
Rise of the Cones is a tower defense game where a relentless army of cones is marching toward your base. They will not stop. Build towers, shape them with branching upgrades, and figure out how to hold the line.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 10 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Something's coming down the path. Cone-shaped machines. Relentless, endless, and heading straight for your base. Your job: build the defense that stops them.
Enemies follow paths. You place towers freely. Every tower type serves a different purpose; raw damage, crowd control, support, area denial. Knowing when to use what is half the game.

Every tower has 3 upgrade paths, each with 5 tiers.
But you can only invest in 2 paths per tower.
That means every tower becomes a decision: do you go all-in on damage, build a long-range zone controller, or make something weird and flexible?

Earn research points from missions, unlock new towers and upgrades. The further you get, the wilder your builds become.
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I believe there is a shortage of truly high-quality tower defense games on the market. The only series that has consistently stood out to me is Kingdom Rush. Many other titles in the genre tend to rely on overly simplistic or cartoony graphics, which is nothing I enjoy. This game, however, sets itself apart with its stunning visuals and sleek, futuristic aesthetic. The gameplay mechanics are both good and well-designed, creating an enjoyable experience that is not only fun but very addictive. In my opinion, this game deserves far more recognition than it currently receives.
Games is good in general. Optimization is good and graphics are great. Pros: +Nice Visuals +Flexible tower builds. +Balanced gameplay Cons: -Need more diffuculties. If you are looking for a chill tower defence game, this will suit your taste.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Looks cool and runs great! I like the in over career equipment upgrades and general game flow. But i wish there was a speedup larger than 2x. Also the first gun tower with the left upgrades changes from pretty weak to very strong with one (albeit expensive) upgrade. But this makes upgrading one tower the higher priority than building more. Overall still pretty neat, not too expensive and made with Godot! :)
Well, I have only played for an hour so far, but, I gotta say, this thing is really fun. Lots of upgrade options, settings per tower for targeting, restricted but upgradable tower totals, upgrade paths, etc. Seems pretty well balanced so far. I am a fan of tower defense, and I like this one. Looking forward to upgrading things as much as possible and seeing how far I can get. Saw this posted about in Reddit by the developer and thought I would give it a whirl - well worth it. Love the cones, by the way. Thanks for the fun!
There's six levels, each with a 10, 20 and 60 round run to complete. Unfortunately the economy scales so quick that all the credits you could want will be gained around 20, with nothing to do for the rest of the run if attempting the 60 rounds. This result is ~20 minutes of patiently waiting for the level to bleed itself out. The variety of towers and their upgrades are cool, but I often don't see a reason to use more than one or two towers with runs not varying very much and difficulty remaining pretty trivial. Great style reminiscent of SC2, no performance issues.
Great game, laser tower is OP. I need more levels.....i need more everything. Good games are hard to come by and you can tell the dev knows what people are looking for.
Had a great time playing through this game. Took my time, unlocked everything, worked through the different levels and difficulties. I really enjoyed it - thanks Devs for making a great game! Hoping that you'll continue to bring out more levels and features. I'll definitely be back to play if you do.
Great Tower Defense with a bunch of different towers and enemies, good visuals, interesting gameplay. Could be longer (14h for all 16 levels), but it is definitely worth a buy if you like real time tower defense games. Edit: I tried to play it on the steam deck also, which worked, but only for the first level. After that, I was stuck in the Menu screen. Apart from that, good playability on the deck, too.
I’ve been waiting for this game for a long time, and I’m really glad I did. It’s one of the best tower defense games I’ve ever played. It’s both adventurous and engaging—you don’t even notice how time flies while playing. I definitely recommend it to everyone.
Solid Tower Defense Game. This is a solid tower defense game. It has a nice variety of towers; and also metapression. There is no mazing. There are 6 total maps, of which 5 have 3 levels with 10, 20 and 60 turns. Initially there are economic choices, but about mid-way through a 60 turn level all of the towers and tower spots are maxed out with nothing left to spend money on; so the strategic planning is on how to lay out all your maxed out towers.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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