
Road Builder is a logic puzzle game based on the system of creating roads and managing traffic flow. The player's task is to connect selected entry and exit roads by creating complex structures of intersections and junctions so that traffic collides with each other as little as possible.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
The level system in this game is truly amazing and full of respect for the developers. Some levels require wise decisions, but there are also some of the easier levels, which makes the game suitable for different age groups. Relaxing music, nice design, cool animations, all this means that the time spent in the game passes very quickly. I recommend it for people who like to think about the best result of a given level.
I bought this game because I had to replace sudoku with something new. I wasn't disappointed.
As advertised 5/5
Damn this game is boring, and difficult. It was going to be refunded but I played it too late.
This is a criminally underrated game, a true diamond in the rough. Of note, the level design is lovely, the aesthetics pleasant and even a little nostalgic to childhood wood tracks, and the music is absurdly good. There are some rough edges in usability (the devs probably didn't play any Zachtronic games, even though this game mostly remind me of that genre), such as no level save as you exit a puzzle, much less alternate puzzle save slots for multiple approaches, despite a high score table that ranks you on the competing measures of budget and traffic delivered. But these are nice-to-haves in a genre where the actual gameplay makes or breaks the game. And this game knocks it out of the park there. Each puzzle is clearly made with care, with a specific idea behind it, and the variety is great. There's a lot of them too - 10 hours in, I am in chapter 3, where the last game mechanic (elevation changes) is introduced, and that's without optimizing each puzzle solution. Do not miss.
Although I do really like the idea of the game it feels like it is not fully finished yet. I encoutered 1 level in which one of the entrances was not used at all, and another in which all entrances and exits had the same name (which becomes annoying when a single link is missing). Interestingly the most challenging levels where in part 1 and 2. Part 3 needs a lot of optimization still, since in almost all levels you have more then enough money to build an optimal network and easily beat the 3 star requirements. Another thing that needs to be looked at is the costs of certain elements which seems unlogical, Lastly a better way for building might be introduced. More keyboard shortcuts would be usefull, and keep the last used rotation when opening a different element, rather then rotating back to default. Still I enjoyed playing this game and look forward to extra levels!
Idealna gra jak się ma chwile czasu i małe dziecko :D
Nice one, puzzles to connect destinationd with roads.
A very fun puzzle game that focuses on both optimization of piece utilization and fluid traffic flow. There are bugs that pop in from time to time but definitely nothing game breaking. It looks like a lot of effort has been put into this game and I hope it picks up traction in the niche community of road building games
It's an OK idea which looks quite nice but it's MASSIVELY frustrating to play because it lacks basic features you'd expect of a game and that makes it unfun to play. Biggest problem - you cannot save! If you leave a puzzle your solution is wiped (completed or not) - I don't even know where to start with how silly that is... There are high-scores for each level (when you find them - like many things they're not really obvious) - but as your solution is wiped forever when you move-on, why would you bother? Laying pieces is frustrating - there are some hotkeys (which it tells you ONCE in the tutorial and never mentions them again/they can't be customised either) but picking and laying pieces is LOTS of clicking which makes solving puzzles slow and not that much fun The rules for how vehicles find routes aren't really that clear and require some experimentation (and even then the 'ghost' tiles in junctions don't really make sense) Basically it needs a TONNE of quality-of-life features to make it fun to play - until it gets those, I'd maybe give it a miss...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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