
A brutal godlike village sim that melds the god game, management, and tower defense genres! Fight off hoards of monsters at night, and expand your village in the day time. Inspired by games like Black and White, Rimworld, and Dwarf Fortress but not quite like any of them.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About






Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 7.8Kreviews | 88% | — | $3.4M |
| $14.99 | 71ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 810 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Тот самый личный скрытый гемчик. Играл на момент релиза, в 2019-м году; несмотря на сложность на первых этапах, очень вскоре разыгрался более-менее и суперски зачиллился. Тогда было много запар из разряда "студенческая жизнь", и эта игра сильно помогала! Версия игры тогда была пиратской, да и в целом много воды утекло. Сейчас, случайно увидев на распродаже, тут же узнал (а до этого и название-то игры забыл, думал она канула в Лету) и купил чтобы поддержать разработчика. Теперь буду время от времени поигрывать. Всем удачи!
The game feels like a mixture of both Rimworld and Dwarf Fortress. It can be a bit buggy sometimes, and the positioning of some options aren't that intuitive, hence I needed to get used to the UI, but once you learn the ropes, everything becomes easier for ya. You kinda know how to play after the first 3hrs and I recommend to check the wiki to check how many diffrent weird stuff works. Definitely recommend it!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
O jogo representa uma forma diferente de TD (Tower Defense) dos estílos aos quais estou acostumado, sempre joguei TDs na época dos jogos flash em navegadores, como Bloons TD por exemplo, este é o primeiro que vejo do tipo e eu gostei muito dele pela junção do TD com Sim God e gestão/construção de cidades, apesar de ter poucas horas pretendo jogar por meses, talvez anos, ainda mais pela mensagem inicial do dev para os jogadores, onde ele afirma não acreditar em DLCs pagas ou conteúdos adicionais pagos, logo, o que custa é tudo que o jogo vai custar (se o dev manter a palavra, não deu sinais contrários até agora, pois ele poderia ter fugido com o dinheiro do fundraising, ao invés disso, continuou desenvolvendo o jogo)
This charming little game has been a true pleasure for me to play, and I believe if you are someone that loves colony sims, you will get your money's worth and then some out of it. Although the game might seem simple on the surface, i assure you that the different styles of play are underlying mechanics can have this game be anything from a cosy village builder to a monster horde tower defence RTS, spanning multiple villages. The music and the art have a retro appeal, while the game play is simple and intuitive to learn, ramping with difficulty over time as resource management becomes essential to fight the ever growing enemy forces. I highly recommend this game to anyone who is a fan of the genre, as not only does it provide more than other similar games released over the years, it will also have you coming back for more with every update, eager to see what new features await... and perhaps do "just one more" [quick] run into another 20+ hr campaign.
There is a steep learning curve, but it is totally worth it. Populate a living and breathing world and watch the AI do the rest.
Looking forward to sinking my teeth into this more, it's clearly been made with a tonne of passion. While we're here - I think people need to re-assess what "abondonware" means. This is someone's personal project and they're not asking much for it. They have clearly moved onto new things, be it games or life, at least for the time being. This isn't some grand promise by a major corporation or studio, it's just some dude realising his own vision. They invested over half a decade into the project while it interested them, and then may have moved on as many of us have with our hobbies or interests. Please enjoy their contributions to the medium and try not to be too salty over the fact they may have left it behind. While it would be nice to have an official "this is no longer in dev" announcement - we don't know if that's the case. This person could be taking a break, or may rediscover the project when their life situation changes.
拠点運営+タワーディフェンスなゲーム 村人の食料や住居などのリソース管理をしつつ毎夜襲ってくるモンスターから拠点を守るのだが、バランス調整がお粗末。 3日目くらいから村の発展より敵の質も量も上回ってくるので毎朝損耗を補修して夕方には雀の涙ほどの進捗でまた耐える・・・ という繰り返し。敵側は食べ物や水や住居の心配はしないでいい上に攻撃されたら自動でモンスターがポップする酷い仕様。 おまけに敵の村人は倒されても即リスポーンするクソ仕様。 こちらの村人は頻繁に混乱したり資材を1つだけ運ぶのを繰り返したり資源があるにもかかわらず餓死したり渇き死にしたり。 防御塔も敵の火炎攻撃で炎上してすぐにダメになるのでどうしようもない。 毎日敵の基礎レベルが上昇していくのにこちらのゴーレムや防御塔はなにも強化されない。 その上AIの頭が悪く、勝手に敵陣に突っ込んで敵をポップさせて早々にやられて日中でも村にモンスターを呼び寄せる。 ローグライク、試行錯誤を言い訳にしているが、一般的な難易度を謳っているサバイバルモードを満足にプレイできるようになるには大量の強化パークが必要で、それらを取得するまでほぼゲームとして成り立たないやり直し作業の連続でただただ苦痛。 また、取得するパークは自分では選べず、経験値を利用してルートボックスを開ける抽選式。 大量のゴミパークから抽選で有用なものが出るのを期待して同じ作業を繰り返さなければいけない。
Buen juego, a pesar de continuar con el desarrollo tiene una gran cantidad de contenido de base. Hay que entender que es un único desarrollador y por tanto requiere tiempo sacar actualizaciones.
Super nice game. It is exactly what is advertised to be. The music fits 100%.
One of my favorite games I played during COVID lockdowns. The addition of tower defense elements and the slow creep of corruption gives this game a sense of tension and purpose I find lacking in similar games like Banished and Dwarf Fortress. The god powers give you the ability to swing a fight if applied carefully, allowing your village to survive a night where a wave of attackers would otherwise breach your defenses. It’s a fun twist that allows you to take risks as you expand your base. I played this in 2021 and the game was polished with a lot of content - don’t heed the comments complaining about the lack of updates, because this game is fully-featured and feels complete, including a cool roguelike mode where you can build up bonuses as you build more villages across a meta-level world map. While I’d love to see a big patch or expansion someday, this is absolutely worth full price and has been for a couple of years.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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