
RITE is a high-speed, precision platformer where you must conquer a series of challenging trials, a rite of passage for every Nim.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
5.5r入手不亏。 平台跳跃老一辈艺术家表示这款游戏各方面来说都挑不太出大毛病;相应的,也挑不出什么大亮点。
La música y el pixel art son muy bonitos, el control es simple, ágil y fluido y los niveles son cortos pero exigentes. El ritmo del juego es frenético pero va decayendo a medida que los niveles se hacen más complicados. El salto de dificultad en el último mundo es enorme, con muchos niveles que pueden requerir de cientos de intentos para completarlos.
全ステージクリアさせて頂きました。とても難易度が高くやりごたえのあるゲームでした。BGMも荘厳でナイス。 追加DLCお待ちしております。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
started off solid, then the last world appeared and it was just repetitive frame perfect jumps which ruined it for me.
前三大关轻松愉快,第四大关满头大汗,第五大关崩溃退出
这游戏前两章差点给我无聊死,看评论后面好像还有点难度,但是我看了看视频布局也就那样,精确平台是有了,但看不到什么关卡设计的痕迹,仿佛在玩大学生毕设,很多设计都是复读。我觉得浓缩一下,加点料,搞三章就够了,为什么要这么水? 虽然不贵,但是前两章真的无聊,给个差评
In a game about precision platforming, RITE fails by having horrible controls. Getting the right jump height is frame-perfect and acceleration is near-instant. Worlds 1 and 2 were designed with this control scheme in mind, but worlds 4 and 5 were not. And most levels are uninteresting. At least half of the levels were all about consistently doing one trick. There was one level where the gimmick was getting into openings that are one tile tall at the ceiling, and getting into that gap needs a pixel-perfect jump as bonking on the ceiling kills your momentum. Plenty of levels also liked to put a very hard obstacle at the end, so you can pull off several tricky jumps in a row just to get punished for your final jump not being frame-perfect.
An absolute favorite! Looks so beautiful, the sounds are such a joy to listen to (i thought it would be a game I play with a stream on in the background, but the music is awesome so I couldn't), and it is super fun to play. It is about the same difficulty as the main game of tein (locked world is cartridge level difficulty), but a bit shorter obviously as it is only just under 150 levels. Super fun though, and I absolutely loved the game. Shorter than tein but absolutely sweet, and worth the price in my opinion for sure. One of my fav platformers now. I would absolutely love a second game in the same vein as this, and the last couple worlds (once they got really hard) were so amazing and fun. Much love. edit: holy ♥♥♥♥ the last world are is SO ♥♥♥♥♥♥♥ hard but it is so amazing. you understand platforming my friend
Cute little jump and run game! Its perfect when you just wanna hop in and out :3 The levels are challenging , but not too hard. After a few tries, you get the hang of how the mechanics in this game work. The soundtrack is very relaxing and adds to the experience of the game. If i had a steam deck, I would prbbly love to play this in the train, or on the go in general!
Co
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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