
Rise of the Tomb Raider: 20 Year Celebration includes the base game and Season Pass featuring all-new content. Explore Croft Manor in the new “Blood Ties” story, then defend it against a zombie invasion in “Lara’s Nightmare”.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Polish*, Portuguese - Brazil*, Russian*, Japanese*, Simplified Chinese*, Traditional Chinese* +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 708 reviews with recorded playtime.
Reviews
Themes across 702 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
很推荐
崛起的剧情可以用稀烂来描述,再怎么是线性游戏也不应该一条直肠通大脑,几乎完全可以预测到剧情的进展,任务中神挡杀神人当杀人的你就这么隔着探视窗任由康斯坦丁对约拿展开了剧情杀。 我第一次没有预判到走向是在劳改营救出雅各的你,面对诚恳向你请求帮助,讲没有他的帮助你在山林里走不远并提出可以帮你的当地人首领,我理所当然地以为你会接受他的帮助,毕竟他看起来很诚恳,你也需要这份帮助,但你只是说出“You don’t know how far I have gone. I’m a fast one.” 稀烂的剧情竟然塑造出如此完整立体的你。好像第九部里会看到你从一个弓箭都拿不稳的女孩,蜕变成现在的你,那么空闲的时候,九代见,劳拉。
Very good
Rise of the Tomb Raider is Gold Standard for adventure games. I have enjoyed every aspect of this game. Had the most amount of fun in a campaign after a while. The Story is really immersive and this game gave me a lot of nostalgia due to similar elements in other games. I haven't played Classic Tomb raider games AND started with Tomb Raider 2013, which I completed at 87%. Which I liked, and decided to immediately play the next game. So I Started with Survival as I had experience, didn't think it would be very hard, but i had to get used to no Regenerative Healing. Some Fun bits -The Soviet Installation Area and some of the challenges reminded me of IO Interactives, Freedom Fighters. with the flags, posters and molotovs and infiltration. -Leading to the Kitezh had full Prince of Persia vibes. Especially The Two Thrones. -The Baba Yaga DLC reminded me a bit of Hellblade: Senua's Sacrifice. -There were a lot of elements in the game and 99% were enjoyable (Pun intended). I eventually got 100% completion on the game. Overall this game made be go back to Tomb Raider (2013) and I also finished it 100%.
好玩
This is a solid sequel to the 2013 reboot. This one has a lot more action involved so I recommend playing with keyboard and mouse. Easier to point and shoot. The DLC does give lots more content to the game. I enjoyed the campaign when I originally played it on PS4 many years ago and upon revisit I also enjoyed it. From a gameplay viewpoint, this entry is a total improvement on its prior entry. Climbing feels smoother. Shooting feels better. There's more skills to choose from. The crafting system feels more involved. Overall this game achieves the 'Survivor' vibe this trilogy goes for while also making Lara feel more accomplished/professional compared to the last game. However, I don't have all nice things to say about this game. I don't care much for the multiplayer mode... Lara's Nightmare mode... Cold Darkness mode... really almost all the additional modes and such feel pretty boring to play. Lara sort of lacks character in this entry? It does not really feel like any part of her is 'challenged' in this game--other than the fight for her own survival, of course. I suppose this entry sort of builds on the idea of the past game--that the Croft name has been tarnished by what happened to her father--but I think so much of it is kept so vague that it does not feel it adds all that much to 2013 Lara's story. Especially after finishing Shadow's campaign I can't help but feel like little to no character progression really happens in this installment. That's not necessarily a bad thing. It just means you won't care much for cutscenes lol. If you're like me and games are mostly about, well, the 'game' part, then this entry's campaign is pretty good. The grapple axe brings a lot of fun and additional ways that you can interact with the play environments. Probably my favorite part of the game honestly. The development of Trinity as a overarching bad guy for the Raider franchise I think is a pretty smart move. There are always human enemies she faces both in the og games and these new ones. So having an umbrella company for them to all work for from here on out is useful from a storytelling perspective.
good
not recommended for feminists.
挺好玩的
J'aime TR donc je recommande
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Lies of P | $82.9M | 80.4K | 92% | $59.99 |
| Sniper Elite 4 | $81.8M | 62.7K | 91% | $59.99 |
| Portal 2 | $83.2M | 464K | 99% | $9.99 |
| Dune: Awakening | $81.5M | 77.6K | 71% | $49.99 |
| Darkest Dungeon® | $83.5M | 160.7K | 92% | $24.99 |
| Gray Zone Warfare | $81M | 77.7K | 72% | $39.99 |