
Carefully designed, beautifully remastered, and loaded with new ways to play—Risk of Rain is back and better than ever! Dive into the iconic roguelike full of unique loot combinations, enhanced with new Survivors, overhauled multiplayer, fan favorite content from Risk of Rain 2, and more!
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Turkish, Simplified Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 56 reviews with recorded playtime.
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
-.-
perfection
Risk of Rain, but better
run de 77 min em 3 com 1 consagrado afk me fez dar valor a esse jogo bizarro depois de conseguir fechar ela ainda xd
jesus christ you have to aim separately from moving? and i was so excited for this. edit: for whatever reason it seems to have sorted itself. no idea what happened there. will play more to see how the game actually is.
I notice the game tends to favor making small amounts of bullet spongey enemies over making lots of squishier enemies - completely defeating the allure of all these cool CC abilities and gadgets - not that its fun to fight the hordes in either version of ror1 anyways, as not only is it innately unreadable with all the enemies overlapping; but the enemies themselves don't telegraph their attacks like, at all - you get like 2 frames and then they attack. They "carefully designed" all the trinkets and baubles in the remake without addressing the core issue that results in this game once again being completely overshadowed by its sequel: The items are cool, the characters are cool, the art looks stunning - but the core gameplay is just as awful, I feel it lacks a lot of the skill expression of risk of rain 2 and its moreso a numbers game. It's risk of rain 2 but without the movement, without carefully weaving through hordes and incoming enemy attacks, and without control... so its like... why not just play the *better* game instead? I wish with the core gameplay they took inspiration from other sidescroller roguelikes for their remake, instead of being "faithful" to the critically flawed original. Maybe then the game wouldn't have flatlined in like a month. Every time I think of ror1 i just think of that amalgamation of mobs hopped on that one 1x4 platform that if you dare so much as graze by you're instantly deleted, and it immediately puts me off of wanting to pick the game back up.
fun
Имбовая игрушка за свои скидочные деньги
i owned this on my switch and i have eternal sadness that i could not play this game with any of my friends for years because of that, this game ♥♥♥♥♥ so hard and i love it
Simplesmente viciante. Comecei a jogar num dia e só terminei no dia seguinte. Rsrs Chega uma hora que a gente não enxerga nada. Só moedas voando, itens caindo, e muito barulho de tiro. Muito bom.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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