
Carefully designed, beautifully remastered, and loaded with new ways to play—Risk of Rain is back and better than ever! Dive into the iconic roguelike full of unique loot combinations, enhanced with new Survivors, overhauled multiplayer, fan favorite content from Risk of Rain 2, and more!
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Turkish, Simplified Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 56 reviews with recorded playtime.
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Trials.
Brilliant. Snappy and tight. Deep. An under-rated remake of something that was already excellent
Имбовая игрушка за свои скидочные деньги
😊
"Risk of Rain Returns" fixes, what I disliked about the original Risk of Rain game. Now we got rid of the too much pixelated look. Everything has a better flow and much much better graphics. Now I finally see, what type of foes the creators of the game REALLY had in mind. Really well done remaster if one wants to say so, it stays very faithful to the original and just makes the entire experience smoother. Well Done. A very nice game to play occasionally when one has time for a crusade on alien worlds. I'll definitely try to convince my daughter to play a couple of rounds with me.
I can see why people like Risk of Rain, but I didn't have fun with it. Shooting endless waves of enemies, finding upgrade items, and jumping between teleporters just never really reached a high point.
fun
Risk of Rain in 2D as it should be SMH.
muito bom
Final boss was PEAK
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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