
RLLL: Tower of Choices blends party-based RPG, deck-building, and roguelite elements. Roll dice to move, make choices that matter, and build your perfect party through class advancement and companion recruitment. Discover powerful synergies between artifacts and skills with each new run.
Modeled estimate, not a reported figure. How we estimate →
Media

About
RLLL: Tower of Choices is a single-player game that blends party-based RPG mechanics with deck-building and roguelite elements. As you control the main character, you'll face numerous choices throughout your journey. Recruit diverse companions, collect various artifacts, and learn different skills to create your unique combination as you uncover the tower's mysteries.
Board and Dice System
The game uses a dice-rolling system for movement. This mechanic interacts with various artifact effects, allowing you to add dice, move backwards, or gain benefits from selecting specific dice numbers. It creates an engaging experience beyond simply choosing the next tile to move to.
Class Advancement and Skill Trees
Each player character has their unique skill tree, and after learning enough skills, they can advance into different classes. Each class advancement grants additional skill trees, and your abilities evolve to match your chosen class concept.

Meaningful Choices
Tower of Choices offers various decisions throughout gameplay. Choose your rewards, select companions, and decide whether to recruit or subdue other adventurers you encounter. You can choose to help those in peril - or not. Every choice meaningfully impacts your journey.

Story
A massive, ominous tower stands as a symbol of the "Age of Despair," when our world was shattered by human cruelty. When rumors spread that "your wishes can come true if you climb the tower," adventurers begin their journey, each carrying their own dreams. What secrets lie within this tower filled with dangers and mysteries?

Replay Value
With various classes, advancement options, companions, artifacts, and skill books, you can create countless unique combinations. Discover your own distinct synergies and enjoy different playstyles with each run!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very good game, but need alot of work with future content. Big Big YES for creator, for listening ppl. Need more updates, more bug fixes (still engineer cant go futer in class promotions), more content. Overall- Very good game with ppl who loves what they're doing. @EDIT: I must edit my opinion. We have already more than month without any patchnote/hotfix. I think creator just left that game, sadly bcs it was a good piece of dungeon crawler. Some major bugs still "working". Engineer still cant promote, some of debuffs and buffs still dont work properly.
I am genuinely surprised by this game. First I like the art, the character design, not too complicated story board background and game play. It is basically a tower dungeon crawler not an open world. However, players get to choose 3 different profession class and find your way to the end of the tower, In a way though it is something like darkest dungeon but a bit more vibrant and lively way, so players can actually enjoy the fighting action, skills, companion. Players action can somehow change the cause of the NPC reactions, so be mindful if the players character are align to good or bad. Aside from that, the main battle system so far Ive choose Mage in the game but I choose warrior in the demo both classes provide adequate enjoyment to let players to explore skills and fighting with mobs. I have yet to complete the game. Only completed the story campaign, but I can see myself I will enjoy this game more and take on different profession class character and find different companions to team up to see what we can do about it. Overall its a good game
當前版本的劇情仍舊過於貧乏及不完善。
Simple, but challenging. Definitely recommended if you like turn based roguelikes
Clearly designed on the basis of a mobile game, but rebuilt into something actually enjoyable to play. Art-style and general aesthetic is cute. Not for everyone but I like it. Mechanics are a fascinating blend of rogue-lite and more traditional RPG progression. Gameplay is solid, although your ability bar can get somewhat overcrowded. Don’t expect an epic experience but it is certainly fun.
Engaging little game with some fun character upgrade choices and a highly rewarding combat.
일러는 취향이긴 한데 게임이 그다지 마렵지가 않네 본방이 있었으면 하는 아쉬움
단순 가격으로 비교하기엔 부족함이 있음. 업데이트가 없기에 컨텐츠 소모 속도가 빠르지만 다회차 경험이 한정적임. 일시적인 킬링타임 용으로 나쁘지 않지만 다 퍼먹고 나면 부족하게 느껴지는 단점이 있음.
只有玩故事模式 中等難度 畫風蠻好看的 總之不貴推薦
The game is not balanced. In story mode I started out on game setting NORMAL and played my first 1 or 2 times as a dead man trying to find his way in the game as a warrior. After 2 deaths and restarting a 3rd time I finally got some better starting artifacts that are a random roll. As I played and survive this play through, I did much better. I found out you simply can't survive on your own. You need more people in your party. You can capture someone or buy someone 200 gold or get lucky in a random event for someone to join you. However there is another way to add someone toward your team... You can play and die and play and die and get lucky and make it to the end of the game for some currency tree coins. These coins are not for buying in the shop in the game, but for buying in the shop outside of the game for more content or starter packs. Here you need 3000 coins or less for various artifacts that can help you in your journey. Some offer a summon ability to help fight. As of right now I am at 2000 gold coins and saving them. I've got 15 hours in the game and I can swear that I feel like I've got over 24 hours invested to get to this point!! This is where I found out about the in game achievements. If you start the game and click on your character there is several options you can click on at the bottom to expand your game. Under the achievements there is challenges there you can unlock to gain in game rewards. Gold tree coins and red tickets and green keys and finally blue gems. After finding this section (the game does NOT hold your hand.) It was a nice surprise to see there was more rewards in the game. But now here is where the problems start. As I played my first play through in story mode on normal mode and begin passing floors and bosses. There was no information as for how many floors I needed to pass?? Once I got to floor 5 or 6 I felt like I was going to go on until floor 10 or 99. I just had to survive. After passing floor 6 boss (a pretty hard boss), unless you keep attacking before he explodes. After this Story mode was completed and the game ended. I got some 300 gold tree coins and found myself back at the starting screen. I started a warrior again since I got pretty far with him and the game moves on to the next level of the game past story mode; Adversity 1. In this mode it says in game stamina is reduced in your playthrough. Stamina is used for walking on the board and fighting in battles as time passes. If you run out of stamina, you start to take damage each step on board until you die or the camp cool down resets. Ok, I just need to sleep or camp more often. But there is no way to force this cool down, other than a camp potion bottle you can sometimes randomly buy and get in event. So you have to suffer and take damage or avoid most battles! Which means less SP to upgrade skills! According to the difficulty, less stamina was the only thing that changed in this playthrough. But upon starting and fighting and trying to survive, I'm 100% sure the enemies do more damage; making it even harder to survive. I know how to play the warrior (I've got 15 hours playing as one) and I know what skills I need to survive, but I'm still getting murdered, I can't block enough. I died many times and have gotten as far as the second floor and died at the boss who had 50hp left and almost passed. Its just too hard?? I've got the game mode still set to normal and it feels like I'm playing impossible mode? It doesn't feel like the next level, it feels like I can't do enough damage to survive and I can't block enough to live! And there just isn't enough energy! The only other way to get stronger is to advance your class or to have more allies in your team to do damage. Since getting someone to join is pretty much random. The only thing you can count on is NOT spending any money and saving it until you get to 200 gold to buy someone, which really helps at this point. But then the next problem is keeping them alive and healing them. I find that I can't advance my class fast enough to get the healing skills I need to survive. Which leaves me with fighting as many small battles as I can on the map to gain SP to reach that class advancement. And here lies the problem. Since stamina is cut way back, you simply can't fight as many battles as you need to advance. Else you start taking damage and die. You have to skip battles and get to the boss faster than I want and then the next floor gets harder. Until you are dead. I remember the second floor battling every inch of the map. Half way through it turned to night and it was raining like everywhere on floor. Every battle I did I had a 10% chance to miss an attack (because of the rain) and if the enemy is a plant they get FREE HEALING 5HP a turn! This doesn't sound like much of a challenge? But in fact it was very hard. Because most battles are a mix of dudes. Also night time cuts your range on attack. That 10% chance to miss was really 50% chance to miss. I was missing a lot of the time!! In my mind I should be hitting 90% of the time. But instead with my double attack skill, you were guaranteed not to hit one of the attacks most of the time; which was costing me double energy I can't afford to waste. So I'm doing 10 damage when I should be doing 20 and they are getting FREE healing 5hp a turn. And I can't block enough! And since I can't land enough hits it just becomes suicide! Battle after battle I slowly passed but, night time wasn't passing fast enough and the rain wasn't leaving the area. And the camp cool down was taking too long. I died and that was that. Later I found out; one of the random starter artifacts can be a night lamp. Helps with range attack; but nothing to counter the rain yet? And more over why in the hell is it so hard in normal mode. I am forced to go to easy mode and can't play normal. The game balance is way off and feels terrible. UPDATE I just noticed something I was doing wrong today. A mechanic that was screwing me. In my first playthrough I was spending SP or skill points in everything in my starter skill tree. But after that, experience I noticed that every class advancement I would be low on skill points once promoted. So this time around I was limiting how many skill points I was spending; so I can save them for the next class promotion. So I kept saving and saving and I never got the promotion bar to fill up and later died. Forward to my playthrough today (in easy mode), god I hate that. I saw a skill at the very end of the starter skill tree that I had not tried and spent more points today (instead of saving). And this unlocked my promotion for next class. OMG! So you HAVE TO SPEND SP to get to the next class. Else no promotion. It does not say that when looking at the promotion bar. I just says you need X points to get to the next class. It should say "You need to SPEND X points to unlock next class." So this whole time I've not been able to unlock the next class when in NORMAL mode; dying along the way. I will have to go back and change my game to NORMAL and play it again and see if I do better now that I know this was limiting my whole play through and update my review... My replay through on normal is better now. But its still very hard. Tip Something I found out yesterday, after playing through a whole floor and advancing to the next floor. I did not like my artifacts and wanted to start over. I clicked on ABANDON Campaign to quit. Thinking this would end my game and tally my score. Nope. Instead it just ends your game and you get zero score and currency. So its best to die in combat... Also another tip, if you screw up in battle and want to restart it, you can click on the settings icon in the upper right, "Return to main menu." Next click LOAD and the combat will be reset. The game is fun, but plan on dying at some point.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Rise of the Triad: Dark War | $23.1K | 139 | 84% | $6.99 |
| Subway Midnight | $23.1K | 1.3K | 78% | $1.49 |
| Circus of Pain | $23.1K | 76 | 79% | $7.99 |
| Odyssey - The Story of Science | $23.1K | 305 | 75% | $4.99 |
| Kill The Clock | $23.1K | 81 | 93% | $14.99 |
| Kawaii Deathu Desu | $23.1K | 332 | 67% | $3.99 |