
Embark on an epic journey across war-torn 19th-century Japan in this open-world action RPG from Team NINJA, the veteran studio behind "Nioh" and "NINJA GAIDEN."
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 15 → 6/day in the week after.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1033 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我说的游戏是 对马岛之魂(大世界设计)+仁王(简化战斗)+女神异闻录5(好感度) 的缝合体有没有懂的
I like the game, the graphic, the story behind, the combat but I can not give the maximum score because of a bug named "lighting engine bug". So in the night time (in game ) I was facing overexposed glare or intense bright spots, making almost unplayable. I tried all the tips and tricks but the only solution was to replay the missions, which literally drives me crazy !!! P.S. the specs of my PC are high end
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Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Jul 30 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Swedish, Spanish - Latin America*, Thai, Danish, Turkish, Norwegian +9 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
整体非常优秀,动作模组量大管饱,石火弹刀手感极好(弹不中就后摇贼大)。 画面比起仁仁和仁仁仁以及一系列前作飞跃式进步,大部分场景明亮清晰,不会大红大黑玩一会就瞎眼。打完这作再去玩卧龙,5分钟都坚持不下去。 一周目黄昏,数值给的非常慷慨,哪怕各种boss战初见被狂抽陀螺,瞎几把石火被红光到爬不起来,也基本不会卡关(还有立身流这种石火轮椅流派)反而如果一套石火成功了,爽感很强烈。 但是缺点就是,不在道馆模式练习背板,几乎很难打的好看。被boss打的甩来甩去,在天上飞来飞去,在地上爬来爬去,但是血厚药多,换血过了,根本就没爽到。 boss战拉盟友多人对多人就更是灾难了,几乎全程我是谁?我在哪?谁在打我?谁又红光了? 精力管理是所有游戏里最紧张的一次,贪一刀两刀导致空精的话可能直接被敌人一套连死。而且有时候砍着砍着对手硬直突然就结束了,反手就开始砍你。敌人被砍回精,你被砍掉精,很容易陷入越被砍越还不了手的恶性循环。 优化也很拉垮,本来这游戏加载就很频繁:对话加载,回长屋加载,进道馆加载,传送加载,退游戏也加载。没装nvme就等着去吧。为了能流畅爽玩还更新了一波设备。
I think this is a very underrated game and didnt get the attention it should have. - lots of game play and well worth the purchase.
Compared to Nioh and Wo Long, this one definitely feels different, where they made it more open world, more interaction between characters, and more explorations. It also feels easier compared to other series, but still feels great to play, and the battle system is great as expected from Team Ninja. All the contents feel fun to do. This era of Japan also actually makes me feels like an unhinged Rurouni Kenshin (Samurai X). Some people been saying about PC performance, but I only had a crash at one specific cutscene which I just needed to skip. Otherwise everything was great and smooth, 80-90 fps on max settings.
Японский сеттинг, парирования и котики - формула работает, играется отлично
An absolute underrated gem in the genre. An easy recommendation for anyone who loves samurai and ninja games. Rise of the Ronin is undoubtedly one of Team Ninja's finest releases. Its combat system is remarkably deep and refined, rewarding precision, patience, and mastery. Every weapon feels distinct, every encounter is engaging, and every victory is genuinely satisfying. I can feel the passion and craftsmanship the developers poured into every mechanic, creating a combat experience that is precise, beautiful, fluid, and incredibly fun and ofcouse challenging. It's the kind of game that constantly encourages you to improve while making every duel feel incredibly satisfying. Rise of the Ronin deserves far more recognition man. These streamers and content creators or influencers who ever they are don't be fooled by their trash talk about this game. I specifically waited 2 years Just to buy and play this game on my own. Its just really a underrated gem. It stands as one of the best modern action RPGs and a True Love letter to fans of samurai combat.
It's alright. Lost motivation to finish. It also runs like doodoo poopoo peepee. Open world is a checklist ubisoft type game and enemy variety is lower than a reddit moderators' testosterone. Combat is good, as usual, since it's to be expected from a team ninja game, but if this game was 1/3 of the size and length, the enemy variety wouldn't really be an issue. Playing this game just makes me want to play Nioh or Way of the Samurai instead. I give this game a rating of 6 Sudama's out of 7 Kodama's.
[h1] 忍组最煞笔的游戏 [/h1]学啥不好学育碧的开放世界罐头 地图里密密麻麻的图标 支线看着就头皮发麻 打一个任务还要进独立副本区域 看得出推荐玩法 过度推崇潜行,然后潜行极其严苛的 你根本不知道他怎么就发现你了。 最后玩烦了索性全部光明正大直接换血硬刚 玩到通关都是纯纯的折磨
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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