
Rise of the Tomb Raider: 20 Year Celebration includes the base game and Season Pass featuring all-new content. Explore Croft Manor in the new “Blood Ties” story, then defend it against a zombie invasion in “Lara’s Nightmare”.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Polish*, Portuguese - Brazil*, Russian*, Japanese*, Simplified Chinese*, Traditional Chinese* +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 802 reviews with recorded playtime.
Reviews
Themes across 795 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
имба
JUEGAZOOOOOOOOOOOOOOOOOOOOO
人生第一款三A一定要玩它
Очень классная игра, советую!
完全抛弃了上一代干净利索的优点,一个线性游戏放一地图零碎的小垃圾,充分诠释了什么叫画蛇添足。强行加入抹黑苏联的设定更是生硬无比。劳拉作为一个盗墓贼与一群雇佣兵争夺原住民祖传的神器,不知道劳拉哪里来的道德优越感,认为自己抢夺神器是帮原住民分担压力还有吸引雇佣兵团火力这种逆天想法。 总体而言瑕不掩瑜。依然算一部优秀的游戏。
I know a lot of people consider this the best game in the reboot trilogy, and I can definitely see why. It's a polished game with beautiful environments, great graphics, and Lara has never looked better. That said... it just didn't click with me the way Tomb Raider (2013) did. I was really excited to play it, but the story never pulled me in as much as I expected, and the gameplay didn't feel different enough from the first game. It's still fun, but I kept waiting for that moment where everything would finally surprise me, and it never really happened. Don't get me wrong, I don't think the game has any major flaws. Everything is well made, the exploration is enjoyable, and the visuals are gorgeous. It just never gave me that feeling of "I can't stop playing" like the first game did. Overall, it's still a solid game and absolutely worth playing. (Lara is so HOOOT)
fun game
в долине ходить и ловить курей, очень классно всем советую
9/10
《古墓奇兵:崛起》——一部進步與退步並存的續作(6.5/10) 《古墓奇兵:崛起》我給 6.5/10。 老實說,它其實有能力拿到更高的分數。 但有些設計真的讓我一路玩得很痛苦,以至於最後只能給出這個有點可惜的評價。 首先,我要先講一個完全不重要,但又不得不提的事情。 一開始進入遊戲時,我第一個感想竟然不是畫面變好了,而是: 「勞拉這次是不是穿得有點太保守了?」 害我還一度想去 Nexus Mods 找服裝 Mod。 好啦,這只是玩笑話。 畢竟真正影響我評分的,還是遊戲本身。 本作最大的扣分點,就是解謎設計。 《古墓奇兵:崛起》的解謎幾乎都是以物理機關為核心,像是調整重心、利用繩索、滑輪、槓桿等方式來打開道路。 理論上,這樣的設計很有趣。 但實際玩起來,我的感受卻完全相反。 因為這類解謎最大的問題就是: 解出來沒什麼成就感,解不出來卻會讓人越玩越躁。 很多時候不是考驗你的觀察力,而是不斷繞來繞去,直到突然發現某個不起眼的互動點。 更可怕的是,這種解謎幾乎貫穿了整款遊戲。 玩到後面,我不是在期待下一個古墓。 我是開始害怕下一個古墓。 除了這點之外,本作其實有不少值得稱讚的地方。 劇情依然保持不錯的水準,尤其幾個關鍵橋段的反轉都讓人印象深刻,不會讓故事一路平淡到底。 人物建模也比前作更加精緻,角色表情與動作都自然許多。 其中,我最喜歡的是約拿和勞拉之間的友情。 沒有刻意煽情,也沒有狗血橋段,而是在一次次共同冒險中,慢慢建立起彼此之間的信任。 這種友情,比很多作品硬塞的感情線更有說服力。 戰鬥方面依舊維持系列一貫的水準。 弓箭依然是我最喜歡的武器。 拉弓、瞄準、命中目標的手感相當舒服,搭配潛行玩法也很有成就感。 前期因為資源有限,每一支箭都得精打細算。 但到了中後期,開始從敵人身上取得大量資源後,生存壓力就下降不少,遊戲節奏也變得更加流暢。 不過,如果拿來和九代相比,我還是認為《古墓奇兵:崛起》略遜一籌。 無論是戰鬥手感、劇情節奏,甚至場景帶來的震撼感,都稍微下降了一點。 也許是因為雪山與遺跡的場景沒有前作叢林與荒島那麼多變,也可能是因為前作帶來的新鮮感實在太強。 總之,我始終覺得少了那種第一次踏上未知土地時的驚豔。 整體玩下來,《古墓奇兵:崛起》仍然是一款品質很高的動作冒險遊戲。 它有精彩的劇情、不錯的戰鬥、優秀的人物建模,以及讓人喜歡的角色塑造。 但那些大量、重複且容易令人煩躁的物理解謎,始終像一顆卡在喉嚨裡的魚刺。 吞不下去,也吐不出來。 所以,它不是一款糟糕的遊戲。 只是它原本可以更好。 最後,我還是想保持評論該有的客觀。 勞拉還是很漂亮。 雖然這代包得比前作緊,但這並不影響她依舊是遊戲界最具代表性的女性角色之一。 ……只是我還是想說一句。 Nexus Mods 的下載量,大概已經證明我不是唯一這樣想的人。 最終評分:6.5/10。 一句話總結: 「一款各方面都有進步的續作,卻被物理解謎硬生生拉低了整體體驗。」
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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