
If possible, would you like to go back to ancient times to start a factory, refine oil, or even build a large computer? With the accidental fall of a meteorite, you traveled back to River Town a thousand years ago and became a workshop owner. And the story will begin from here……
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.57/day in the week after.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Create automated production assembly lines, from wooden planks to circuit boards, design every step of your production line.
Unlock future technologies gradually, from silicon purification to photovoltaic power generation, and build your futuristic workshop.
Use inter-district teleportation stations to receive products at various levels, expanding your factory's territory to the entire continent.
From brewing and oil pressing to manufacturing ovens, even producing watches and antibiotics, astound ancient people with your futuristic goods!
Reinforced concrete, rubber, and large-scale computers, these will be the mass-produced materials you use in the ancient times, a thousand years ago!!!

There are 12 characters that can be pursued in the game - the royal, the martial arts world, the merchant, etc. Unlock the secrets of each character and pursue the friendships and romances you desire. Choose your partner and discuss marriage, and together move into the workshop where they will provide powerful assistance. Make connections with nearly 30 historical figures, each with their own changing schedules throughout the four seasons. Participate in their lives and use modern knowledge to solve their problems. In the River Town, everything happens naturally, and you have the final say on when to work, explore, and engage in romantic pursuits.


A fast-paced combat system that is easy to pick up, combining evasion and offense to defeat your enemies through strategic maneuvers. Whether through formal training or adventures in the martial arts world, master more than 40 martial arts techniques including external skills, internal skills, light skills, and hard skills, allowing you to dominate the martial arts world.

Explore the four major villages on the map, complete village quests, and uncover their secrets.
Explore the mystical realms left behind by ancient predecessors, delve deep into them, and defeat bizarre creatures.
Explore the entire continent, discover treasures, explore bat caves, and punish bandits for the people.
Sign contracts with mine owners throughout the entire map, allowing ancient people to work for you.

Be a skilled craftsman or a social butterfly? Become the top martial artist or a versatile expert in everyday life? It's all up to you to decide.
Craft spiritual medicines, weapons, and clothing, becoming a master of ancient craftsmanship.
Create over 20 different dishes with various enhancements, such as Five Treasures Stew and Snowy Sunset Soup... Make them in your kitchen!
Fill the Heavenly Workshop with the products you create, allowing ancient people to visit and witness modern technology.
Utilize the power of future technology to repair the time machine and fulfill a mission that only you can accomplish.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有这游戏还有星露谷啥事啊,滚一边去把好吃懒做的星露谷居民,其实我早就是乾人了。
Very fun!! I felt immense accomplishment when I first figured out how to use the underground conveyer belt and made some advanced assembly lines. All the characters are surprisingly well written. You might not like some of them at first, but as you get closer to them, they change or reveal a part of themselves, which just adds to their charm! The game does get repetitive later on though, but the amount of fun and time this game can keep you entertained makes it well worth its price.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Japanese, German, Russian, Portuguese - Brazil, Portuguese - Portugal
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I came into this game with no expectations after having been bummed out by another Factorio + Stardew genre fusion. I left with nearly double the play hours that I expected and had a way more satisfying experience than I thought I would have. [h1]Art[/h1] The game looks rather dated for a pixel art game made in 2024. However, that's only if you're looking at still screenshots of the game. The sprites for these pixels are super lively and while some NPC's use a pretty generic bounce up and down motion, it becomes part of the charm later on. The animations and key frames aren't perfect, but they don't have to be. They all play into the atmosphere the game provides really well. More than anything though, I'm more impressed by the set pieces than I am the character sprites. The set pieces are incredibly well crafted and the machines actually look like machines. [h1]Factory Gameplay[/h1] The factory side of the game is what you would expect from a factory game: you get raw resources, put them on a conveyor belt, send them to various machines to change them into something else, and continue the process until they're ready for shipping. This game does very little to change up the formula and that's fine. I prefer it that way. However, something I was pleasantly surprised by was that the rawest resources aren't mined. Instead, you buy rights from mines, farms, tree choppers, and quarries. They ship them to your base at the start of each day. From there, you use supplier boxes to determine where the raw resources go, and they function as the start of your production chains. This is a pleasant change because number one, it means you won't ever run your resource nodes dry. Number two, it means you have to plan how many resources each supply box gets, thus, having full control of your bottlenecks. Number three, it rewards you for knowing your factory numbers better. I do think one thing the factory gameplay messed up on was the research system. You get research points for putting in certain combinations of items into the research machine, kinda just like any other factory game. However, this takes time to process points for with each pair of items you throw into it. Instead, you can put those items into your inventory, travel to the research temple, and directly convert the items into research points there. The conversion is instant and there seems to be no efficiency loss, too, meaning there's every bit of incentive to use the conversion machine rather than the automated one. What they probably should have done with the automated one is provide 2 research per pair instead of the 1 that you get through the conversion machine. [h1]Town Gameplay[/h1] Way more pleasant than I expected. The NPC's certainly have personalities of their own. Some come off as very hostile to you, unafraid of hurting your feelings at all. But over time, they warm up to you if you allow them to. What amuses me though is that you're sometimes given options at certain friendship levels to either befriend them or remain frenemies with them. This is something you seldom see in life sim games. And seeing that here is very amusing, especially if you're familiar with Chinese Wuxia stories. The other interesting thing is that the some of the NPC's actually have a purpose in both their functions in town as well as the story. They're not just random marriage candidates for you to court because their pixels jiggle at you enticingly. This is one aspect that many life sims get wrong. River Town Factory does get it right. Unfortunately, the number of lines the NPC's have don't have much variation. However, this is an ongoing issue with most life sim games. At the very least, their dialogue remains in character and they're not just always making small talk. [h1]Combat Gameplay[/h1] Yup, there's combat in this game. And it's the type of combat you would expect out of any life-sim, which is hack-n-slash. You run up to enemies, you smack them with your sword, and you tank their damage. That said, I think the combat in this game is handled very well. The combat allows you to equip a special move, often costing MP, and it lets you do things like shoot laser swords. The type of special move you can equip depends on what you've learned through Martial Arts books and scrolls. You don't get mega punished for face tanking. In fact, it's encouraged because that's how you level up one of your stats. The scaling is a bit all over the place at times and the special cooldowns are a little longer than needed, especially since they cost MP already. However, the fights rarely overstay their welcome if you've done your part of the combat training. Here, I'm wondering, "So what does this have to do with factory building?" Well, fear not! There's also a Tower Defense aspect. This is where it combines the factory bit with your Wuxia fighting techniques. The factory produces ammo, gets belted by your conveyors into the towers, and they shoot arrows or cannon balls at oncoming waves of enemies. All while you're on the front lines shooting your laser swords at the hordes of enemies coming your way, too. [h1]Gameplay Progression[/h1] Progression comes in various forms for the game. There's the research system, which is what your typical factory game has (ie get enough Research Points and then unlock stuff with it). There's a few town major quest objectives to complete before continuing forward. And there's a temple with various objective nodes to complete. This is what I'll be talking about more since you're probably familiar with the other two. Most of these stages have 5 or so objectives to complete and you can complete them in any order. These unlock stuff that your research tree doesn't. And I swear, these progression nodes are probably reading my mind. As I'm playing the game, I'm thinking to myself, "This town is huge, would be nice if there was a quicker way to travel around town." Bam, a progression node to let you teleport to various parts of town. "Man, it sure would be nice to have a way to mass deconstruct my factories", bam, a research node to let you mass deconstruct. "Man, it sure would be nice to have blueprints to stamp down," you've guessed it, blueprints ahoy. "I want more land", game goes it's time to buy more land. Needless to say, the temple progression nodes are all very satisfying to complete because of the rewards. [h1]Controls[/h1] Sadly, this is where I need to dock points. The controls are rather clunky and some of the decisions behind them aren't things I'm very fond about. Rotating belts is my number one complaint about the game. Instead of rotating belt directions in a clockwise or counter-clockwise fashion, it goes between left, right, up, down. And it's hard to remember which follows which even after 70-ish hours of playing. I do wish the light step (the burst dash move) would allow you to just hold down the button rather than constantly spam the key, too. Especially at the beginning of the game where the dash distance is very short. Having this as a toggle would have been the ideal. There's control rebinds, but not everything can be rebinded sadly. I find this unfortunate because there's some keybinds that I'm used to from other factory games, but this one has them quite different. Some hotkeys are hard-coded in and maintained. These control issues are not game breaking, but it does slow down how fast I can build and it remains a constant struggle even after a long time playing. [h1]Overall[/h1] Overall, if you're looking for a Factorio + Stardew experience and getting the most out of it, while having a bit of a Wuxia side dish, this is the game for you. The factory aspect is great, the townies are fun to interact with, and progression always feels ultra rewarding. The controls are a bit clunky, but it's not enough to change the review from a very positive one to a negative one. For a $15 price point, this game is definitely worth the money.
缝合了很多玩法,但是缝的还不错。 剧情叙事有很多细节,慢慢了解npc之间的关系和他们的背景故事很有意思。主线也是通过碎片化文本逐渐揭示全貌,这部分设计给好评。 工厂的部分后期数值设计多少有点问题,而且关键设施解锁的时间点太晚了。网络存储和燃油发电可以中期就解锁,这样在中期可以搭建一些永久产线了。现在到后期才解锁这些关键设施,导致前期的产线其实全部是残废,后面要全部重新搭建。目前游戏中期的体验个前期太重复化,只是换汤不换药,没有新要素解锁,导致中期很容易把人劝退。 后期宇宙模块组装没办法自动化很奇怪,一个自动化游戏居然还要把材料手动拿过来组装,很不伦不类。 但是工厂玩法整体还是很耐玩的,这个是工厂玩法本身的特性决定的。中期如果缺资源的话,可以把每天时间缩短一些。因为游戏资源是按天刷新的,所以可以通过快速跳天来增加资源量。另外吐槽一句,其实每天强制睡觉的设定不太适合工厂类游戏,很多时候设计产线是很需要长时间集中注意力的,干到一半必须要分心去看时间出触发事件或者睡觉其实很断心流。
Genuinely adore this game. 100% recommend if you enjoy either social- or building sims. I don't remember how or why I discovered this game, maybe a feverdream, but I'm so happy I did. Got it for the social sim elements but stayed because, uh oh, turns out I actually really love building/automation formations and decorating. So thank you for making me discover a new favourite genre by mistake, very cool. (It's not perfect but the sheer amount of joy I've gotten from this means I straight up do not care, it's great.)
Super clever mashup of Stardew and automation games. I thought Little Rocket Lab (which is great) was the first to do this, but this game predates it. If the game overall and English localization was a bit better/more polished, this would be a A+ title. Controller support could be better, but its inclusion is much appreciated and is very playable. Also the combat blows but you can you adjust difficulty down thankfully. Still even with its shortcomings, this is a fun and compelling game. Lots of stuff to work on and grow. And for the price, it looks like a lot of game.
An eclectic game to be sure. It taps into a whole lot of genre, which can make it a bit of a confused mess a times, but in the end is still a fun, worthwhile game. River Town Factory is a blend of Factory building automation, stardew valley relationship building, and basic 2d combat in a Wuxia setting. If you only want one of these things, there are better games out there, but that's not the point. This game is for people who want all three mushed together. Factory building: Factory building is clearly inspired by Satifactory and Factorio. The buildings and recipes take clear "inspiration" from Satisfactory, with the building input/outputs and splitters functioning identical to Satisfactory. This brings its own challenges as it translates to a 2d grid where you can only use underground belts a la Factorio to transport items. Logistical challenges can take up a significant amount more space for belt work, which is one of the unique challenges you'll be tackling in this game. In addition, the resource limitations will also be different. In both Satisfactory and Factorio, you have pretty much unlimited resources as long as you take the time to explore. In River Town Factory, you'll be able to buy locations that produce a set amount of resources per day. You'll quickly find yourself using all the available resources before you're able to buy the next tier to expand those resource nodes. You can't simply overproduce basic resources and count on your systems to max out, you will have to pay attention to the inputs as well. Relationships/Town: There are a bunch of townspeople and relationships you can build with them. There's a basic gift giving system, with events at different relationship levels. It's not complicated, and it really shouldn't be. I think the biggest issue is that you don't really feel like your character is a part of the town. In Stardew Valley or Harvest Moon, I often found myself spending a lot of time in the town simply because there was stuff to do there. There's not much to actually do in the town in River Town Factory. Most of the time you're on your land building the factory or exploring the world. You pretty much just need to drop by the town for quests. There is so much less face time with the characters. You never see them out in the overworld. You have to go out of your way to form a relationship, whereas in other games it feels a lot more natural as something you do in the course of your day to day life. There are seasonal events as well, most of which come with little minigames. These are fun little distractions, and can lead to some nice rewards like martial arts manuals, but are not that important. Combat: You'll also be doing a lot of combat, including protecting the town from monsters. Combat is pretty basic with an attack and a special attack. It's fun to learn new martial arts and try them out, though the combat itself is very simple, with most enemies just walking to you and damaging on contact. I enjoyed the combat, but I would not call it deep or engaging. Final thoughts: The idea of a wuxia factory stardew valley is really what drew me in. In the end, it delivered. It had engaging enough factory building that kept me interested, and the relationships and combat broke up the monotony when I didn't feel like building more automation. It's clearly not as polished as the standouts in these genres, and it has some awkward translations. But despite these flaws, the game as a whole is quite fun, and definitely a recommendation to fans of factory games and wuxia.
星露谷+异星工厂真是个天才的创意,有没有其他的这类型游戏
npc头像角色好看,玩到后面自动化有点不懂了,也没攻略,就没怎么玩下去了,游戏本身没遇到过bug,制作还是不错的。
有明确目标的流水线类,好玩的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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