
Carefully designed, beautifully remastered, and loaded with new ways to play—Risk of Rain is back and better than ever! Dive into the iconic roguelike full of unique loot combinations, enhanced with new Survivors, overhauled multiplayer, fan favorite content from Risk of Rain 2, and more!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Turkish, Simplified Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 56 reviews with recorded playtime.
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
fun game
我是先玩的2 再回购的 这个应该算是原版的重制版 2是重制版的3d版 总体来讲这一版比较好玩 因为内置了一个作弊选项 但是不能跟朋友玩
Yeah no the 3D one goes harder
It's the first Risk of Rain, with improved visuals, better balancing, content adapted from the second game, and with support for up to 32 players in multiplayer. It's also 2D, AS IT SHOULD BE. The first ROR was already one of the best Roguelikes out there, and this one improves on it in neraly every aspect. 10/10, screw Gearbox, Randy Pitchford, and their milking of ROR2.
Muito divertido o jogo. Excelente no Steam Deck. Recomendo muito.
I suspect the balance is better than RoR2 due to the simpler geometry. I also have a preference for pixel aesthetics.
本身是个还不错的平台跳跃动作肉鸽,不过如果你玩过二代并觉得非常不错的话,那么这个一代的重制版或许会让你感到些许失望.因为受限于一代是个平面游戏,那么躲避怪物攻击只能从左右上下躲避,可选择的躲避方向对比3D化的二代来说要少很多,而且后期怪物变多身体重叠在一起时会更难躲避.隐藏要素对比二代也少了很多,人物的技能也比二代要少,物品也少,而且好像只有一个逃离星球的结局.买来玩玩倒还行,但是别抱太大期待.
крутой ремейк каласально переделаны монстры персанажи да и аоюще спрайды
alot of risk indeed but no rain unfortunately
Risked all my rain.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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