
Embark on an epic journey across war-torn 19th-century Japan in this open-world action RPG from Team NINJA, the veteran studio behind "Nioh" and "NINJA GAIDEN."
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 15 → 5.4/day in the week after.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1033 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
well... good
只能推荐给以下三种玩家之一:动作战斗爱好者,对幕末题材有深入了解或强烈兴趣的历史爱好者,以及罐头爱好者。 整部游戏,基本上就是为了战斗这碟醋包了一个开放世界饺子(虽然说战斗是醋好像也有点不太对)。生硬且薄弱的叙事设计,直白单一的任务设计(只有打架,基本所有任务都是打架),空洞的大世界和凑数的兴趣点设计——如果你不享受战斗,那么基本上没有什么别的能玩的,最多算是在玩幕末风光步行模拟器。 通常来说,对历史题材的游戏,叙事设计上的标准是可以放得相当宽松的。游戏里做桃园结义,你不会说这几个哥们刚认识凭什么关系就这么好;做三顾茅庐,你不会说诸葛亮这人太装了,在这夸夸其谈;做赤壁之战,你不会说曹操是不是傻了,黄盖演技这么差也相信啊?说到底,我们就只是在期待记忆中的名场面,在游戏中再复刻一遍罢了。 但即便按照这样的标准,浪人崛起的叙事设计还是一言难尽。玩家终极左右横跳这点就不说了,这只能说明制作组没打算认真地去做多线叙事。但即便是部分最基本的单线剧情和台词,也处理得让人非常跳戏。 举例来说,久坂在松阴死后的集会上,准备与萨摩联手那一段——上一句台词还在说萨摩和洋人勾结,要心怀警惕,下一句立马就接上一句:我决定和萨摩联手。 这里的处理实在是太粗糙了。我可以理解:要描绘久坂为了实现松阴的大志,不得不克服对洋人的厌恶与萨摩联手,但这里面至少应该多加几句台词,或者多给几个镜头,体现久坂的犹豫和最终的下定决心。 除此以外,部分著名的历史事件也复刻得不好,池田屋事件,近江屋事件,鸟羽伏见战役都像是在走个过场,基本上没让人留下什么深刻印象。 可能是因为对三国题材比较熟悉,所以产生了偏见,但我觉得浪人崛起对历史故事和人物的重现整体不如隔壁无双起源,作为开放世界打不过割草游戏(摊手 话虽如此,最后我还是愿意给一个推荐的。幕末题材的开放世界本来就不多,和洋折衷的横滨,相互对抗的攘夷志士和新选组,火枪与剑戟的对战,组合起来还是有一种特殊的历史浪漫氛围。建议打折时购入。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7M | 9.3K | 94% | $24.99 | |
| $7M | 35.9K | 86% | $9.79 | |
| $7M | 28.4K | 91% | $9.99 | |
| $7M | 10.5K | 83% | $19.99 | |
| $7M | 10.7K | 67% | $19.99 | |
| $7M | 17.8K | 95% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $96.8M | 96.7K | 94% | $59.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| — | 0 | — | — | |
| $935.2M | 1.2M | 93% | $59.99 | |
| $68.8M | 62.6K | 83% | $59.99 |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Jul 30 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Swedish, Spanish - Latin America*, Thai, Danish, Turkish, Norwegian +9 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
纯粹的战斗爽
优化差,但是好玩
♥♥♥♥♥ fye
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这画面 这优化 没谁了 不思进取 还倒退 简直了
great combat okay graphics
Niestety zawiodłem się na tej grze. Poza świetnym systemem walki nie ma ona nic do zaoferowania, optymalizacja jest okropna, a wymuszone TAA wymaga włączenia XeSS (FSR w tej grze jest do niczego) i rozdzielczosci 4K na monitorze 1440p zeby w ogole było widac kontury w ciemnych lokacjach, bo wszystko rozmazane. Jedynie HDR jest ok. Bossowie tej gry też są słabo zaprojektowani, a ich trudność polega głownie na dużej ilości hp oraz staminy. Kupiłem za 66zł, żałuję i nie polecam.
Nice semi open world game having lots of fun put many hours into Nioh 2 and it also plays similar to the Ghost of Tsushima/Yotei games, albeit with souls elements
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.