
A Giant Strategy Sandbox experience set in Warlord China. *Tons of playable factions! *Communist insurgents, * Boxers like rebels, *Greedy warlords, *Mongol riders, *A mad russian baron, *Shanghai gangsters, *And armored trains!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Korean*, French**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Yuan Shikai did nothing wrong
Instead of writing about the game mechanics or UI/graphics (which, according to a lot of players, needs improvement) or whatnot, I'd instead like to share a story from one of my playthroughs, the tale of qinghai: >at first don't care about it at all, qinghai is and always will be unsavable >some bandits popped in my famine-ridden districts, gotta get rid of em >i'll pay you $50 to ♥♥♥♥ off into qinghai and also conquer some land for the glory of gansu >place bandits under the command of my statesman character, beelines straight for xining >hey, this conquering thing is pretty easy, let's take a security zone around xining and leave it at that >statesman gets declared qinghai governor, immediately begins reforms in the capital only because the rest is under hostile control >things are finally looking up for qinghai, or at least the part that i have >missionaccomplished.jpg >rebels immediately begin spawning across the rural areas because i didn't invest into ending the famines there >also, i'm very sure i pissed off the monks somehow >don't worry, we've got a handle on this >immediately begins spawning troops to solve qinghai, we're taking the ENTIRE damn province this time >neglects developing my provinces in order to move around soldiers >encirclement campaigns are actually successful, even managed to eliminate the red ma warlord that annoyed me so much >but it isn't enough, rebels keep spawning even as i try to send food relief >some spirit soldiers take over the capital, immediately undoing all my half-finished reforms >send multiple tiny armies at it, they all fail because apparently will is stronger than bullets >the situation in the province is now even worse than when i started the intervention >am now qinghai governor in name only >missionaccomplished.jpg >qinghai is and always will be unsavable >at least i got a snazzy title out of it 10/10 would enter qinghanistan again it says something about the quality and the depth of the game that i got sucked into that sort of situation naturally, and that's just one of the many emergent stories you'll find in Rise of the White Sun. Extremely addictive and worth picking up if you're at all interested in the Chinese warlord era!
This is an incredibly well-researched game that immerses you in the (quite stressful) world of warlord-era China, as the communists and the nationalists are beginning to rise and attempt to resist foreign intervention in the country while also trying to unify China under their respective governments. It also includes Tibetan spiritualists, various rebel groups, mystics, White and Red Russian expats, Mongolian steppe raiders, and Dr. Sun Yat-sen himself. It is lovingly crafted, but clearly made by a tiny team - I think it's mostly the work of one person. The UI has issues, the English sometimes feels awkward, the tutorials are lackluster, and online documentation for the game is minimal (although there is a bibliography, which is awesome). The gameplay loop itself is in my opinion VERY fun, but I have seen that it is divisive. I genuinely think a lot of the negativity people feel towards it comes from them not accepting the game for what it is - you're at war with almost everyone almost all the time because it's a free-for-all scramble for the country, you make decisions by ordering your generals to do things but the generals might not obey if you haven't paid attention to their needs, and by extension the soldiers may disobey their generals even if the generals obey you. Because of these factors and more, it can feel very frustrating to play the game and wonder, "Why is the game fighting me?" But I think that's part of the fun. Save often when you're still new, and over time you'll learn how to manage the various personalities and material conditions required to achieve your goals. Anyway, 同胞们,中华人民共和国中央人民政府今天成立了! 中国人民站起来了!
游戏非常硬核,7个小时成功上手(当然如果仔细认真玩的话应该不用这么久,但估计也得4-5小时),里面的历史人物及特征都做的很好,治理地方等等也都很细致,历史考究非常到位,游戏性难评,偏桌游
喜欢我装甲列车吗
题材确实对于感兴趣的人来说有趣,但UI实在是灾难。
welcome to the warlord era:)
细节满分
还行,不过有点难,能体会到革命先烈的困难。
优化太差了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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