
Rise of the Tomb Raider: 20 Year Celebration includes the base game and Season Pass featuring all-new content. Explore Croft Manor in the new “Blood Ties” story, then defend it against a zombie invasion in “Lara’s Nightmare”.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #83, worst CN #93 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 25.57/day in the week to Aug 25 → 49.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2775 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
古墓系列首推
ofc it was one of the best in series, enjoyed and finished !!!
Great action game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Polish*, Portuguese - Brazil*, Russian*, Japanese*, Simplified Chinese*, Traditional Chinese* +2 more
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nice
masterpiece
норм
怎么说呢,相比于一代不进反退。除了画面更精致一些之外,我没有看到什么创新的地方,基本的框架没有任何改变。最需要改进的方面,如僵硬的动作系统,稀烂的枪械手感完全没有变化,任务仍然是纯粹线性,开放地图带来的仅仅是更多的问号,可收集品和支线任务(甚至npc都能过来派任务)。 最想吐槽的点是可交互物品太多。各种箱子,植物,文物都得交互,每个交互都有一两秒的动画。这可能在游戏刚开始能增加一点沉浸感,但问题是整个游戏流程我都需要做这些交互,这不仅让我对每次交互动画感到厌烦,还打断了我的游戏节奏,干扰心流体验。这些动画都是些无用的填充物,使得游戏看起来饱满一些,实际上游戏反而变得臃肿拖沓。 剧情也是毫无新意,老生常谈的剧情杀,意料之中的背叛。。。没有任何能让玩家感受到激情的桥段,包括所有的跑酷关卡,无论是被雪崩追,被爆炸追,被熊追,被直升机追,都是一个样。无聊透顶。
La secuela perfecta que eleva todo lo que hizo grande al primero. Rise of the Tomb Raider traslada la aventura a unos parajes helados imponentes, con un diseño de tumbas y puzles mucho más profundo y elaborado. La ambientación saca los colores a cualquier PC con unos gráficos alucinantes, y la narrativa de Lara consolidándose como una auténtica saqueadora de tumbas es brillante. Acción, sigilo y exploración llevados a un nivel sobresaliente. ¡Imprescindible y 100% recomendada!
i ended the game a few minutes ago. i fell in love with it. the gameplay, the characters, LARA...lara is gorgeous in every moment. this game hasn't a long story. i would had played a lot more if i could.
muhteşem bır oyun. soluksuz oynadım.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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