game but well worth the price for nice hardcore survival shooter sim
been looking forward to trying this and it does not disappoint
The concept is super dope cant wait to see what the future holds for it
TLDR; QoL is not here yet. too raw at the moment. heck, even basic logic is not applicable. maybe in few years it would be playable. as of v0.2.1 the annoying "tips". are way too forced, repeating every few minutes (sometimes even seconds), their volume is higher than anything in the game. obnoxiously so. the developer didnt learn that you should NOT show the same "tutorial tip" on repeat (especially, with obnoxious levels of sound). in a combat, instead listening from where I'm about to be killed, I'm bombarded with "you're in combat" tips on repeat (no sht Sherlock!) I'm new to the game, I dont want to disable them, I want to learn "new" things from them, not the SAME "tips" on repeat. when in combat, I want to be able to hear. when traveling between POIs, I dont want to accept a job etc. and one time is enough, please. let me dismiss and never see a tip ever again audio settings should not be so poor. music, combat music, master? really? what about PDA? sound effects? environment? new message sound from PDA over the sound of the gunfight is not the right way. default controls are... weird at best. every other extraction game "c - crouch", this game "c - MOLOTOV" wtf? right from the inventory without equipping them binoculars. nowhere! nowhere is mentioned that you have them by default! from the tutorial tip you learn that you have to equip them. from where? in what slot? found them by accident while pressing 1-9. no healing items. you heal by eating... like what are those pills for? bandages, antibiotics, antirad, morphine, flares. with limited inventory size, having to haul at least one of each, 2-3 of others, + ammo. is basically limiting the inventory to 10 slots. why? make this make sense. non-stackable items that are mandatory for hauling if you want to survive *cheff's kiss* the stash/safehouse. a way to interact and actually stash items would be nice. throwing items out of inventory with no ability to "move" them even a bit; results in having "piles" of items in different places, like a caveman. can't "quickswap" or throw equipped items. have to move them to inventory and only then throw away. why? again, limited inventory size! try to swap a gasmask or a weapon that just broke with your inventory full.
bro the jamming and how long it takes to un jam is unreal im good your game sucks
It's a good game, man. I'm a huge fan of Stalker, Metro, and games like that, and this one is amazing. It reminds me a lot of Far Cry 2. I just have a few minor issues with the FPS (well, not so minor), but I think this game is on the right way.
This game has an atmosphere that feels pretty damn good. The world does feel alive and people are constantly fighting around you. You aren't the call of duty hero here. You are just another dude trying to make enough money to get by and get rich. The loop is pretty good and I haven't even hit mid game yet. I may update more in the future though it would be cool if you can get companions and build your own faction over time. Overall, I'd say its well worth the $10 I paid for it.
ok for hardcore players only could not even get out of one room without constantly dying
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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