
Rise of the Tomb Raider: 20 Year Celebration includes the base game and Season Pass featuring all-new content. Explore Croft Manor in the new “Blood Ties” story, then defend it against a zombie invasion in “Lara’s Nightmare”.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Polish*, Portuguese - Brazil*, Russian*, Japanese*, Simplified Chinese*, Traditional Chinese* +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 708 reviews with recorded playtime.
Reviews
Themes across 702 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
educational
线性游戏,剧情还行,虽然不现实,而且劳拉一个人女人杀穿训练有素的邪恶组织,怎么想也不可能,只能把难度调高点显得稍微真实一点。但是太高也不好,敌人血厚了,狙击枪一枪爆头也死不了,那就和简单难度劳拉怎么也死不了一样了,所以难度选困难就好。不过毕竟是游戏,也没必要现实。 只是战斗和赶路方面占的时间有点长,如果短点就好了,不过毕竟是游戏,不是电影,剧情纯享版可能也不太现实。 9个非主线古墓解密还不错,蛮喜欢的,挑战成功之后挺有成就感。 总而言之,20块钱能玩到这个游戏给到一个夯,才春节档电影票价钱的四分之一。
想不到这画质 10 年前的游戏🌚
好玩,想突破9代纯的线性流程,加强地图的开放性和重复探索体验,地图更复杂精妙了,可探索性更高,但是也导致了叙事节奏没有9代紧凑,画质提高很多,场景也做得更宏伟,算是稳中求进的一作。
质量高神作
nb666
Lara is hotter here. Heh
fun
大概是基于对九代的好印象,说实话,当时把你招进来的时候我是有一些期待的。 首先这作的开放性地图占了很多,给人感觉就是各种要素的堆砌,找不到之间的连贯性,我个人品味是更喜欢线性的。尤其是在我刚打完生化危机之后,这种地图设计的缺陷显得尤为突出。也是因为元素太多导致视角需要经常大幅调整,游玩的时候又让我回想起了三年前的3D眩晕,在各种大场面大爆炸乱晃视角的时候尤为严重。点名批评地下那部分,全程一直搁哪晃来晃去,强化武器的时候枪都要跟着晃?! 剧情不明所以,打了五个小时我也没看懂他们为什么要打架,支线的设计也是和主线剧情一脉相承,一样的不明所以,打完芭芭拉还是什么女巫之后我就彻底放弃了,重复的找东西加重复的机制杀加有点疑惑的引导加上那个b动静,只想着赶紧打完主线通关逃离苦海。此外收集要素让育碧在这方面也得甘拜下风,过于冗余而且好像都没什么用,补充背景设定的语音也是信息熵过于低听了几个就开始困。可能在十年前它是个好游戏,但现在我只觉得不合格。这个游戏给我最大的收获就是在没充分了解过攻略视频的前提下不要直接买cdk
Jogo Top
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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