
Rise is a persistent science fiction sandbox strategy MMO set on Vieneo, an exomoon about 225 LY from Earth. Use ground, air, and space vehicles to explore this vast open world of 100 million square kilometers in size! You are helping establish a living, breathing world with virtually no boundaries!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Greek, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
[b]Игра с отвратительным визуалом, максимально неудобным интерфейсом, убогим управлением и скучным геймплеем, вся суть которого сводится к муторному гринду по серому, невзрачному миру в роли таксиста.[/b] Давно не попадалось настолько неприятной игры, что вызывает желание выключить буквально через пару минут. После запуска открывается окно создания персонажа с вводом данных и выбором. Это окно не развернуть на полный экран (в полноэкранный режим игра переходит позже). Приходится напрягать глаза, чтобы разглядеть что и куда вводить, тыкать на крохотные кнопки. Даже этот простой этап может вызвать у игроков проблемы. Например, если вы не захотите возиться с выбором внешности и не щелкните на кнопочку под фото, то вам не дают создать героя, и игра при этом никак не показывает на то, что там нужно обязательно нажимать. Далее вам предложат пройти обучение, но сразу озадачивает механика управления. Играем с видом от первого лица, а управление камерой сделано… я даже не знаю какое приличное слово подобрать, чтобы описать это извращение. Они привязали камеру к мышке, но чтобы двигать обзор, нужно зажимать правую кнопку. Притом персонаж двигается, не ориентируясь на этот обзор. Это, как в древних играх, когда персонаж передвигался с фиксированной камерой, а чтобы осмотреться, надо было остановиться и покрутить камеру отдельными кнопками, но тут с переключенным обзором можно продолжать двигаться, только перс передвигается со своим фиксированным обзором, а вы какое-то время пялитесь на вид, выбранный мышью. Представьте: вы идете вперед, пытаясь оборачиваться назад, вбок или в потолок. Ладно, можно не крутить обзор, а довольствоваться фиксированным. Это не так критично, учитывая, что почти все игровое время вы будете управлять машиной, но… Сев в машину, я получил третью волну тошнотворного чувства. Машина передвигается, как безногий инвалид, подскакивая на невидимых кочках (это притом, что кругом текстуры асфальта, и все плоское, как взлетное поле). Как только я понял, что так придется колесить кучу времени и гриндить деньги, мое желание вырубить эту хрень дошло до предела и я нажал ALT+F4. Не рекомендую тратить на это время. Это понравиться только… редкостным извращенцам. Гемплей подобен пытке. Я бы даже заплатил, лишь бы в это больше никогда не играть. Про убогие текстуры, неинтерактивное/пустое окружение, усложненный ненужными элементами геймплей я расписывать не хочу. Зато есть один явный плюс: если вам понравится проект, и вы найдете того, кто в это захочет с вами сыграть, то вы найдете родственную душу! [i] Обзор был написан для группы [url=http://steamcommunity.com/groups/Obzzor4ik]Обзоры Онлайн[/url]. Почитать другие отзывы можете[url=http://store.steampowered.com/curator/28776273/] тут[/url].[/i]
One of the worst games on the market right now. The game is in development for 13 years and still is a buggy mess. You get in and out of places by clicking the checkboxes in the menu, controls are not reconfigable, no strafing. Devs think that moving your head and walking around being two separate actions is good. You also can't drive a car for 300 meters and not glitch throug textures. Don't buy it, and if you do - don't play it for more than 2 hours or else you won't be able to refund. By the way, the game has its own page at indiedb, where 20 or so last comments are fake.
I know very little about this game as at least with mouse and keyboard it appears to be unplayable. You start in your apartment with a nice view out the windows. Once you try walking you discover you can't go in a straight line forward. There is a door to your bedroom etc. but I can't find a way to enter it. You also can't go down the hallway. Just click the button in the upper right and it puts you magically in your car. I never found a way to turn on the car or move it. Click the correct button and you go back where you started in your apartment. The only other thing I know is the screen you enter your galactic info (which I incorrectly assumed was just for looks) needs a real email address as it sends you email there. You also I guess need a real handle (your screen name) and password as you need the info to get in the game later. You can't choose pictures I guess just male or female. Referrer leave blank as it apparently needs a real person if not left blank. This game looks totally FUBAR. It says it has been in development 15 years. My guess is that in 15 more years the creator will have gotten old and retired without ever completing it. Don't waste your time on the game. I'm refunding. Speaking of which, in the description it says the game is free during early access. Obviously that is not the case since I had to pay to get the game and now have received a refund. Comments in general are bad so far. It says it released a year ago, so, I guess no longer EA. Comments are not getting better though. Last update was almost three months ago and said OST would be released soon. No sign of that. I suppose it's possible things could get better. It's not looking hopeful though. On sale sometime I may get it again to see if I find any ideas for stories I write or some scenery to include.
What is Rise? If I had to describe it in a single sentence, it would be this: take Microsoft Flight Simulator, mix in some Elite Dangerous, add in a healthy dose of MMO mechanics, and you'd have something which roughly resembles Rise. Starting out is tough. The tutorial is not fully formed yet and the early-game experience (apartment, car driving) is very much in-flux and WIP. But that stuff is really just a means to an end, and one which the creators are actively working on and improving. The goal is to fly, and luckily with a little direction from the wiki and the devs (who are online constantly helping out) that happens pretty quick and you'll be crashing into stuff in no time at all! To get serious and poetic, Rise is a game of experiences, in my opinion - experiences which I've yet to experience anywhere else. For example, the first time you peek through the clouds and rise up into the lower atmosphere and begin to see the actual curvature of the moon. Surprise, it's not flat like many other games with multiple "maps" that represent ground vs orbit vs deep space (I'm looking at you Empyrion...). Another example: the first time you head into proper orbit and you're rocketing around the moon at incredible speeds trying to use your thrusters, your instruments, your auto-flight computer, and a fair amount of wits and patience to intercept a tiny little orbital station. The whole scenario frankly dwarfs the notion of finding a needle in a haystack. The thing to remember about Rise, and the thing that made me fall in love with it, is that EVERYTHING in this game is to scale, and EVERYTHING is designed from the ground up with realism in mind. Furthermore, there are no loading times as you traverse it. From the ground, through the clouds, to the upper atmosphere, and then farther out into orbit hundreds of kilometers from the surface, ALL OF IT is real-world scale, takes real-world flight times, and you are dealing with real-world physics, sights, and dangers the entire time. It's really something to behold. This is about as far from "arcade space shooter" as you can get. Getting good at going up and down safely without dying really does give you some serious fuzzy feelings. The game has some crazy simulations going on in the background when it comes to flying, the effects of atmospheric changes, orbital mechanics, flight mechanics, etc. Playing NMS or Elite seems like amateur-hour compared to this stuff. I am shocked that this was even possible without a AAA budget. Also, there are numerous MMO mechanics like building and managing towns, mines, farms, populations, an in-game economy, etc. Everything out on the moon is player-made and player-maintained except for the main city, Deois, although I can't speak to a lot of that as I'm just getting to that stage of play after about 50 hours (which I have taken slow, mind you). To wrap things up, I really can't recommend this enough if A.) you are into flight simulators and MMOs, B.) you are patient and are happy to work with the devs as they bring the game into the limelight, and C.) you have a joystick (seriously you'll want one for this, there is no mouse-centric mode yet). DISCLOSURE: I have been writing in the wiki a bunch because I love the world/lore they started and I want to see it grow. I am not compensated in any way by the devs and it's been a labor of fandom! I have become Steam-friends with the devs so I can run ideas off of them. You'll find out pretty quick that these guys play constantly while they work out kinks and refine the experience. Say HI if you jump in and they'll help you get started and are happy to go on at length about just about anything you want to know about. The game is under very active development/maintenance and has regular patches and content updates. There's an official discord and everything that they're in daily.
Short review: This game is built for a single person as far as I can tell. The creator wanted a specific type of game to play and made it happen. unfortunately no one else wants to play it the way they do. The walking and driving mechanics are horrible Walking you have to hold right click to strafe vision around while WAD moves body independently of head controls. UI is always active first and foremost. Mouse is always moving around screen to click on extremely unintuitive HUD. Must click check boxes for any actions. Driving is grotesquely made. acceleration and deceleration is on permanent cruise control. making it difficult to turn or stay on a solid path. Graphics are so old car tries to phase threw the shallow amount of map that exists causing it to sound like your driving over more potholes than a inner city road in Ohio. Dont know much about flight sims but it was extremely difficult to fly. Stopped being able to review game further because rage quit after crashing car so many times and losing my money. while offline vehicle was impounded and I couldn't afford to get it out. basically soft locking me in place at my apartment. Only way I could get out of this is if another player would be online and bring me a vehicle to drive or if you run out of gas same problem/solution. Biggest problem with this is the lack of a player base to rely on in these situations, which may be why there isnt a player base. That is ridiculous and unacceptable. notice i played 2.2 hours before this happened. Thank god it was a free review copy or else I would be extremely upset had I paid 20 dollars to get softlocked aftre 2 hours. 20 years in the making you would honestly expect most of these issues to be a non issue. The concept is amazing to think about but the Execution is lacking even the basic expectations of even a casual gamer. Don't waste your time or money. this one needs to go back to the drawing board and be restarted from scratch.
This game is one of the unique gaming experiences I had for the last years. But it is obviously not for everyone. Who will like it?[hr][/hr] If you are much into space flying/trading simulators like Elite Dangerous, X series etc., and you want to bring it to a next, much more realistic level, this game might be for you.[hr][/hr] What is Rise? It is mostly airplane/spaceship simulator placed in future on a moon which is being colonized. If you have some experience in Microsoft Flight Simulator or X-Plane it will help you a lot because this simulator is realistic. Different planes every with its own flight model, some with vertical t/o capability and everything in realistic physics. You will need some piloting skill or you can learn these skills during gameplay. But it's not only about flying in the atmosphere. Some ships will allow you for a suborbital and even orbital flight to the space stations. So basic knowledge of orbital flight is needed as everything is modelled correctly in Newtonian physics. If you have experience in Orbiter or even in Kerbal Space Program it will be very helpful. If not - you will have to learn it.[hr][/hr] Now while mentioned simulators only give you possibility to fly your own scenario, Rise also simulates your career. You start as a poor colonist who has to literally drive taxi to earn. Soon you will be able rent a truck and start hauling vehicles or do some basic trading. From that it's very soon to renting first flying vehicle, which will allow you to visit nearby colonies and earn much more on trading. Now I must admit here that car driving might not be very appealing, as the city seems empty without AI traffic, but it really works well for the immersion and also as basic guide before you start to understand how the game mechanics work. At that time you can also use a simulator to get the feel of flying.[hr][/hr] As a more endgame activity you can build your own colonies. You will first have to find a good spot which is rich either in some rare materials or fuel ore and then you can build your first mine. You will also need to have a farm to feed the colonists and a town if you want to future refine your ore and basic materials into more valuable stuff. The game is an online MMO and whole economy is player driven. Everyone sets their own prices hoping that other pilots will supply their colonies with stuff they need and buying their products. Nothing is scripted here. People can form alliances or even make some economical wars, for example setting up dumping prices to shut down other enterprises. Unfortunately the player base is small mostly because the game is difficult and requires a lot of effort to get into.[hr][/hr] The game interface might be a bit puzzling at first but actually it is pretty effective. Most of the stuff is done either by context menu or by writing in the computer window. Again it gives a lot of immersion. For example if you want to load some stuff to a cargo hold you will have to write something like "1+10" which will mean to put 10 tones into bay 1. I really like that idea because it feels more realistic than just moving some sliders on a menu. There is also so much attention put into little details. For example if you want to build a mine, you will first have to visit a place where you buy the land, then you will have to buy or rent a container which will suit your new project, then you have to visit a company which will put a mine project inside. Then you bring it to your spot and deploy. Next you will have to supply it with needed materials and personnel, or pay others to do it for you. With enough materials you can now order your workers to build certain elements of the mine like extractors, separators, storage buildings etc. It's very fun to see how it grows and how your products affect the global economy. If you for example buy an ATM for your colony, so people can get cash from their account to buy stuff from you, you will have to put some money inside. That is the level of detail involved.[hr][/hr] The game itself is more or less a hobby project developed for many years. Therefore, the graphics may look outdated but it's not for the graphics itself why you play the game. And some views, especially sun setting from the orbit are just beautiful. The game even though advertised as in alpha state is fully playable but in the same time still developed. You may be sure it won't be abandoned, because people involved in development also love to play it themselves. They are very open to discussion and any opinions. The game is connected to a discord server and you will spend a lot of time talking with them, learning the stuff and giving your own ideas.[hr][/hr] The game is made by people with some real life aviation background and you can really see it. You can do ILS approaches and there is even ATC which will vector you to the airfield. But also the economy model is very realistic with a lot of attention into details. While flying similar routes may seem to get boring quickly it's not, because every flight is different. The plane will behave differently depending on how much cargo and fuel it is carrying. Depending on distance your suborbital flights will look different. You will get better at planing a good and not so very hot re-entry every time. It's so fun to see how your skills in piloting increase and so how does your bank account. As the game is MMO there is no time compression. You will sometimes have to wait for example for a take-off window to a space station and flights may take from few minutes to even few hours. It's designed for hardcore simmers but it's really worth the effort.[hr][/hr] One drawback of the game might be the fact that there is no real manual for it and the game is difficult with a steep learning curve. There is a wiki which gives a lot of information but it doesn't explain everything in detail. You will have to ask people about certain things, how they are done and how they work. So you need to be prepared for some serious learning. If you don't like it and just want to get straight into action, the game is not for you, so be aware of that. Fortunately the small community is very helpful and will explain everything to you. If you are in doubt there is a fully playable free demo available. Go ahead and try it. You are only limited by no possibility to build your own colonies, but as I mentioned this is more an endgame activity so you really don't need it at the start. If you get the hang of the game, you can also later buy the full version.[hr][/hr] To quickly summarize. Rise is an amazing spaceship/spaceplane simulator focusing mostly on trading and colony management in realistic, player driven economy. The game is difficult but the effort to learn it is well worth it. I highly recommend it to every serious simmer.
rise is definitly not your ''flight simulator 20xx'' or ''x-plane (random numbers go here)" this game is a slow burn, you wont start as a pilot doing orbital flights across the moon or anything like that, this game is a career sim first and foremost, you start up as a normal person doing taxi to THEN do flights in a rented plane. This game have been in years of devlopment by just a single guy, he is not superman so you shouldnt expect top tier mechanics in this game like someone that reviewed this game before me, as a brazilian this game is expensive as hell and i do a LOT of research before buying stuff cause you know poor country, gotta make your money count right? the first time that i got in a car and drove around it wasnt hard, you know why? cause i read the damm tutorial, odd right? well not much, nowadays people come into games expecting to all of them having the same mechanics as the games that they previously played, so if you want to have a try on rise please DO read the tutorial, if you dont well i can give you a hand or at least try. you can clearly see that i have at least 136 hours of playtime as of this review, this game has bad graphics and all that jazz that you already know, but this game is just fun for someone who enjoys flying around, if you dont wanna pay for the game you dont have to, just download the demo version and try the game for yourself, also dont worry about joysticks and whatever, i play this game on my keyboard and i almost every day do orbital flights with no problems. i will be probably updating this review as i experience the game further, you dont need me to say it but well, i do suggest that you give it a try.
So, I'm not an expert in space exploration, flight simulators, or anything like that but I am a CONSUMER, so here it goes.. I'm going to give a bad review because of these following reasons: 1. This is not a game where you can login multiple people using the same computer. Once you delete your screename, you cannot log back in. You receive an email stating that your account is deleted. So, if you have kids or roommates and they wanted to play this game at different times, oh well! Because once you delete your screename to put another screename, your account is deleted. 2. This is clearly a person's hobby project that is still ongoing but not enough is happening to make the game worthwhile. This game has been worked on for 15 years and while it's advertised as a sandbox space/flight simulator kind of game, there is not much to do in terms of creativity. There are no true goals in the game to give you some sort of guidance on what to do besides drive around in your car, fly around, or participate in flight simulators from what I experienced which, yes, I know that's kind of the purpose of a sandbox but at least in most games that offer sandbox mode, you're usually given an abundance of items to create what you need to create. 3. They are isolating regular gamers. There are a few interviews on Youtube and a few reviews here on Steam that LOOOVVVEEEEE to stress about how "complicated and realistic" this game is, and that the only reason why people do not like it is because it's "too complex for them"... How incredibly elitist. There are many people who love complex simulator games and WAS interested in this game to give themselves a challenge but were disappointed. Don't blame US (the people willing to play) as the reason why your servers are empty. If you really want to make the game playable to the public, you would make it playable. It's 2020, there are so many platforms and engines you can use to give your game better quality and get things done. 4. I. Hate. Dishonesty. The positive reviews are clearly people paid to say something great or they are created by spambots. Upon searching the game on IndieDB which you can just do a simple google search (indiedb rise: the vieneo province), there are over 10+ comments from FAKE profiles talking about how great the game is and so on and so forth. Problem is, they were all dated on December 1st of 2018. It's clearly a spambot. Here are some of the comments: aaron29stewart Dec 1 2018 Rise just shows how creativity and imaginative work is managed discreetly with no mistakes. I love it llancebarry Dec 1 2018 Normal range of work not too speedy not too Slow , it works accurately well. go get yours. angelicavelda07 Dec 1 2018 Its awesome in the sense that most times I derive some things regarding flight information so, this way i will be prepared whenever i encounter it. Anyway, you get the idea. Add about another 10-20 comments with the same date. It's dishonest. Talk about tooting your own horn. 5. Going back to the lovely fake comments and the over enthused reviews on Steam, if you go to steamcharts website, this game has an overall player base of 4 people playing at once IN ALL TIME. Are you kidding me? When I went on with my partner yesterday, the only person that was there happened to be the developer. No other players were around, and mind you, this was a Saturday NIGHT. So, how INTERESTING that the people praising this game, writing paragraphs of information, praise and whatnot in their reviews with like 250 hours played must have not played together at all or these are the friends of the developer because they must of just left this game running without actually playing it. Or.. if they did play it, they played by themselves.. which comes to my next and last reason. 6. What economy? In the YouTube video, it's stressed that it's extremely realistic with the economy and the point of creating a colony in the future. How could you possibly have an economy on a game that has an overall player base of 4 people playing at the same time? How can you do anything with friends or meet new people to help you play this game properly when the game HAS NO PLAYER BASE. What is my overall opinion? I think this game is a clever scam. They want you to play $19.99 + tax so it comes out to a little over $20 (depending where you live) on Steam and as long as you don't play for over 2 hours then you can get a refund. But if you purchased this game elsewhere or you wanted to really give it a chance and play it over 2 hours to see if it's worth it - you've lost your money. It seems like the developer decided to see how much money he can make based off his hobby project and I'm sure many people have been ripped off. When you advertise really nice photos (which btw, looks nothing like it) and setup a spambot to spam comments about how great your game is on different gaming websites, then to me, you're a scammer. If they really cared about selling their game and making it appropriate for all kinds of gamers then in the 15 years they've been working on this, they would of vastly improved by now. It's upsetting because I really thought it was a virtual world in space where you could do whatever you wanted (in otherwords, sandbox mode) and I was looking forward to this but it's just too dead and there's nothing to do that's worth my time. There are other games I can invest my time in. P.S. Stop insulting Elite Dangerous because this is nothing like Elite Dangerous or any other well made and well thought out games out there, whether it's indie or not.
An MMO with taxi quests and a flight simulator. Terribly complex with a steep learning curve. There is a lot of greatness hidden here, but be prepared to be frustrated as you learn the ropes. https://www.youtube.com/watch?v=1hbWTghOyTY
While the graphics might be a bit outdated, i love the depth and the simulation aspect of it. Both from a flight sim point of view (Joystick very much recommended) as a economic sim point of view. Work your way up to owning your own spacecraft / colonies. Make seamless trips to orbit and back and transport commodities across the moon. Full disclosure: I voluntarily help with development on this game.
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