
River City's First Roguelike Built for Solo Play. Sun Wukong, Zhu Bajie, Sha Wujing, and Tang Sanzang, all of the main characters are Kunio!! A wild, exhilarating comedy action adventure where they all set out for Tianzhu.
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About
Sun Wukong, Zhu Bajie, Sha Wujing, and Tang Sanzang!
All of the main characters are Kunio!!
A wild, exhilarating comedy action adventure where they all set out for Tianzhu.
1. A roguelike action game where you grow stronger with each run!
Obtain Secret Skills from gods who randomly appear as you progress through the stages to boost your abilities and stats!
With a whopping 80 different Secret Skills available, discover your ultimate build and mow down the swarms of enemies!
2. Master 3 distinct fighting styles!
You'll start with only the speed-focused Sun Wukong, but as you progress through the story, you'll unlock the power-focused Zhu Bajie and the long-range Sha Wujing!
Freely choose between the three Kunios and utilize their unique traits to conquer each stage!
3. Familiar faces from the River City series join the fray!
Series regulars make their appearances one after another as characters from Journey to the West!
Sometimes they will aid Kunio's crew on their journey, while other times they will stand in your way as bosses...
Don't miss the hilarious banter that unfolds throughout the story!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
すべての実績解除までやったうえでレビューします。 今作のくにお君は、中身はまんまハデスです。 そのため、ハデスをやった人であれば、システムがほぼそのままのためとっつきやすいと思います。 おすすめしない理由は、お値段と内容がちょっとあっていないかなと。 すべての実績を解除するまで10時間かからず、ハデスと比べてかなり簡単なので、1000円くらいなら買ってもいいと思います。
The combat feels like an all-you-can-eat buffet of chaos. Buttons are being mashed, people are getting launched across the screen, and somehow I’m still pretending I have a strategy. Every fight ends looking like a shopping cart crashed into a fireworks factory, and honestly? That’s beautiful. And the best part? The game KNOWS exactly what it is. It’s goofy, loud, over-the-top, and proud of it. It doesn’t care about realism. It cares about whether you can uppercut a dude into next Tuesday while your friends scream-laugh beside you. Absolute joy. 10/10 would accidentally start another street fight while trying to buy dumplings.
这个游戏可能还没有那个天命猴好玩,我的游玩时间就是通关时间,中间凉了一次,短,太短了,比我东西还短。打完一小关才能换人,不是随便换,然后是硬质问题,不太能用闪避来取消,有一两个地形很恶心,闪避进去大半血没了,你问我为什么要闪避进去,因为全是地刺,最可惜是不能多人玩,还是热血吗???????如果你添加多人本地游戏它还是好玩的。 在我心里就是40块不到的价位,BOSS太少了,再加两倍吧不知道怎么加你们去玩玩黑猴,顺着加。
This is a decent game that unfortunately makes too many bad decisions to compete with other action roguelites at the same or lower price point. I cleared the game once, and thought it was average at best. The moment to moment gameplay is fun, but there's not a lot of depth. The build and keepsake mechanics are directly ripped from Hades, so if you're tired of that formula, unfortunately this is more of the same. The new animations for the Kunio sprites are nice and still have as much personality as they did four decades ago. One of the things the game suffers from is sticking to the tired Hades formula too much. There's actually a nice collection of moves (even if many of the animations are ripped from the previous two Kunio games), but you can only equip one at a time. While this is not a combo game in any way, it sucks to have to remove your unique attack just to get another special. Many of the mid-run ones are worse than the default one, so I'm not sure why they didn't remap the mid-run moves to another button. The keepsakes (talismans) are a lot less interesting than their inspiration and mostly can be described as stat sticks or RNG mitigation. Runs are a bit long at around an hour, which is worsened by the fact that the builds are even more rigid than Hades (one property per button). This means that your build doesn't really get crazy or interesting enough to warrant the game's long runtime. With a bit more freedom on build diversity and a shorter run length, I'd play this longer, but as it is now it's only fun every once in a while. In terms of the overall run experience, the game suffers from questionable pacing with each room respawning enemies several times, more often than not ranged enemies spamming from outside the FOV behind traps. This means that attrition damage is really dangerous and annoying, and towards the end of the run this becomes far more frequent. Ironically the bosses are better designed than the mob fights, with consistent patterns and damage windows. Mobs respawning less and reducing how many traps spawn would go a long way towards making this game faster and less frustrating. It feels like the game is trying to pad out its small amount of content with poor design decisions like this, but these decisions also make the game not something you'd boot up over better choices in the genre for similar or lower price points. Postgame content is nonexistent, with only more metaprogression to unlock. Given how annoying the game can be to clear even on the first time, this might be for the best. Overall the game isn't bad, but there's no real reason to buy this frame 1 if you haven't already fully harvested better action roguelikes around this price point. The game itself also lacks a lot of QOL which helps longer roguelikes feel worth playing, such as in-run saves, borderless fullscreen and graphics options. While the game is affordable, missing these things is laughable when smaller games that exist without an ancient IP have them along with other good features too. The poor performance on the lead platform (Switch) can't be ignored and is honestly unacceptable. I assume they made this in UE5 to speed up dev time, but it clearly wasn't worth it. A game that passes for a Dreamcast game should not be pushing the Steam Deck as hard as a AAA game, haha.
怎么没有无边框窗口选项?用全屏分辨率玩,32:9被拉得很长变形了。用窗口模式玩一直有边框还有桌面一堆图标影响游玩心情。赶紧优化。
Out of pure nostalgia, I really wanted to play River City Saga: Journey to the West. I launched it with a mix of excitement and apprehension. In fact, I ended up putting James Bond aside, I didn't even finish it,because Nekketsu showed up, brother. I say excitement because it was another game set in a world I've loved since childhood. I say apprehension because time is merciless, and over the years many legendary franchises have returned only to prove that nostalgia alone can't carry a game. Some tried to reinvent themselves so aggressively that they forgot what made them special in the first place. Others remained stuck in the past and ended up feeling like relics. River City Saga: Journey to the West, however, pulls off something far more difficult: it feels old in all the right ways and new exactly where it needs to be. The premise is already absurd enough to work perfectly. The classic Chinese novel Journey to the West is reimagined through the Nekketsu lens, and the result is exactly the kind of madness fans of the series expect. Sun Wukong is Kunio. Zhu Bajie is Kunio. Sha Wujing is Kunio. Basically, it feels as if someone took one of the most important works of Asian literature and decided it would be much more entertaining if the entire cast settled every conflict with punches to the head and flying fists. And the funniest part is that it works brilliantly in practice.
全実績解除済、ゲーム内プレイ時間としては6時間半程度で達成する。 解除要素などの強化はしなくても出来るが、真エンディング以上の要素があるかは不明。 (クリア後は難易度上がるが、それ以上上がる要素無さそう?) 単純にローグライトアクションをやりたいって人であれば、 こちらよりほぼ同じシステムと価格帯のHades買った方が値段とボリューム面でお得です。 くにおくんシリーズだからという方は現状ボリューム不足感があるので、お布施じゃなければセール待ちましょう。 難易度は別に高くないので([spoiler] 気力回復増やして普賢菩薩の必殺連打して殴ってれば勝てる [/spoiler]) クリア自体は割と簡単、ただ、くにおくんシリーズでローカルにすらマルチ無いのはがっかり。 ついでにプレイアブルがくにお×3なのもちょっと… ゲーム自体がつまらない訳では無いが、やはり価格とボリュームのつり合いでおすすめしにくい。 これで三国志みたいに続編出されても多分買わないかな。 ・くにおくんを懐かしく思う(or好き) ・さくっと終わるローグライトアクション探してる ・複雑な要素いらない この辺引っかかる人は触ってみても良いかもしれない。
Mechanics and progression are just like in the game Hades but, instead of greek mythology, it's Journey to the West played by Kunio-kun characters in a funny way. Fun little game if you enjoy beating enemies up over and over. And if you're a Kunio fan it is a no brainer.
写给当年爱玩fc的还在观望这款游戏的玩家: 优点 1 加了各种神给的肉鸽加成,有一定重玩价值 2 当年的味道还是有一点,某个瞬间会让你想起当年坐在你旁边小板凳那个不爱玩游戏爱看着你的女孩 3 然后就没有了优点了直接看缺点 缺点 1 小品级重得小品,感觉当年flash的游戏流程都比他强,可能作者觉得重玩就能自动填充游戏时长,但是你好歹地图内容做丰富点随机啊 2 战斗分为招式(平a)异术(重击或防反)仙术(小技能)大招 然后就没了 操作上没啥策略,只是凑各种构筑堆伤害最大化嗯就这么简单别怀疑,但是回想一下这tm是热血系列的玩法吗,场景互动呢,道具互动呢 全没了这还是那个热血吗 别逗我们这些中登笑了 3 自以为无厘头的剧情可以直接跳过不用怀疑答辩里没有一点巧克力味道 4 养成也是一言难尽 拆成好几类 又乱有没啥投放策略(关卡里选的那些真没啥意义流程短你不带脑子一样刷) 5 关卡设计也是怎么说呢 先打远程再打近层(过程中绕x遍陷阱)你是在敷衍我吗 boss分为两种 小兵型 高大型 前者无脑过 后者先打局部再打本体对就没了 你是在敷衍我吗 综上所述 又是一款卖情怀的粪作 30块量级的小品作品 但是你问我为啥不退款 我只是怀念那个夏天坐旁边那个爱看着我笑得女孩罢了 无他
[h1] 《热血西游记 天竺奇谭》简评[/h1] [h2] 化身悟空、八戒、沙僧,踏上爆笑西行路! [/h2] [h3] 热血闯西游,乱斗十万八千里 [/h3] 《热血西游记 天竺奇谭》是该社旗下热血系列的又一力作,作为40周年纪念作品,首次融入了Roguelite机制,体验下来有点类哈迪斯的感觉。在这款横板动作游戏之中,我们熟悉的“国夫”将化身为孙悟空、猪八戒以及沙悟净三人,随着师傅一起踏上十万八千里西行路,并在这个妖魔乱舞的世界当中,横扫各路妖怪,获取神明的力量,并不断地强化自己的能力,最终成功地杀出重围,重走西游路。 [h3] 核心玩法及亮点 [/h3] 首先值得肯定的是,作为热血系列的新作,本作可以说做出了极大的创新之举。那就是加入了屡见不鲜而依旧保持着强劲活力的肉鸽like玩法。这使得游戏的可玩性以及可刷性大大的提高,每一次重走西游路,都将给我们带来完全不同的构筑玩法,并且在局外方面游戏也是做出了一定功夫,各种不同的资源相互转化,以对应的资源来提升对应的能力或功能,可以说可玩性极高。 游戏的画面方面很精细,也是有属于那种细腻的画风加之像素的可爱小人,这也是热血系列的招牌了吧,精致的立绘加之像素小人,非常好的搭配。本作的各种人物、神灵也是很有趣,立绘精致之余又很有趣,很诙谐搞笑。搭配无厘头的对话,可以说整体的代入感还是有的。 同时在每一大关的战斗,我们通过休整之后,都能从三个人物中任选出战。同时这并不代表新人物会导致上一个使用的人物获得的各种加成消失,例如获取到的妙法等等。同样是会继承各种效果。我们可以使用到偏向敏捷和攻击的孙悟空、注重弹反的猪八戒以及远程攻击的沙悟净。个人感觉的话,大师兄不愧是大师兄,可以说在这里面是手感最好的也是最强的。当然悟净也很无赖,长按招式发波可以透过石头穿过去磨血皮。 在局内方面,我们在每一小关结束之后,都会获得多选一的加成.而这些加成来自多个神明。我们一共有数个插槽,对应的招式、异术、垫步、仙术、终结技的加成。需要注意的是,对应的插槽内只能选择一个效果的妙法,重复的就会顶掉。而一些被动效果的则就没有什么太大的限制了,同时,通过选择炼丹,可以改变我们的异术的攻击方式,还是比较帅的。 战斗部分的话,其实本作在各种招式上的依赖不多,基本上平a复读,仙术以及终结技的话其实除了在boss关的时候,其他都释放较少。我们的两个平a分为招式以及异术,长按的话可以消耗精力来释放比较强力的技能。同时也有一些比较好用的,比如通过异术杀人会回血。 局外其实也不错,几种资源来回转化并且兑换升级。而且可以在商人那里购买到获得一种资源可以滚动获取其余别的资源的升级。整体上其实打一把能升级挺多的东西,所以其实挫败感倒是不会很强,因为下一次的提升很快,第二次遇到折戟的关卡基本上是能轻松通过的。 [h3] 总结 [/h3] 总的来说,本作作为热血系列的40周年纪念作品,确实是做出了一部分的创新之举,提高了游戏的可玩性。整体上玩起来还是很有趣的,在画风美术方面依旧是比较独到的设计,打击感也还不错,但是还是存在一些不足,比如较少的boss,实用性不高的仙术终结技以及设置糟糕的各种烦人地形等等。但抛开这些问题,其实本作还是算是一款不错的热血系列作品。
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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