
Ritual of the Moon is a 28 day long multi-narrative game exploring loneliness, power, and healing. Once discovering her powers, The Earth’s Council exiles the witch to the moon to live out the rest of her life looking at the earth - and the woman she loves - that she can never go back to.
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[h1]Ritual of the Moon[/h1] An abstract and meditative journey that's meant to be played in small daily doses, [i]Ritual of the Moon[/i] is like a surreal and trippy cosmic advent calendar. The full game-cyle persists throughout the lunar cycle; [b]For 28 separate days.[/b] This is a daily exercise in celestial practice, a chance to be the savior or even the destroyer of planets but also a chance to learn about your own state of mind in the face of solitude. Each day/session lasts no more than a few minutes but every decision ends up becoming more profound than the last, as the fate of a world spins further and further out of your control with each passing phase. I'm only on my second day of personal introspective story and already by the end of each day I'm left in awe and wonder for what the next phase of the moon may bring. Each small interactive and "game-y" section of rune drawing or symbol memorization leaves a personal mark in this isolated planet's history for each player and leads to an important fate-changing choice to make at the end of the day. The visuals for [i]Ritual of the Moon[/i] are astounding and unique, and clearly where the developers have spent the larger portion of their time. Using a combination of real-world materials and parts with stop-motion animation the artistic quality is something more akin to experimental film-making than anything I've seen in the medium of gaming, like a space-age mixture of Brothers Quay stop-motion strangeness and indie game [i]Shelter[/i]'s paper-like beauty. [h1]Final Thought[/h1] I still obviously have much more to see and am only in the first days of my own [b]Ritual[/b], but I'm already completely hooked and hanging onto every poetic word generated by my day's decisions and eager to see what's in store or where my personal story brings me. This is absolutely a worthy experience for those looking for such thing; An experience. It's very far from what the definitions of a "Game" may be and sometimes that's exactly the kind of breath of fresh air we need, this is for those who could stand to use a little artistic introspection in-between heavier gaming sessions. Expect to hear more from me on this strange and beautiful journey as I complete it.
Part interactive art, part experimental narrative, and part digital therapy, the lunar-themed Ritual of the Moon is ultimately a weightless experience. Ritual of the Moon, which poetically was released on a full moon, is a non-traditional narrative game that puts you in the spacesuit of a misunderstood witch who has been forever banished to the moon, betrayed by the very people she loved the most. Through meditative sayings and creative self-exploration, her backstory is slowly revealed, one day at a time, over the course of 28 real world days. This may sound appealing on its cratered surface, but the actual game mechanics are frustratingly limited and repetitive. The game raises the possibility of addressing some serious issues, but goes about it so obliquely that by the end I’m left unsure of exactly what I’m supposed to take from the experience. My conclusion is that the game is just a mirror: it only offers you what you bring to it in the first place. And I think that’s the point. At first glance, I don’t appear to be the target market for this game. I’m not a practitioner of fine art, I’m not a poet, nor am I a philosopher, I don’t belong to any important causes, and I haven’t attempted to make the world a better place for anyone but myself. I’m just a person, an ordinary person, flawed and probably broken, but just an unexceptionally ordinary person. And yet, I felt drawn to this title because I very much wanted to better understand myself, and at the same time, better understand the lives of others. Perhaps like many people, I struggle with negative thoughts, and when this negativity turns on myself, there is no outlet, and pessimism can quickly become suffocating. So, partly, I was curious to explore Ritual of the Moon as sort of a “mood tracker,” a way to perhaps better understand my own emotions and find a more positive outlet towards which to channel them. 28 days later, and the game has left me with more questions than answers. But, as a way to spark an internal dialogue, perhaps this constant stream of questioning is good. After having finished it, what have I learned about myself? It seems I’d rather destroy the world than accept its rejection of me. Is this revelation anything that I didn’t already know? Not really, but it’s somehow comforting to see these inner struggles externalized, and perhaps, just a tiny bit of a release as well. Ritual of the Moon is a great idea. But a great idea is just that: an idea. It takes execution to make it real, and the game is so awkwardly executed, that trying to fall in love with it can be an agonizing experience. That’s not to say there aren’t things in it that successfully capture my heart and imagination. The music is original, haunting and beautiful. The soundtrack is available on its own, and is highly recommended, both as accompaniment to the game, and to be enjoyed outside of it as well. The overall stylistic direction and handmade artwork are exceptional and immediately make the game stand out among the cosmos of other narrative titles. The use of texture, of unexpected objects layered into a multimedia collage, along with the decision to restrict the palette to black and white, evoke an ethereal mood that is equal parts foreboding and enchanting. Frequently, though, the user experience gets in the way and impedes any sense of unity with the game, its narrative, or main character. This clouds an otherwise beautiful game, making me feel as if I was being kept on the outside, instead of being invited onto a personal journey. The game’s official description mentions that playtime each day is about five minutes, which I find overly optimistic. I averaged half that, sometimes less. Even then, Ritual of the Moon is the longest shortest game I’ve ever played. The moon can be a hypnotizing object upon which to gaze, but myriad technical and design limitations keep Ritual of the Moon from being as mesmerizing as its namesake. As dead-simple as it is, controlling the comet wasn’t immediately clear, leading me to accidentally hit the earth when it was not my intent. Also temporarily puzzling, is that when the day is done, there’s no button or visual cue to indicate how to leave the game, instead you’re supposed to intuitively know to hit the escape key. Ultimately these things are forgivable because it’s not hard to figure them out after playing the game for a bit. However, what it does do is break the spell; when I’m suddenly faced with such unnecessary UI obstacles it immediately takes me out of the game, and whatever hypnotic effect that was cast over me suddenly vanishes. A game that you can only play once every 24 hours does not lend itself well to trial-and-error or experimentation, and even one bug can ruin an entire precious day. Unfortunately this happened to me almost immediately, as early on I was locked out for a day due to a time glitch. Achievements were spotty as well; and after completing the game, I attempted a second playthrough which resulted in a bug locking me out again. Most irritatingly, though, the drawing shapes continually repeated themselves, sometimes several days in a row. In complex games I’m willing to be forgiving, but in a game this minimal, how did these issues get overlooked? Or worse, if they were intentional design decisions what was the goal? Although I love the overall text that accompanies the meditative exercises (the little sayings after completing the drawings), I was crushed to discover that these too repeat themselves. With such finite play time (only 28 chances), it felt like an entire day was wasted on something I had already drawn and read. I can’t help but wonder, is all of this intentional, and am I just too thick to grasp the introspective musings that repetition is supposed to convey? The tasks in the game strike me as too arbitrary. Why is the player asked to draw? How does that connect to the struggle of the protagonist? How does that tie in with the lunar theme? It would be one thing if the drawings were saved to form a gallery of my doodles; that alone would be interesting to reflect back upon after 28 days; but no, after each one is completed, they vanish into the vacuum of space. Perhaps the intent is to force me to slow down, to breathe deeply, and really stop for a moment and think about what I’m doing and why. This would be most welcome as a meditative exercise, but again, the repetition of patterns is spell-breaking, and the drawing experience is over so quickly that I didn’t get a chance to really get into the spirit of it. If this game succeeded at anything, though, it’s in getting me to speak honestly about my own struggles with extreme self-negativity. So whatever I conclude from this experience, and however I end up rating this game/art/thing called Ritual of the Moon, what better praise is there than to say that it forced me to think, and to share these thoughts with others? As for the moon itself, that lifeless rock that is so far out of our reach, it’s humbling that it has the power to bring us all just a little bit closer together. Throughout history there has never been a more universal symbol than the moon. Some see a face in the it, others a rabbit; but for better or worse, I now see a reflection of myself. [i]For the full deep-dive review, click [url= saveorquit.com/2019/05/31/review-ritual-of-the-moon/] here [/url].[/i]
This game gets my top tier recommendation. You basically 'play' for 3 minutes daily, and can only progress the story once a day for 28 days. Even if you do not load the game for a day, the game will advance without you. Gameplay is toddler level logic, but i believe that is by design. It is basically two lines of story, a meditative thought, and a decision to steer the comet away from Earth or let it hit. I am only 5 days in, but I look forward to loading it up for a few minutes everyday. The meditative thoughts are beautiful, making it my go-to before bed game. The art style is somehow awe inspiring and adds greatly to your brief get away into a strange situation.
It's a tough one to recommend.. I really enjoy what other things the video game medium can do and be, so games like what Kara Stone and friends make, I think it's interesting and worth to stop by and experience. (this is probably my third attempt to review the game..) Alright, so you're a witch exiled on the moon, and once a day, everyday there's a very punctual meteor that's always heading towards earth. As a witch, you can choose either to let the meteor hit ''home'' or guide it away from it. It's a very short and on-the-surface way to describe the game, but this is more of a different approach on ''spending time'' in front of the screen. Some reviews and descriptions of the game would even go on and say it's a meditative game, but I'll gladly ignore that part since the narrative in-game is so depressing and gloomy that unless you're a pessimist or fatalist, one can't meditate and find any ''peace'' whatsoever. Making this game meditative, which I can only imagine how it could've been, then that woudlve been a totally different creature and my review would've been different. Anyway, back to the Ritual: I stopped playing. Like i said, the depressing, gloomy plot turned me off. The part I read about meditating was what I was betting my money on when I bought this game. I liked the art (which is worth being noted that all that you see is hand crafted stuff... pretty rad), I liked the premise, I liked the idea of 'once a day, everyday'. Mind that I didn't like the price tag in all honesty, but that's just me, the consumer who doesn't see/understand the amount of work behind it all. And there's a debate in my head about that price tag: I've spent around 2 hours 'playing' this game, for almost $20... But then again, this is not your typical game, it's mostly an experience... and there, again, one could again debate ''$20 for an experience?'' (EDIT: Just saw that the price tag has been reduced) So yeah, I enjoyed my time trying this out, it is not something I can easily recommend to anyone, this is a very niche thing that I think Ritual of the Moon would appeal only 2 types of interests: the visually crafty people could really dig since it's filled with cool things to look at and wonder ''what's made of!?'' and the people who enjoys the artistic use out of video games. I guess if you stumbled on this game' store page, chances are you are into this type of thing anyway. So take my review with a grain of salt.
I may let asteroids meet Earth around day 14 of the cycle. Let's see if that gives birth to some beautiful cosmic offspring.
It's sad. I'm sad. I wish I wasn't.
It's both calming and cathartic if you're angry about something.
The potential beauty of the game entering a symbiotic relationship with your personal daily life sinusoid across a long stretch of time is deplorably compromised in this one. All artsiness, next to no artistry. And if it's personal, it doesn't seem to come through well enough. If you long for this kind of experience, I suggest the ancient yogic practice of real-time [i]Silent Hunter[/i] gaming. Don’t shave, don’t wash and don’t open windows for the duration of the raid for a complete experience. Ideally, invite friends and pay them per curse word to simulate that unique fifty-men-in-a-black-phallic-high-alloy-steel-sarcophagus ambiance. Another option is playing your favorite [i]Civilization[/i]-like a turn a day. My personal go-to is [i]Shadow Empire[/i]. Or a [i]Tamagotchi[/i]-style game like Ice-Pick Lodge’s recent mobile opus [i]Franz[/i]. Or get some offspring.
i bought this game because it's about a gay witch who lives on the moon. i played it and i got sad.
*포인트앤클릭 - 감독이 여성. 마녀인 주인공이 달로 쫓겨나 사랑하는 여자가 있는 지구를 부술지, 지킬지 아니면 자멸할지 28일 동안 매일매일 선택하는 게임. - 24시간마다 한 번 플레이할 수 있으며 28일째 되는 날 엔딩을 볼 수 있고 엔딩은 총 6개임. 1회차 후에는 18일째부터 시작할 수 있기 때문에 부담은 좀 적어짐. - 플레이는 사실 별거 없음. 아이템 순서대로 클릭하고 그림 그리고 운석 처리하면서 주인공의 독백 2~3줄을 보는 게 전부임. 1분 안에 끝나는 듯. 예술게임이라고 하니까 게임성은 크게 기대 안 하는 게 좋음. 주인공과 함께 매일 같은 일을 하면서, 그 과정에서 그의 감정과 내적갈등을 보는 거라고 생각하면 됨. - 할인할 때 사는 걸 추천.
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