
Rise of the Cones is a tower defense game where a relentless army of cones is marching toward your base. They will not stop. Build towers, shape them with branching upgrades, and figure out how to hold the line.
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About

Something's coming down the path. Cone-shaped machines. Relentless, endless, and heading straight for your base. Your job: build the defense that stops them.
Enemies follow paths. You place towers freely. Every tower type serves a different purpose; raw damage, crowd control, support, area denial. Knowing when to use what is half the game.

Every tower has 3 upgrade paths, each with 5 tiers.
But you can only invest in 2 paths per tower.
That means every tower becomes a decision: do you go all-in on damage, build a long-range zone controller, or make something weird and flexible?

Earn research points from missions, unlock new towers and upgrades. The further you get, the wilder your builds become.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
Solid Tower Defense Game. This is a solid tower defense game. It has a nice variety of towers; and also metapression. There is no mazing. There are 6 total maps, of which 5 have 3 levels with 10, 20 and 60 turns. Initially there are economic choices, but about mid-way through a 60 turn level all of the towers and tower spots are maxed out with nothing left to spend money on; so the strategic planning is on how to lay out all your maxed out towers.
So, for a $10 game it's not terrible, but you're definitely getting what you paid for. Balance is just not there. The game is way too easy once you unlock enough tower upgrades and towers. You can set up your entire defense for the 60 waves on tier 3 difficulty by wave 20 and then you're just sitting there with 2X speed and auto-start next wave running for 30 minutes waiting for the game to be over. The towers are cool in concept, but you only need 2 tower types (plus the refinery) to beat every mission. You use the gun turret for early waves and setting up your eco, then you just spam laser towers and win. There are upgrades that are also completely and utterly useless, like the red path on the refinery. That thing is literal hot garbage, it costs the most and provides like 1/10th the income of the other paths. All you need is 1 gold path refinery and 1 green path maxed and your eco is set up for the rest of the game. The buff towers seem pointless. The increased gold gen is literally pointless because the refineries are too strong. The other upgrades don't really seem to do much. Map/level design is pretty boring. The maps are tiny with crappy paths that leave you with 1 or 2 good places to put towers and no strategic variation. The towers themselves all have either similar short range or infinite range so there's no careful planning. It's just "put all early towers with low range at the 1 or 2 good spots then spam laser towers everywhere else because they hit the whole map". I beat every single aspect of the game in 6 hours. If you follow my advice and just spend your upgrade points in the blue and red paths for the gun turrets (plus the first 2 yellow upgrades), the yellow and green upgrade paths for the refinery, then all 3 upgrade paths for the laser tower and max out starting cash and cash per wave you could probably beat the game and unlock everything in 3 or 4 hours, but it's just not fun because there's no challenge. Overall, I give it a 4/10. Not awful, but not something I'd recommend even if you really like tower defense games.
Epic! Best Value! Tone of Fun!
It's a decent tower defense game. If you like that, you'll like this.
Really good animations, like, REALLY REALLY good animations. Never seen more realistic smoke, fire, and electricity in an TD game. VERY well done (but make sure you have a GPU to support it). The game is not too hard, so it was extremely enjoyable to play and watch the "cones" get sent to a fire heII. Just buy the game if you like TD games. PS: Devs, I need more levels. Thank you (Waiting for updates)
Top notch TD - just needs some balancing - especially for the laser units.
Buyer beware! This game uses GODOT as its gaming platform. Several people have reported the same as I have that there is a severe fps issue. I have another game using GODOT and the result is the same with FPS issues. I will stay far away from GODOT gaming programming!
Fun game and easy recommend. Not bringing much "new" to the table, but something "new" is also not what I was looking for. It is a great pretty classic straight up TD game with cool towers, meaningful upgrade paths, good enemy variety, etc. If you're looking for some casual TD that is different enough to be interesting for a while, 100% pick this up. Looking forward to playing it some more.
AWESOME game! You can tell it was made with passion and creativity. Really neat and detailed animations, sounds, and mechanics. I finished the game in about 2 or 3 days though so I am itching for new and longer maps, harder enemies, some story/lore, endless mode. For $8 I am very happy and I am excited to see where the developer takes this game :)
Played the Demo a lot and I can honestly say... for this price is the game more then great. Also I did not have any performance issues or crashes *(which i can´t say for the AAA Games). Hope there is more content or better a 2nd game of it in the Future :D
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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