
The perfect blend of Action, Adventure and RTS. Begin your journey as the lowly captain of a small vessel. End as the commander of a threatening fleet. Rise to glory how you see fit. Trade, fight, recruit, grow, pillage, ally, destroy & conquer.
Modeled estimate, not a reported figure. How we estimate →
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About

Rise of Piracy focuses heavily on progression and growth. In your campaign, you will first be given a small ship and a handful of coin. Complete missions and find treasure to build your economic strength and relations with the other factions. You can also choose to fight, boarding or sinking other vessels for loot. Build up your fleet of ships and their crews to take on the most challenging tasks such as capture islands of various strength and composition. Defeating large colonial fleets in grand scale naval warfare. Hunt pirates or long lost treasures. Uncovering mysterious lands filled with dangers as you go.
Everything in Rise of Piracy is carefully hand-crafted to be a new experience and challenge, no procedural generation. Every building in is destructible, allowing you to level an island from afar via bombardment from your fleet before sending your crews as landing parties to conquer them. Talk to mayors of settlements and captains of fleets to uncover hidden lands, or find them yourself through exploration and investigation.
Piracy is optional. Choose to trade with over 200 commodities that can be found scattered around the world. Ports with specialized trading routes and dedicated merchants to trade with. Add trading ships to your fleet to maximize your transportation potential. Build relations with other factions to increase your trading effectiveness. Engaging in war, hunting bounties, or seeking hidden treasures are also viable means of building your bank.
A deep diplomacy system allows relationships to grow between all factions. Engage in diplomacy with every faction you meet. NPC factions will go to war with one another and their assets will change hands. Changing the balance of powers can impact your play-style, increasing warship activity, and blocking trade routes.
Fill your fleet with a large variety of playable ships from the 1600s - 1900s, from the light and fast Sloop to the tremendous firepower but limited maneuverability that comes with the 120 Gun ship of the Line. Taverns provide a great place to hire crewmen for your fleet. Fill your ships with specialized crew. Use them to board hostile ships, or invading and capturing islands to secure passive income. Hostile actions will have consequences amongst the factions - fleets of pirate hunters are constantly seeking bounties. Campaign difficulty will grow dynamically and remain challenging no matter how strong players get.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
EXCELLENT GAME WOW JUST COMPLETE IWAS WAITING FOR THIS SINCE 1999 OLD GAME THE BEST STILL IN DEVELOPMENT A MASTERPIECE IN THE MAKING
Best modern game that brings the 1999 title from Eidos called " Cutthroats: Terror on the High Seas " back to life. Game lacks depth and refinement, in my opinion, already one of the best in the pirate themed games. You should try.
This is a hobby project. It starts right from the menus where you instantly see that this was just slapped together, small things like most buttons not even having a mouseover. It continues to problems many others have raised. My main issues are the terrible AI and the amateurish feel of the game, for example ships sliding (not sailing) on the ocean. Systems feel unfinished. World and ships feel lifeless. Impossible to get immersed. I was a big fan of Sid Meier's Pirates, but this is not a replacement. In my opinion the developer needs to learn something about game design and maybe take a smaller project next time. Also customers should be respected more when interacting with them online. Live and learn. A fun sidenote about the quality; in my current version the Credits page has the line "This is only the beninging" which is obviously a typo. Maybe this should be the end.
I hope it grows and improves. Lots wrong, but for $15 I'd support this single Dev, because what's here is impressive. Video: https://youtu.be/fnO5wzMZJrQ
yes
ich bin echt beeindruckt in welcher Geschwindigkeit hier Inhalte und Verbesserungen nachgereicht werden, hier entsteht ein Pirates wie ich es mir von größeren Studios gewünscht hätte. Bitte bleibt dran und danke für die Erfahrung ein Spiel in der Entwicklung begleiten zu können (das ist leider nicht selbstverständlich für EA-Spiele) klare Kaufempfehlung trotz EA-Status! (wer abgeschreckt ist weil es nicht auf deutsch ist, doch es besteht die Möglichkeit auf Deutsch umzustellen, es ist noch nicht fertig übersetzt aber zum zurechtfinden reicht es. Die / der Entwickler sollten das etwas klarer Kommunizieren um Missverständnisse zu vermeiden. Ich bin der Meinung das sie Deutsch schon mit angeben könnten) Viel spaß auf Kaperfahrt!
Absolutely brilliant pirate game. Brings me right back to Sid Meyer's Pirates from way back when.
I'm looking forward to seeing this unfold further, it's still in quite early days of early access. I do see a lot of things within the game that I love, and those likening it to Cutthroats aren't far off. There are a lot of things needing polish, I just hope the sales tracks upwards to make that happen. What I'd like to see is some functionality from the old Cutthroats game added back in, namely crew demands on resources over time. It's a nice realism layer and I think it would be cool. I'd also like to see a Caribbean accurate map for some familiar names and places. As for the bits that need polish, camera controls and landing scenarios on multiple island towns are a bit janky. Overall though the core game is solid, I'm keen to see where it goes.
5-5
A nice little game that feels like an Early Access title should. It's not polished, some of the UI is a bit utilitarian but the basic systems hang together well and it's already fun to play. Worth the investment to see how it grows and matures.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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