
The perfect blend of Action, Adventure and RTS. Begin your journey as the lowly captain of a small vessel. End as the commander of a threatening fleet. Rise to glory how you see fit. Trade, fight, recruit, grow, pillage, ally, destroy & conquer.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.2/day in the week to Jul 20 → 1.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Rise of Piracy focuses heavily on progression and growth. In your campaign, you will first be given a small ship and a handful of coin. Complete missions and find treasure to build your economic strength and relations with the other factions. You can also choose to fight, boarding or sinking other vessels for loot. Build up your fleet of ships and their crews to take on the most challenging tasks such as capture islands of various strength and composition. Defeating large colonial fleets in grand scale naval warfare. Hunt pirates or long lost treasures. Uncovering mysterious lands filled with dangers as you go.
Everything in Rise of Piracy is carefully hand-crafted to be a new experience and challenge, no procedural generation. Every building in is destructible, allowing you to level an island from afar via bombardment from your fleet before sending your crews as landing parties to conquer them. Talk to mayors of settlements and captains of fleets to uncover hidden lands, or find them yourself through exploration and investigation.
Piracy is optional. Choose to trade with over 200 commodities that can be found scattered around the world. Ports with specialized trading routes and dedicated merchants to trade with. Add trading ships to your fleet to maximize your transportation potential. Build relations with other factions to increase your trading effectiveness. Engaging in war, hunting bounties, or seeking hidden treasures are also viable means of building your bank.
A deep diplomacy system allows relationships to grow between all factions. Engage in diplomacy with every faction you meet. NPC factions will go to war with one another and their assets will change hands. Changing the balance of powers can impact your play-style, increasing warship activity, and blocking trade routes.
Fill your fleet with a large variety of playable ships from the 1600s - 1900s, from the light and fast Sloop to the tremendous firepower but limited maneuverability that comes with the 120 Gun ship of the Line. Taverns provide a great place to hire crewmen for your fleet. Fill your ships with specialized crew. Use them to board hostile ships, or invading and capturing islands to secure passive income. Hostile actions will have consequences amongst the factions - fleets of pirate hunters are constantly seeking bounties. Campaign difficulty will grow dynamically and remain challenging no matter how strong players get.
Engagement
Reviews
Themes across 97 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
an indie labor of love. if you like pirates it's up your alley!
i just found this game on steam today (by sheer accident). Just to say, i used to play the original Sid Meiers Pirates on the C64 and then Port Royale, this one is fabulous as i think it captures the best from both (as far as i can see for now). Looking forward to the continued development !
has a good playable start. can be brought up to a classic game with improvements
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 97 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
yes
Although its a promising game it has huge amount of bugs. For example, after a war you fought for 20 minutes you can see that there is a bug and it doesn't get fixed so your only option is to close and reopen the game and continue playing as if you didn't won that war
It's basically a sandbox pirate fashion strategy game. You can directly control your flagship in combat, although I find it easier managing all of my boats top down usually. The ships and units generally do what I want, including fire a direct line and accidentally hitting friendlies if I'm not paying attention, which is good to know they absolutely will follow my orders if possible. I am a massive fan of capturing ships mid battle or to be able to just bombard an island I'm invading before sending in the ground troops to clear it out. It's true there isn't a lot of content right now, but I have a lot of fun with what there is and I can already do a lot that many other Caribbean pirate fashion games don't give me a lot of freedom to do. The faction diversity is also a massive positive for me, and I'm allowed to join one I found out, help expand their borders. I'm in love with this project despite the looks. * If you play games for graphics, this isn't the most impressive. * If you play games for their diverse content, it's brand new to early access, not a lot there yet. * If you play games for freedom of choice or sandbox, this is a good experience. * If you play games for open worlds with room to explore, there's a big map just for you, and they are working on another to jump on as well from what I can gather. What I want to see? Customizable crew or ship aesthetics, especially if I'm starting a "rebel colony" playthrough or joining a faction with its own uniforms. The make your own flag thing is great, I already started editing and uploading for that, I just want other aesthetics to go with it now. Also, let me upload my own captain pictures or add more. I wanna be that "bored nobleman" with a gunboat.
Granted I haven't played a ton but I do like the concepts and the mechanics of the game so far. The fact that you can naval islands is a very cool and unique concept. I also like the option of managing your crew during island invasions and/or your fleet of ships in first person as well as in RTS-type of mode and you can switch back and forth seamlessly. Last but not least, the developer is super friendly and active in both the development of the game and engaging with the community alike.
Wow. Ich hab noch nicht viel gespielt, aber ich bin jetzt schon sowas von überzeugt. Das ist genau mein Ding. Ein Piraten-Sanbox das Elemente von Piratenspielen wie Sid Meiers Pirates heranbringt und von anderen spielen, die ich sehr gerne spiele. Einer der Reviewer hat es mit Mount&Blade verglichen. Ehrlichgesagt finde ich das garnicht mal weit hergeholt. Wer also solche Games mag, der ist hier sehr gut aufgehoben! Natürlich ist es lange nicht Perfekt, aber für ein Early Access Game und nem 1-Mann-Projekt ist das großartig!
Its Fun and theres nothing like a gun line of 5 man o wars Trust
fun game great potensial
Players by region
Where this game's players are, estimated from review languages.
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| $8M | 14.8K | 52% | $19.99 | |
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| — | 0 | — | — | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $360.8K | 789 | 71% | $14.99 | |
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