
Rise of the Tomb Raider: 20 Year Celebration includes the base game and Season Pass featuring all-new content. Explore Croft Manor in the new “Blood Ties” story, then defend it against a zombie invasion in “Lara’s Nightmare”.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #83, worst CN #93 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 25.57/day in the week to Aug 25 → 49.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2800 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the game is very fun to play for who like openworld with adeventure.
I love it way much than definitive edition, it upgraded a lot on features and graphics soooooo much better
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Polish*, Portuguese - Brazil*, Russian*, Japanese*, Simplified Chinese*, Traditional Chinese* +2 more
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺好的
也许是我玩的难度高,第二高的难度。游戏本身不难。只是太墨迹了,枪很多,但好用的就那几把,鸡肋,枪的升级选项多到我游戏都通关了。没有一把升满级的枪。而且在大世界探索的时候,子弹不够用,基本在大世界都是用弓,只有弓箭易得。加了大世界探索,又不给自由度,走到半道说需要新装备,才能通过。那你干嘛早早让我看到?我走过去再返程的时间怎么算?这种设计不只一处。恶心人。有些装备只能用古代币在商人那买,还死贵,估计100%探索都买不全,毕竟古代币是有数的。我通关时只买了一些便宜的。各种升级武器,各种升级人物技能,但是,怪少,升级装备半小时,打怪三分钟。人物技能有一半以上是废技能,凑数的。各种枪的升级效果也不明显。满地易拉罐,想搜索个尸体,总会把易拉罐捡起来了。太恶心了。打完游戏没有再打第二遍的想法,反而觉得解脱了。一点不舍都没有。没有用的东西做得太多,画蛇添足,那些不知名的人物留下的文物,还有自己的剧情,本来主线剧情就没太大意思,还被这些小文物分神。谁在意那些不知识的人物什么感受。没让人觉得充实,反而觉得啰嗦。看着是比前作用心,但玩起来比前作差远了,至少前作我通关完,马上就又打了一遍。这个真是通关即解脱。
열심히 수집하면서 재밌게 하긴 했는데 참신하지는 않았습니다. 그냥 전작의 연장판 같은 느낌 \^>^/ 게임에서 얻은 교훈이 있다면 제압가능한 적은 즉시 제압하자 입니다. 우유부단하면 누구처럼 배에 칼빵 맞는다
great game
somente comprem n ira se arrepender
重启三部曲第二部,雪山西伯利亚场景美术惊艳,古墓设计质量全系列顶峰。 解谜古墓数量充足,机关设计精巧,支线古墓含金量很高。 战斗、潜行、弓箭狩猎体系成熟,资源收集、装备升级循环流畅。 主线剧情比初代重启更加宏大,古文明遗迹探索氛围感拉满。 开放区域偏向半线性,可选古墓、挑战、遗物遍布地图。 缺点:主线叙事节奏偏流水线,反派塑造脸谱化。
Worth every penny, especially when on sale and Square Enix isn't gouging like Sony's Naughty Dog rip off of this franchise, Tomb Raider games can be had on the cheap, under 6 bucks during sales, and these games especially the newest 3 games put Uncharted to shame both in price and gameplay.
AŞŞŞŞIRI İYİ LANNN
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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