
Rise of the Tomb Raider: 20 Year Celebration includes the base game and Season Pass featuring all-new content. Explore Croft Manor in the new “Blood Ties” story, then defend it against a zombie invasion in “Lara’s Nightmare”.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #83, worst CN #93 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 25.57/day in the week to Aug 25 → 49.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2699 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
mmmmmm lara croft armpits mmmmmmmmmm
5 Reasons to play this game 1: Lara Croft 2: Lara Croft 3: Lara Croft 4: Lara Croft 5: Lara Croft
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Polish*, Portuguese - Brazil*, Russian*, Japanese*, Simplified Chinese*, Traditional Chinese* +2 more
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
先玩的9 解密内容还行 bug挺多的 苏联军事基地图收集材料乱跑破环游戏体验 好端端的加个烧宇航员海报 讨厌游戏里加入政治元素 武器还是老四样 手柄射击手感最差的一集 有些收集玩着玩着就睡着了 抓鸡 烧旗子 放走兔子 割绳子敲钟 最后一关很有可能出现bug 投石车转不了 转到一半有莫名其妙的幽灵火 回档了好多次在自动存档里面找到了太阳系那关重新打才解决 越到后期毒箭越强
This game is significantly better in terms of everything like combat, atmosphere, interactions, story, etc. One of the things that I like is that the whole game gives this feeling that it's happening, we are moving towards something. I love this feeling. The crafting and upgrading weapons is a great system. You can help the locals but it would have been nice to have some impacts of that on the story. Shame. Either way, It's an amazing journey with Lara Croft. 9.5/10
Bit more of the same as TR 2013 but it was made in that crafting craze period it looks like and there's a bit too much emphasis on crafting stuff if you ask me. Environments are still nice.
差最后两个关卡就全金牌以及最高难度通关就全成就了,全成就在即,来写个评测 os:主包今天白天折腾了半天铜矿工厂得分挑战金牌,然后晚上刚刚打完基特城外围得分挑战金牌,已经打崩溃了,准备发泄情绪 首先还是给个好评,作为二十周年作品以及三部曲第二部,我已经全成就了第三部的暗影,对比起来我觉得这作确实比暗影要优质且耐玩,这俩都已经骨折价了还有超低价捆绑包可以买,这里不作价格评价了,几十块钱买了依托我也夸 这作战斗系统比暗影要优质很多,打斗很爽也很多样,而且打击感要比暗影强太多了,没有说这作打击感无可挑剔的意思。而且这作剧情我觉得比暗影强很多,暗影的剧情我觉得太魔幻了,有的地方也看不懂,比如[spoiler]我也不知道为啥劳拉莫名其妙就和野蛮人女王结盟了,本来之前还抱有敌意以为劳拉破坏了遗迹,后面见面莫名其妙没有剑拔弩张了,反而主动凑近甚至达成了结盟,然后是最后劳拉决定献祭自己,终结由自己造成的一系列灾难,匕首插她身上了开始发光,有点像吸取能量,反正也不知道具体咋了,画面一闪劳拉还活着,除了帕依提提的王后死了以外,算是包饺子结局吧,所以这献祭了个啥,没看懂[/spoiler]而且这作画面我觉得完全不输暗影,这作很多场景我觉得比暗影里的还要好看,而且这作没有那么多恶性bug,暗影的有个bug,我必须开半分辨率选项的垂直同步,我才能转动机关,我也是无语了,这作玩到目前没有遇到特别影响游戏体验的恶性bug 哦,暗影和崛起的攀爬判定都异常答辩,莫名其妙没抓住,要不就是莫名其妙钩不住,场景杀次数比被敌人杀死还多 过多的我不赘述了,毕竟这么多年的游戏了,大家也玩的差不多了,估计看评测的也不多,但是今天作为一个全成就党,我必须要喷,真是忍不了了,恶心死了 来来来,设计本作得分挑战的人是什么阴,就拿暗影的对比,暗影的倒是简单不少,而且不强制要求金牌,不知道是不是这作被说了才改的,暗影全是古墓挑战,你只要熟记路线和提前规划就不会断得分,而且得分不强制要求金牌,铜牌照样拿成就,你本作啥意思,来来来,本作的得分挑战就是结合“限时速通”“无伤”“熟记路线规划路线保持连段”于一体的挑战,还强制要求金牌才能拿完成就 我™都要打吐了知不知道,得分挑战里你连击断了基本就宣判死刑了,金牌几乎别想了,除非你有大量加分卡,但是你的挑战肯定会难度陡增,还要的得分挑战你不堆大量加分卡,你根本就拿不到金牌,到底什么阴,我目前所有关卡几乎必带“死亡会导致整局重来”的加分卡牌,因为这已经算是几乎无debuff的卡牌了,因为正常你不带这个卡牌,只要死了,连击断了,也没戏,来来想拿金牌是吧 来熟记路线吧,来规划路线拿灵球和打灯笼保持连段吧~ 什么?你被敌人打了?那你连击断了,重来吧宝子 什么?你来不及到下一个灵球?那你连击断了,重来吧宝子 什么?你找不到灯笼打?你没打到?那你连击断了,重来吧宝子 什么?你为了更高分选择最高难度然后你还带了死亡重来卡牌?那你被场景杀了?被最高难度敌人高伤害打死了?那你重来吧宝子 那有的宝子就要说了,成就就是要有挑战性才有含金量啊,没有挑战性哪里来含金量?彳亍,我可以接受成就有难度,但不至于这么恶心,完全折磨人,过全挑战金牌就相当于多打一个周目,每个关卡要求你保持连段,要无伤保住连击,要利用各种机制杀掉敌人拿分,还得上各种debuff卡给自己累加成,不然分很难够,我承认打完全金牌之后我确实会有点成就感,感叹一路的不容易,但不耽误我骂你恶心,设计这个的人自己来体验享受吧,倒不是难到打不过去,就单纯想让你享受一下 我相信还是会有很多大佬能全程保持连段和超级高分通关的,但是很多玩家都是普通玩家啊,都说成就党都是抖m,这下真是具象化了,折磨人的成就我不是没有遇到过,但这个全金牌真是有点恶心到我了,连段保持不住就得重来,短关就算了,那又臭又长的场景关,我得一遍一遍跑,腿都跑断了,一失误就得重来 喷完得分挑战来喷坚韧不拔模式,来来来宝子,坚韧不拔成就除开单人的,还有个双人强制要求联机啥意思?我正好有朋友在玩可以一起肝,我们还能语音互通交流,那那些找不到人联机的呢?匹配我没试过,但是感觉这游戏这么久了也不一定有人,而且不一定是本国人,延迟是问题,沟通也是问题,而且这游戏联机做的蛮差的,我开加速器也有时候延迟高的不行,我看我朋友都在瞬移和飞天,时不时还能卡出去,那卡出去咋办?重来呗,呵呵,恶心 其实大部分成就倒不难,但是需要配合,你说你匹个路人,咋配合?咋沟通? 最磨人的还得是生存多少天,倒不是它难,而是折磨,就前期紧张一点,后面提灯一拿,到处打猎,随随便便就能活,有啥难得?你带了全技能,全升级之类得卡牌,前期都不用担心了,直接横扫全图,只要你不在意得分就行,反正刷个成就而已,但是差不多十分钟一天轮换,要求生存十天,后面没事干了,我和朋友都守在动物尸体旁边挂机磨时间了,饿了就吃,手里拿个提灯也不怕冷,就纯干等 以上纯作为成就党一员的个人吐槽,带大量主观情绪,介意绕道吧 在这里发完评测,小发雷霆一下,还是得接着打完拿全成就,害,抖m实锤- - 不过我还是给这个好评,对比暗影,它确实更好玩,而且这个价格要啥自行车 就算不对比暗影和古墓丽影2013,它本身也是个很不错的3A,对比同期2016的神秘海域4,同题材游戏,感觉你顽皮狗确实很有实力,不过这作也不差,喜欢这类冒险,寻宝题材的且没玩过神海的也可以去试试神秘海域4,我感觉都是上乘的作品,都很不错,不过俩作成就都挺折磨人的,哈哈 👆完全抖m,做成就痛并快乐着👆
simply best Tomb Raider game
Loved the game, probably the best one of the triology, great story and excellent mechanics!
比原神好玩
kanmut 3lik
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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