
The perfect blend of Action, Adventure and RTS. Begin your journey as the lowly captain of a small vessel. End as the commander of a threatening fleet. Rise to glory how you see fit. Trade, fight, recruit, grow, pillage, ally, destroy & conquer.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.2/day in the week to Jul 20 → 1.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Rise of Piracy focuses heavily on progression and growth. In your campaign, you will first be given a small ship and a handful of coin. Complete missions and find treasure to build your economic strength and relations with the other factions. You can also choose to fight, boarding or sinking other vessels for loot. Build up your fleet of ships and their crews to take on the most challenging tasks such as capture islands of various strength and composition. Defeating large colonial fleets in grand scale naval warfare. Hunt pirates or long lost treasures. Uncovering mysterious lands filled with dangers as you go.
Everything in Rise of Piracy is carefully hand-crafted to be a new experience and challenge, no procedural generation. Every building in is destructible, allowing you to level an island from afar via bombardment from your fleet before sending your crews as landing parties to conquer them. Talk to mayors of settlements and captains of fleets to uncover hidden lands, or find them yourself through exploration and investigation.
Piracy is optional. Choose to trade with over 200 commodities that can be found scattered around the world. Ports with specialized trading routes and dedicated merchants to trade with. Add trading ships to your fleet to maximize your transportation potential. Build relations with other factions to increase your trading effectiveness. Engaging in war, hunting bounties, or seeking hidden treasures are also viable means of building your bank.
A deep diplomacy system allows relationships to grow between all factions. Engage in diplomacy with every faction you meet. NPC factions will go to war with one another and their assets will change hands. Changing the balance of powers can impact your play-style, increasing warship activity, and blocking trade routes.
Fill your fleet with a large variety of playable ships from the 1600s - 1900s, from the light and fast Sloop to the tremendous firepower but limited maneuverability that comes with the 120 Gun ship of the Line. Taverns provide a great place to hire crewmen for your fleet. Fill your ships with specialized crew. Use them to board hostile ships, or invading and capturing islands to secure passive income. Hostile actions will have consequences amongst the factions - fleets of pirate hunters are constantly seeking bounties. Campaign difficulty will grow dynamically and remain challenging no matter how strong players get.
Engagement
Reviews
Themes across 97 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is very barebones as it is right now, I love anything that follows Mount and Blade's formula, but this game has nothing to do, no events, no wars, generic random quests, empty world, no recognizable personalities, but even then the bare minimum isn't there either, the naval combat is clunky with tons of random keys to touch, maybe in the future it will be worth playing, but right now it is just too early.
Clearly a work of passion, a labor of love and I respect that. There are minor bugs, for example some delivery missions get bugged sometimes and can't complete them and abandon, things like that. Or some pathfinding problems of troops and ships... Most early access indie games can have those, no big deal for now. Trading is not very meaningful for now, you can earn massive money with short delivery missions, can't understand the whole picture yet. Also the difficulty system is not very good. When you increase the difficulty, the AI gets buffs and hits harder. I would expect smarter AI with more ships/troops at higher difficulty, rather than cheating... The real problem is serious FPS drops in large sea battles and land invasions. Even my PC is way above the recommended specs, and even I limit my fps to a low level... Sometimes it gets unplayable. Also, game doesn't offer any formations in land and sea battles. So, battles are just "click to attack". A basic, casual wargaming experience would be nice with simple formations. I will reinstall the game after some updates or after 1.0 release, it's a promising project. Wish good luck to the solo developer.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 97 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
yes ,, needs more ,, but yes i like it
Very rushed game. Could be good with ALOT of time in the oven, But rushed out to early access and needs alot ofwork to make it a great game. A shame really.
« Après l'euphorie passée, car on y croit... on se rend vite compte du vide sidéral et de la redondance de ce jeu de pirates. Un de plus... Quel que soit votre mode de jeu ou votre nation, le jeu tourne en boucle. Même Sisyphe s'y lasserait. Côté graphique, ce n'est pas ouf ; pour être honnête, c'est même complètement dépassé, bref, c'est loin des standards actuels. Côté réalisme et immersion, on est passé à côté du sujet sur plusieurs points : aucune vie ou semblant de vie tant sur terre que sur mer. Les combats pour les villes sont lunaires ou plutôt apocalyptiques tellement c'est peu convaincant. La stratégie ? C'est quoi déjà, ça ? Les villes sont amorphes, idem pour les interactions avec les PNJ : c'est très basique, très sommaire. Les batailles sur terre comme sur mer sont très vite ennuyeuses, pour rester poli. Quant à l'interface, elle est rudimentaire, rien n'est ergonomique. Ça fait 8 ans que ce jeu est en développement... Dans 20 ans, il sera prêt. »
I bought this on the steam summer sale, and its worth it at that price, but not at full price. It's like mount and blade warband but with ships. Note that I mentioned WARBAND and not BANNERLORD because the functionality is still quite limited. The skeleton of a good game is there, but not the flesh. Immersion isn't all there, and the UI still needs work, its a bit unintuitive in battles. In the campaign map, everything is a menu, which is fine, but it could use more flavour. I feel like they basically copied mount and blade warband and put it at sea. The methods for capturing setllements are also more brute force than tactical. I don't seem to see much use specialization or need for specialization in ships for amphibious assaults since numbers carry the day. There also aren't ways to save and set up troop deployments. It deploys troops onshore as a massive blob, instead of men getting off boats. Also, I don't know if I'm missing something, but it seems like my ships can't provide fire support during beach landings. Graphically, they do it, but I don't see it having any effect one enemies. Ship battles, while cool looking, come down to who has the most guns, more so than who has better tactics and the leading wind direction. While basic naval tactics apply, don't expect tactical control a la empire/napoleon total war. The economy is there, though its pretty barebones and lacks dynamism - prices stay the same, supply and demand doesn't shift much, and the wealth of a settlement slowly replenishes with time with no relation to other impact.
I'm looking forward to seeing this unfold further, it's still in quite early days of early access. I do see a lot of things within the game that I love, and those likening it to Cutthroats aren't far off. There are a lot of things needing polish, I just hope the sales tracks upwards to make that happen. What I'd like to see is some functionality from the old Cutthroats game added back in, namely crew demands on resources over time. It's a nice realism layer and I think it would be cool. I'd also like to see a Caribbean accurate map for some familiar names and places. As for the bits that need polish, camera controls and landing scenarios on multiple island towns are a bit janky. Overall though the core game is solid, I'm keen to see where it goes.
Waiting for the Korean patch...:(((
has a good playable start. can be brought up to a classic game with improvements
some of the ships are blocks of wood with no details whatsoever.
Players by region
Where this game's players are, estimated from review languages.
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