
You wander into the dangerous Asran Exclusion Zone. You will have to survive hunger, thirst, dangerous factions, radioactive emissions and the wild life. Remember, this is no man's home and you are not the hero.
Modeled estimate, not a reported figure. How we estimate →
About

No Man's Home is a hardcore survival set in an open world with an emphasize on AI and world simulation.
NMH offers a dynamic world simulation where every NPC always persists in the world and have their own goals. NPCs will make friends/enemies, they will complete jobs just like the player, they will fight for their factions, they will put bounties on their enemies and much more. Every NPCs is simulated whether you see them or not.
Main features:
Open World: No loading screens, just a free environment ready to be explored.
Immersive Survival: Player has many needs including hydration, nutrition and sleep.
Crafting & Hunting: You will be able to gather resources and craft items as well as hunt for food.
Weapon Attachments: Scopes, silencers, flashlights and lasers!
Weapon Jamming: Weapons will jam based on their condition stat. Every fight will be more immersive and intense.
Overwatch AI: A system that simulates NPCs whether they are seen by the player or not. All NPCs will live their own lives and pursue their own goals.
Persistent NPCs: Overwatch AI ensures every NPC is persistent in the world until they get eliminated by the world.
Dynamic Goal System: Dynamic goal system creates unique unscripted scenarios. Every NPC has an assigned goal that they will work toward. Capturing&defending camps, working on jobs given by other NPCs or avenging their fallen brothers.
Immersive Healing System: Every critical wound has it's own treatment and every situation will play it's own unique animation.
Smart Combat: You will face smart NPCs that can lean, crouch and use advanced search algorithms to overcome their opponents.
Drone Warfare: You can attach explosives to FPV drones and use them to take out your opponents. Be careful, NPCs can also use kamikaze drones to hunt you down!


NMH is set in a radioactive exclusion zone known as the Asran Exclusion Zone. The zone is filled with dangers. Violent factions, constant fights, wild-life, radioactive emissions.
Asran suffered a civil war for 12 years and finally it all got to an end with a nuclear explosion. This explosion created what's known as the zone today. It also spawned strange illuminating artifacts known as the Radianite and today many factions in the zone are fighting over it.
NMH offers dynamic faction wars. Politics in the zone is very unstable. Many individuals wander into the zone and join one of the factions to pursue money. You will find yourself fighting against these factions or be a part of them. Choice is yours.

NMH focuses on offering the best combat experience you can have against a computer. NPCs use a cover based behaviour tree system. They can lean, crouch, self heal and use advanced search algorithms to overcome their opponents. NPCs will pick the best cover after analyzing the envinoment.
Goal is to create a combat AI that feels like playing against an actual human. Every individual is part of a faction in the zone. You will need to use your binoculars to observe people around you.
Getting caught in the open might be end of you, that's why you need to make sure you are always close to a cover.


Combat always carries risk of getting fatally wounded this is why you will always need to carry medical equipment with you. Antibiotics, bandages etc. Every wound requires it's own treatment. If you get shot, you will have to take the bullet out before you can use a bandage on that wound. Every bullet wound also carries the risk of infection which you will have to treat with antibiotics. NMH offers a very immersive healing system.
You will also have to worry about hunger&thirst in the hot desert. Explore the zone to mark the locations where you can find water and always make sure you have enough water. You will have to hunt to gather meat. You can use the dedicated camp fires to cook.
You will be able to collect resources and craft items when you run out of options.
The zone also has radiated areas you need to avoid. You can buy a geiger counter to make sure you avoid radiation pockets.
Zone occasionally suffers from radioactive dust-storms. During the dust-storms the ground will shake and wind will carry radioactive dust. You will have to immediately seek shelter otherwise you will risk getting radiated. If you get radiation sickness you will have to treat it with anti-rad medication.
Zone is also filled with wild animals which can sometimes be hostile. Always keep your guard on!

Genres
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Engagement
Reviews
Themes across 118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TLDR: Programmer Art, Talented Programmer Dev, AI needs adjustment, weapons are Hitscan, Simulated A-Life is just "Spawn Whatever and Path here" it seems, There's no territory, safe houses are not safe, nor are Traders. Gunplay seems fine, no battle-squint, making target acquisition hard. This game was recomended to me after watching the SplatterCatGaming Video, it wasn't at all what I was expecting, however, after seeing it, I grew interested. I've since dropped ~3 hours into it, and I've loved almost every minute of it. Graphically the game is fine, it does have that Unity stink to it, but it's made up by talented programming. The game appears to be the hardcore shooter type, but it doesn't lean and rely on punishment, it's actually fairly forgiving, and allows you to make mistakes and recover, whereas other "Hardcore" Shooters just punish you for the sake of punishing you, taking away any and all positive feedback. To combat the "hardcore" aspect of this game, there is a wide variety of difficulty settings to make the game harder or easier as you want, much like STALKER Anomaly, and I adore that, more games need that system. It's also just nice that most/all med items heal you, it'd be neat to have a more fleshed out medical system, but, I enjoy what we have. -- Please don't over-do it. I do have some very serious gripes with the game; 1. Gunplay; Weapons are hitscan, and there isn't no "Battle-Squnt" on ironsights. Meaning, an NPC can mag-dump you from across the map with extreme accuracy, while you're struggling to combat that. AI Can just SEE you when you enter their fov/los, and it's very noticeable. As for Ironsights, I would really enjoy it, if Irons has a 1.25x Zoon to help compensate for vision issues, I have a large monitor, and I'm not pressed against it. While I can use my Binoculars and tag the target, sometimes even that can be rough for me. This is an accessbility complaint. Despite the Hit-scan, it's not super unfair, it's been largely manageable, the TTK feels great, but I do wish there was more of a dispersion to AI Gunfire, especially over greater distances. 2. Traders; Traders are fairly straight forward, making money isn't terribly easy just from looting unless you get a lucky wepaon pull, buying stuff isn't crazy expensive either after a couple of jobs. The problem I have with the Traders is, there are no Guards to protect them, or you, they are not safe zones. This means you can be chillin' and an entire group of guys can roll in and merc you. I believe trader guards are nessecary to kill anyone that shoots, and a volume/zone made to alter AI behaviour inside traders. 3. Safehouses; These are also, not safe, many times, I'll be going through my things and get mag-dumped through the window. The AI should not even be able to target or path to me in these buildings. Meaning, literally no where is safe in the game, unless you pause it. I don't think this is okay. However, player stored items are handled beautifully. 4. "Simulated A-Life" While it is very cool that there is some kind of A-Life, sometimes it feels completely random, and not quite there. AI Patrol groups just /spawn/ in and roam around, there's no territory control, or anything, so, while you might think you're in friendly territory, it'll be swamped in Bandits in about 5 minutes, so, it's completely random. I really want Faction Territory, it doesn't need to be completely safe from other factions, but I'd rather there just be areas with a heavier weight preference for one faction other the others. Despite this, it's a very well put together project, and the Dev seems passionate about it. It has a long way to go, but the bones are getting there. Also, please never "fix" Ibex Rams DMing me, thanking me for protecting them, its funny as hell, also Drinking has the most satisfying sound in the entire game. (If you kill someone fighting a Ram, the Ram will DM you about it, and it's my favourite thing).
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Languages: English*, German, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 118 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I can't believe this game flew under my radar for so long—it is exactly what I’ve been looking for. I love the immersive sandbox of S.T.A.L.K.E.R. Anomaly/GAMMA and appreciate Far Cry 2 for its atmosphere, setting and mechanics. No Man's Home joins those two design philosophies into the precise survival experience I’ve always wanted. The Imperfections (Early Access Rough Edges) Is it perfect? Absolutely not, but its issues are manageable: Bugs: Experienced a freeze on starting a new game (once), and the PDA failed to boot up once. Audio Glitches: Reloading the Mosin-Nagant replays the bolt-close audio cue for every individual round loaded. Animations & Arsenal: The animations capture that classic mid-2000s vibe well for Early Access, though they could use some refining. The overall gun selection is currently pretty sparse—the weapon roster is especially screaming for heavy firepower like an RPG or grenade launcher and maybe a RPD or M249. Wishlist & Future Potential To push the immersion over the edge, here’s what I’d love to see added as development continues: Diegetic UI: Ditch visible HUD elements for in-world cues—audio triggers for hunger, thirst, and pain; subtle colored vignettes for bleeding or infection; visual "static" dots for radiation; and an active "check magazine" animation. Map Expansion & Vehicles: Expand the map north into a dense jungle segment featuring a lake that requires a vehicle to cross. Speaking of which: bring on drivable vehicles! There's already a Huey passing through from time to time, and you already have experience with drones! Mechanized Warfare: Faction bases defended by mechanized infantry using the existing Russian scout cars would elevate combat intensity massively. Final Verdict This game has incredible potential. With the help of Unity, there's a fantastic foundation here for a thriving modding community. I believe the developer has something truly special on their hands—keep pushing, because this game has an audience that has been starving for a long time!
Game is interesting but I seem to have a bug where I'm constantly being damaged by radiation no matter where I am on the map... It's ruining the game for me and there's nothing in the guide explaining how to fix it.
I like what this game has the potential to be. For now it is a pretty busted little clone of Gamma. NPCs spawning outta nowhere, I followed some NPCs and they despawned right in front of me. 0 structure, which is fine but with the dynamic missions ending up glitched out 9 times out of 10 the incentive is seemingly to just wander through prefab houses and find things to keep your meters up. Not great, has potential.
Only if there was a Mid button, needs lots of work Has better AI than stalker 2
Game needs far more recognition, this A-life system is already better than the one in stalker 2. We absolutely need a way to join other factions and being able to recruit npcs because sometimes it gets really brutal with crazy amount of enemies while you are alone trying to survive lmao.
Its fun except for the rate of consumable consumption... every time i get shot its another debuff, and the AI is 100% cheating, it knows where you are and what youre doing and just pretends not to know then suddenly youre pushed on by 3 guys who know exactly where you are even though you sneaked to a different room in the building.. they even trying to shoot through wall in some cases.. But its got potential so i wont nay say the game overall but just some things
For now, it's a good starting point, but there’s still a lot that needs polishing. Here are my suggestions: -URGENT: Design a better user interface. It feels very bare-bones right now and really hurts the immersion. -Work on the interiors of the buildings. There isn’t much incentive to explore since most of them barely have any objects or furniture. -The map feels way too empty. Adding enemy patrols or more points of interest would create a better balance between traveling around and getting into combat. Keep up the development! Once the game is more polished, I’ll come back and buy it again.
Great concept , with 4.5 major flaws : #1 Pinpoint aim for bots , unreal to fight in open field ( even with trees) at all , they just know where you are and shooting you through leaves of trees and minimal size grass. #2 Eye crushing effects for low\no stamina left and same problem when you are low hp ( stamina won't regen and you will stuck with such effect). #2.5 Questionable stamina bar , when it goes below ~30% it just drops to zero , why? for which reason it was programmed like that , don't know. #3 Lack of "Mysterious zone" , didn't feel this feeling because of constant battlefield on my screen and there is no such in the current version of the game 0.2.2. #4 Insane distance for bots to be triggered on player and follow him up until he runs away enough(while being fired with crazy accuracy) or just dies\starts to combat them till they die. Somebody was in StalkerModingTeam (probably in some Anomaly related ) and created this game , keep it up!
Very good blend of Far Cry 2 & STALKER. For the current price - it's basically for free. The developer has a road map and mod support so should be a lot more hours to play, if they can deliver.
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