
Get ready for River City Saga: Three Kingdoms’ finale
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About
In this second part of River City Saga: Three Kingdoms, our beloved hot-blooded high-schooler from River City, Kunio (Guan Yu) charges his way through to the apex chapter of the Romance of the Three Kingdoms, the Battle of Wuzhang Plains. Experience a comedic twist on the classic tale, featuring a cast of over 100 characters!
Red Hare appears as a motorcycle and absolute game changer on the battlefield in an exciting new game mechanic! Ride through the stages without a care in the world as you send enemies packing! Customize your bike with special parts to create your own strongest mount! What's more, Red Hare’s appearance changes depending on its equipment. The possibilities are endless!!
Turn the tides of battle in your favor with even more powerful Tactics than the original! Rain fire down over the battlefield with Fire Tactics, wash your enemies right off the map with Water Tactics, and try out new Tactics that summon familiar faces to aid you in battle! Learning special moves has been simplified, making it a stress-free experience to unleash familiar and brand-new specials alike
A total of 100 River City characters, including 25 new key figures, come together to tell their own version of the Romance of the Three Kingdoms story. Follow this never-before-told take on the classic tale with a uniquely River City twist as it reaches the climax. You’ll never see another telling of the Three Kingdoms story quite like this!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Decent game, it literally is just Three Kingdoms but more so if you enjoyed the first game you'll also like this. I wasn't expecting a sequel to ever exist just cause the first game ends right after the Battle of Red Cliffs which I felt was a reasonable point to cut things off, since in history Guan Yu is killed years after the fact. With this game, they go up to the Battle of Wuzhang Plains with all the key figures from the first game kept alive. For positives, the story is cool and felt engaging throughout most of it. Outside of all the characters who got to return, there are plenty of great additions to the cast with faces from Field Day, Baseball, Fighting Legend, Super Sports Challenge DS, Nekketsu Koha Kunio-kun Special, Riki Densetsu, Tokyo Rumble, and Rival Showdown. It was very nice to see some of these previously unexplored characters be given a bit of a spotlight or seeing people who were strangely absent from the first game. Throughout the story I felt there was some clever and funny writing that subtly reminded the player that everyone is only acting in a play and aren't [i]actually[/i] these Chinese warlords. You'll sometimes see someone casually mention modern technology (such as their phones) in a conversation with either no one batting an eye or a funny in-character explanation that tries to make sense of it. This gets more blatant later on as Sima Yi comes into the picture since he's played by Tobioka, a character who's entirely centred around technology and robots which is good fun as it lets the story go off the rails in how ridiculous it is towards the end. Alt routes are still here, though work very differently now. Instead of having the Comedy and Hot-Blooded routes at the end of each chapter, there are instead 4 different points within each chapter where the player can up the difficulty and choose what they want to do. Some of these are as simple as just playing an extra or more difficult fight, though some of these are genuinely very cool (chapter 1, 2, and 4's endings being my favourites). The new system was fine and definitely made going back to get all these easy, as the paths also serve as checkpoints in the chapter select menu you can just jump right into. I do however miss the Comedy option of these as they were very funny in the first game. Combat feels great, they essentially got rid of any restrictions that made combat feel limiting in the first game and made it more akin to Historical Period Drama where you can just hit almost anything. Regular enemies no longer have i-frames getting up and can be hit while on the ground with the previous game's behaviour understandably only being retained for bosses. The new bike makes getting around very convenient, but fast travelling between places you've been to is also completely free now so money is no longer a concern for this in early chapters. For negatives, the biggest one to me was the lack of an extra gamemode. The first game had China Heroes which transformed the story into a traditional Arcade beat em' up with the ability to play as a buttload of characters. It supported up to 4 players which made it a fun mode to play with friends, though could get old if played too much due to the limiting combat. It would've been a great opportunity to build on it with the sequel's combat improvements, though the devs opted to not include any extra modes in order to focus on core gameplay and being able to pack more into the story. This unfortunately killed a lot of replayability, as once you're done all the story content there's nothing left to do. Presentation can feel very cheap at points. The first game was fine enough and had pretty sleek looking UI, though some aspects were comparatively a downgrade such as going from the animated cutscenes of Rival Showdown to standard dialog portraits. This isn't entirely bad as the artwork made for these games is fantastic, but I don't like how many new or returning characters don't have a wide range of portraits like the prominent characters of the first game did. It results in there being parts where the expression very clearly isn't matching the tone of what's being said. The devs also got rid of the cool as hell boss battle graphics and used regular dialog portraits for them instead which was incredibly lame. The new remixes are fantastic, though they're very far in-between as it feels like the the first game's soundtrack is being reused far too much for my liking. Lastly there's some other strange oddities like how I immediately noticed upon starting up for the first time that the devs didn't even bother giving the game a custom icon, so you instead just see the default Unity logo? One gameplay change I didn't like was the skill point system. They had something similar in Downtown Nekketsu Jidaigeki on the 3DS, though in execution its boring and makes money feel less important. I enjoyed being able to explore for different shops that'd let me buy new techniques. The previous game even had secret shops hidden away in the map that'd sell you the signature moves of other characters, though in this game the 2 hidden shops only sell you boring armour. The only things you really spend money on is food and armour, in which the latter you could easily earn from enemy drops anyway. To reiterate what I said at the start, the game is more than fine and will be fun if you liked the first Three Kingdoms, though I do think it's a weaker package overall.
游戏素质还可以,但是相比前作少了街机模式,部分地方也做的比较敷衍,解锁技能要刷人头极其麻烦 总的来说如果以后打折的话值得一买
進度打完熱血硬派七擒七縱,補心得: 劇情:7.5分-幽默詼諧,關羽(國夫)因應需求沒退場的原因也算圓得回來,完全可以說是這款最對的起他定價的部分 音樂:7分-新玩家可能比較無感,對老一輩的玩家來說老版的MIDI旋律配上三國風味,是讓人懷念卻又不失新穎的感受 支線:3分-很~無~聊,跟上作一樣到處找鐵、木材、稻草,跟上作一樣的到處找人。比上做缺乏的是找貓、打特定武將(例如張闇...就是搶了曹操老爸命的那個)。又跟比起前作支線影響名聲相比,本作大部分影響了赤兔馬配件、計謀強度、以及給一些壺、玉等。比較重要的支線大概就收集新的計謀-【戰友之計】的各個戰友 大地圖移動系統:4.5分-坐騎移動+野怪數量減少讓大地圖移動感覺比較順暢。但是裝備詞條好像少了【快腿】這個特性,反而又讓整體節奏緩了不少 升級及必殺技系統:2分 先從升級系統說起:就很單純的升幾等,給一些屬性點數點。但最大的問題是本作數值方面問題很大,裝備詞條又變得太容易獲得,再加上裝備詞條屬性以及必殺技的平衡無法反應到人物屬性上,所以角色屬性【除了運氣外,其他點了幾乎跟沒點一樣】(這部分留到最後的戰鬥系統評論) 再來必殺技方面,方方面面的退步。從學習成本、平衡性、實用性等都不如前一代,更不如FC時代 以學習成本來說,最低階的必殺技【要花費50點技能點】,1點技能點=打倒一個小兵,難度、小怪強度等、打的是小兵還是大將這些都毫無影響。在這個前提下有任何打熱血硬派難度的必要?反而是為了能快速學習必殺技,打軟派還比較有意義 從平衡性與實用性來說,加入一些絕技的硬直個人這點不扣分。但是有太多的技能是【敵人可以輕易防禦】、【出完招敵人就躺下】,造成了與其學習大威力的單發攻擊,不如去學習段數多的必殺技;而能邊移動邊攻擊的多段必殺技可以說是最優的 於是人體鑽頭金腰帶,其他招式無屍骸了。想想當年熱血時代劇的硝基攻擊有多強,這熱血三國志的硝基攻擊就有多悲劇 最後戰鬥系統與數值平衡:1分 對,以打架為主的熱血系列個人只能給到1分。小弟能從軟派直接跳接到熱血硬派,無他,唯一詞條+一超必殺技-偃月刀一閃+冷血奸雄 其他呢?不能用。在數值完美失衡下,被小兵摸一拳扣3位數,被大將摸一個絕招血剩40%到50%,被超必殺技就直接整條帶走。但搭上以上的搭配後,可以從軟派直升熱血硬派。中間可以不用管 又;冷血奸雄怎麼得?超簡單,全數盡收(可能詞條名有誤,但大約是這個名字)+2XX~3XX的運氣(這個是指數值,不是現實生活的運氣),基本上就能在軟派最後一章能拿到冷血奸雄的裝備(所以除了為了劇情以及成就,玩熱血硬派難度的理由又少了一個) 然後從頭到尾靠這一招就能通關,個人從等級5X破軟派,到現在等級82直接通到熱血硬派的七擒七縱,輸出方面都沒問題。中間難度都直接跳過了 真的要說戰鬥方面比前作有進步的地方,大概就只有【小兵躺地後沒有無敵時間可以追打,起來也沒無敵時間】...這點還是可以給掌聲的(大將還是有無敵時間,但是小兵沒有就讓節奏順了不少) 推薦價格:依舊不變,決心要買的話400元上下再入手即可
前作の様々な不満点が改善されています。どういう点かをあげていきますと、 ダウンしたザコ敵に追撃ができるようになりました。前作は敵がダウンしてから起き上がった後、無敵時間が終わるのを待ってからまた殴るということしなくてはならなかったのですが、今作はバトルがサクサクできるようになりました。これが一番の改善点だと思います。 また名声システムを廃止してストーリー中の選択肢により難易度を変更できるようになりました。これにより何回も繰り返して名声を上げたり下げたりしなくても難易度クリア埋めができました。またストーリー中で難易度変更の選択肢が出るところまでスキップできるのもありがたかったです。 そしてこれは賛否あると思いますが全体的に難易度が緩和されたのが良かったのではないかと思います。前作では回復する間もなく即死させられたり、一部の攻撃以外1しかダメージが与えられないようなことが度々起こりましたが、今作ではそのようなことはほとんどありませんでした。 戦闘関連以外では、前作と比べてそれぞれキャラが活き活きしているように感じられました。また史実では戦死しているようなところがマイルドな表現にされており比較的明るい雰囲気でストーリーが進められるのもよかったと思います。どこかで見たことがあるようなパロディネタも散りばめられております。 正直プレイする前は、前作のような苦行をまた繰り返す覚悟をしていたのですが、製作スタッフの改善しようとする努力がいたるところに感じられました。 しいて言うならば難易度が優しすぎて弱冠やりごたえが無いところや、仲間の武将を召喚する計略の、仲間をすべて集めたときに貰える報酬などが少し残念でしたが、なかなかの良作だったと評価できると思います。
前作三国志は未プレイ、熱血物語はプレイしました ハクスラ的な装備集め楽しいのだけど、過去作同様アイテムの整理や所持可能数に難有り 同じ装備・スキルも手に入ったりするが、取得順に並ぶだけなので比較や装備の確認が面倒 反面、いつでもアイテム・装備を売れるようになり、且つまとめ売り(複数選択)もできるので良くなった面も ゲームプレイは楽しめています。特化するとサクサク倒せるしやられてもペナルティは無し しかし敵のガードがうざい。武器攻撃も隙の大きな技も全てガードされる。一定数ガードさせれば解除されるようだがほぼ見られないほど硬い。そしてガードからの反撃がさらにうざい 対策は投げ(武器持ってると不可)と超必殺技と計略くらい。面倒なので一掃できる計略がオススメです 武器攻撃、必殺技も色々あるのに結局ガードされるので弱くない・・・? 防御面は、しっかりめに体力と打たれ強さ上げておかないとあっさりやられてしまう印象 火力は装備補正だけで足りてます。最終難易度だとどうなるか分かりませんが。。。 難易度は選択肢によって変わるので、いちいち最初から全てをやり直す必要が無いのは良い点 選択が変わるので少しだけイベントも変わりますしね 移動面、ダッシュが過去作のように→→とかじゃなくて、オンオフに変わったので逆に歩く必要が無いかも それでも移動速度遅いなって人は赤兎馬を速度特化にすると快適です マップの移動はファストトラベルで大分楽になっています まとめ 【良い点】 ・くにおくんらしいゲームで楽しい ・ハクスラも良い感じ ・育成も自由度高そう(蹴り特化等) ・難易度違いのやり直しもさくさく ・移動は結構楽 【悪い点】 ・アイテム整理・比較がめんどくさい ・敵のガード硬すぎ 結構楽しいのでオススメです
전작을 즐기셨다면 충분히 즐길만한 게임입니다 시리즈 특성상 가격에 비해 분량이 거대하진 않습니다 물론 개똥타운SP보단 많이 훌륭합니다 열혈시리즈를 구작부터 즐기셨다면 이번작에 반가운 얼굴들이 더 많이 등장합니다
쿠니오 영원하라
前作もやったが圧倒的にこちらのほうが遊びやすいねw サブクエがどこで起きるか、そしてどこに行けないいのか非常に分かりやすい。とてもいい点だと思う と、いうか前作がわりとクソgいやなんでもない
It's broken. The controller bug is ridiculous and nothing seems to fix it. Also, getting stuck on loading screen every 3rd time, really?! The first part was a masterpiece! What happened, Arc?
I liked this better than the last one.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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