
Rise of the Tomb Raider: 20 Year Celebration includes the base game and Season Pass featuring all-new content. Explore Croft Manor in the new “Blood Ties” story, then defend it against a zombie invasion in “Lara’s Nightmare”.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #83, worst CN #93 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 25.57/day in the week to Aug 25 → 49.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2732 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
完全是我的童年回忆,以前在电视节目游戏风云看怎么都看不腻,现在终于有机会亲身体验一把了,除了配置要求有点高,其他完全超出我的预期,真心不错。
El juego es entretenido y vale totalmente la pena. Se crasheaba en muchas ocasiones y no supe nunca el motivo. Es molesto, pero no es nada grave, no sé si era alguna configuración o algún programa que lo ocasionara. Si lo compra en oferta, mucho mejor.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $83.2M | 116.8K | 96% | $29.99 | |
| $83.8M | 466.9K | 99% | $9.99 | |
| $84.1M | 137.2K | 89% | $34.99 | |
| $84.5M | 118.4K | 77% | $34.99 | |
| $82.4M | 52.3K | 79% | $59.99 | |
| $84.6M | 510.9K | 97% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $59.9M | 88.4K | 85% | $39.99 | |
| $97.1M | 270.4K | 96% | $19.99 | |
| $23.6M | 44K | 91% | $49.99 | |
| $1.8M | 7.4K | 82% | $8.99 | |
| $1.6M | 6.9K | 77% | $8.99 | |
| $4.1M | 12.3K | 71% | $17.49 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Polish*, Portuguese - Brazil*, Russian*, Japanese*, Simplified Chinese*, Traditional Chinese* +2 more
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我的第一部古墓丽影,好玩好玩。劳拉真好看
可以
o jogo e muinto bom quando voce zera pela primeira vez, depois da primeira vez fica repetitivo e chato, mais nn deixa de ser um jogo bom, super recomendo
yes
永远比不上神秘海域
все топ
[h2] Headline: My Soul is finally at Peace (100% Complete) [/h2] After many sleepless nights and a significant decrease in my sanity, I have officially hit 100% completion in Rise of the Tomb Raider. This game is fantastic—the exploration and stealth combat are some of the best in the genre. But let’s be honest, those developers knew exactly what they were doing with the Golden Child and DLC achievement lists. If you plan on going for 100%, prepare to become very good friends with the Score Attack leaderboards and a lot of Poison Arrows. [b] 10/10 [/b] gameplay, [b] 11/10 [/b] grind. If you love challenges (or perhaps pain), you will love this. Master Archaeologist status achieved!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.