
A level-based strategy/puzzle game where you have to build up a resource transport network for a country.
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Languages: English, German, French, Italian, Polish, Russian
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mini Countries is a transport game like Industry Giant or Transport Tycoon in a form of logical puzzle game. You need to transport various goods to towns or factories, but each town, factory or warehouse have only a limited number of connections. Mini Countries presents this in a nice simple, but completely sufficient graphics. Variety of loggical transport puzzles are presented in the form of mini countries, which adds to charm. Under normal circumstances, this would be a great game. However, Mini Countries is as much a logical game as it is a clicker game. You don't just connect everything in a logical grid, you need to transport goods to a places that are not directly connected. This is done in a purely manual manner, you need to click every single good and select destination every time you want to transport anything. And you will be doing this a LOT due to the very limited number of connections. And the more cities are on the map, the more goods you need to transport into factories, the more clicking you need to do. Mini Countries does not keep me busy thinking about my grid, it keeps me busy by having to click on goods before cities revolt due to lack of a supply. Dev seems to realize this issue and there is a roadmap with (unspecified) automatization. So put this into watchlist and wait.
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Hours played at review time, across 40 reviews with recorded playtime.
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This game ends up being more about micromanagement than strategy. I wanted to like this, as a fan of Mini Metro and similar games. The concept is good: connect cities and resources together so that everyone gets what they need. Unfortunately, the strategy of placing buildings and connecting things doesn't seem to have that much depth. As long as every town is connected to each resource with some path, it can work. The difficulty comes in actually sending the resources where they need to go, which needs to be done manually whenever a resource isn't directly connected to a town. Since the limited connections prevent you from giving each town a direct connection to all resources, you inevitably have to send things between the towns and storage buildings to get them where they need to go, and it's frankly tedious. It's easy enough to pause when there's a lot of demand and direct everything as needed, without much danger. But that isn't really fun. Worse, towns have limited storage, and when they are full, they won't accept anything, even the resource they're currently demanding. Paris needs one wheat? Well you can't send them any because they already have cows, sugar, wood, and stone. So you need to send all of the wood away so it can receive that single wheat. And then it asks for wood. It sounds like there are plans to make the sending of resources less tedious in a future update, but as is, I don't really enjoy this game, as much as I hoped to.
This would be fine as a two dollar mobile game. For ten bucks I expect a lot more.
Diese Rezension schreibe ich nach 5h Spiel: Ich bin von dem Spiel begeistert. Das Spiel halt ein Indie-Spiel. Kein tiefgreifende Strategiespiel wie Civ oder EUIV, sondern schlichtweg ein Spiel für zwischendurch zu entspannen, aber dennoch herausfordernd. So bin ich an mehreren Leveln min. einmal gescheitert. Für Spieler, die mal für 30 min Pause Entspannung suchen, eine klare Kaufempfehlung. Für Leute, die komplexe Echtzeitstrategie suchen, wohl eher nicht.
I really wanted to like this game. I found the concept and the visuals to be very appealing. I thought that this would be a nice, relaxing game with a small amount of challenge. Unfortunately, the gameplay is quite frustrating. Before the first updates, the game's difficulty quickly surged after a few levels, an issue that the developer announced would be soon adjusted. Unfortunately, even after these updates (v1.1), the game continues to be too difficult - impossible, really - to progress. First, once multiple connections are made to various cities, storage facilities, etc., the routes get very tangled and confusing. It becomes very difficult to identify which roads connect to which places and when there are precious seconds to get resources to a city, time cannot be wasted thru trial-and-error to remember which routes to get items to their needed destinations. Second, even in easy mode, it is still quite difficult to advance through the countries. Although easy mode adds a plethora of roads, storage, etc., these do no good when a city demands nothing but a single resource (fish, grapes) that is not being produced because it is out of season. This issue becomes exacerbated once factories unlock and the out of season raw materials are also needed to make luxury goods. There is nothing one can do but watch the scenario fail because the item(s) simply cannot be produced before the timer runs out. This creates a roadblock, preventing the player from progressing any further in the game. I would not recommend purchasing Mini Countries until further development is made. I would suggest to the developer to implement color coded roads to make visual easier and, in easy mode, to prevent cities from demanding goods/materials that are not within their production season.
Old. (Оценка базовой версии игры 1.2) Как и прошлая игра от данного автора - Road to your City (кому интересно, можете ознакомиться с моим обзором тоже) - это мобильный кликер, прячущийся под личиной градостроительной игры. Здесь: - даже легкий уровень даст прикрутить всем соулсам вместе взятым, благо, что ачивок за средний и сложный уровень нет (впрочем, игра настолько сурова, что платина математически невозможна, разработчик перенес последнее достижение в следующее дополнение и сейчас его получить нельзя - решение уровня бог); - любое действие, которое в нормальной игре делается автоматом, здесь нужно прокликивать руками и поверьте, количество необходимых кликов просто зашкаливает за все разумные и неразумные пределы; - каждый уровень, кроме, почему-то последнего (он настолько ламповый, что мимиметр просто сломался) на несколько порядков сложнее предыдущего. Только тебе казалось, что сложнее уже просто некуда, как бам-трах-тибидох, игра делает финт ушами и становится еще сложнее. Но, если прошлая игра - это просто бред наркомана, то здесь все же есть логика на каждом уровне, до которой нужно просто додуматься. Решение будет не самым очевидным, безумно неудобным в реализации, а вы сотню раз проклянете все те лекарства, на которых сидит разработчик. Зато после прохождения всех уровней вы сможете гордо сказать - Я смог! Задумка и потенциальная реализация игры в нормальном мире - 9/10 Фактическая реализация - 4/10 Истина где-то рядом (в смысле, посередине) - 6.5/10 New. (Оценка обновления 1.3) После выхода обновления меняю отзыв на отрицательный. (там и раньше-то положительный было не за что ставить) - игра не исправила прошлые недочеты; - добавила кучу новых; - сбросила весь прогресс; - стала заново рассказывать о том, как в нее играть, а то мы раньше не знали, зато новые механики мы рассказывать не будем, гадайте что делать сами; - наплодила багов по типу несоздающихся ресурсов 3 ранга, так что 2 уровня пришлось проходить без них вообще, молясь, чтобы города успели дорасти до нужного для прохождения уровня, не утонув в невыполнимых запросах. К сожалению, 3 уровень подряд в том же стиле пройти не удалось. (Хотя бред сам факт, что вообще можно пройти не один, а сразу два уровня, полностью игнорируя механику игры, в Европе такое бы точно не прокатило, еще один гвоздь в кривизну обновления) Интерес к игре (и разработчику) потерян окончательно. 3 провала из 3 возможных - это уже слишком много. (City, Европа и Африка) Если Европа еще получила свои 6.5 авансом, то в Африке она его благополучно потеряла. 3.5/10 - неиграбельно.
Me gustó, es un juego entretenido para pasar el rato y no se vuelve aburrido ya que la dificultad sube conforme avanzas de nivel, la música es relajante y los gráficos son bastante agradables. Solo tengo dos problemas: no está en español (espero que pronto agreguen ese idioma) y además se vuelve bastante tedioso dar clicks cada segundo para enviar recursos a las ciudades, y esto pasa incluso con su sistema "automatizado", que aunque sí sea de ayuda aún no es perfecto. Espero arreglen eso en el futuro, pero me parece un buen juego.
I really want to like this because I enjoy these types of games, but the UI is very difficult to understand. I can see the supply and demand, but exactly how the connections work is confusing. Sometimes a connection runs right through a resource that already has a mill on it but I still have to do another connection. There also appears to be a limit on how many connections a city can have, but its not obvious and you have to hover over the city to get it. Again, I really want to like this game. :/
Après m'être un petit peu énervé ... un peu... euh... un peu plus que ça... avec le système de route pour connecter les bâtiments et les villes..... En fait, c'est simple ! Une fois qu'on a compris... Et le jeu devient beaucoup plus sympa ! Et vous faîtes vos routes sans aucun souci. C'est beaucoup mieux expliquer dans le jeu que dans la démo. Je ne suis pas là pour faire un guide mais bon... Sélectionez connection (le bouton route), passez sur un bâtiment et vous voyez ce que vous avez droit de faire comme route avec ce type de bâtiment. Après c'est sympa ! Il y a un classement, tout ça.. Je sais pas si on sait si on a améliorer notre score... A ce stade il me tarde de voir comment marche les importations. Niveaux avec différentes difficulté ! Niveau difficulté... Ca va... Des petites parties bien prennantes qui vous occupent bien ! Il faut gérer les saisons, les inventaires des villes. C'est bien pensé ! Petite rectification : C'est beaucoup plus difficile les niveaux après.... nan mais c'est bien ! Je trouve qu'il n'y a pas assez de niveau mais bon je suis loin d'avoir fini. J'ai l'impression d'avoir été un peu floué sur les graphiques. Je sais pas... Je l'ai trouvé plus beau dans la démo. Mais c'est peut être une impression hein. Mais quoi qu'il en soit je ne regrette pas mon choix pour ce jeu ! C'est très sympa et je vais continuer à y jouer. .... Je crois que je vais abandonner. Ca m'énerve, J'arrive pas à passer l'Italie... Qui a dit que ce jeu était facile ???
Awesome Game! :) Update: First big update "Africa" was released: I really like the new features! The whole game is an optimal mix between "relaxed puzzle game in the evening" and "more demanding stratetic challenge" (chosen by difficulty). Bonus points: The response-time of the developer is < 24h :)
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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