
Put your entrepreneurial skills to the test in the first title in the ROI series as you create & optimise intricate production lines. As an early 20th-Century industrialist, grow your empire & adapt to an ever-changing business landscape with unexpected events that could lead to boom…or bust.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.2Kreviews | 73% | — | $3.7M |
| $7.49−75% | 123ratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Is good enough game if completing achievements or competing with AIs in early game.
i enjoyed this game a lot
This is one of my favorite games. It has quite a bit of reply value. Think city builder with Satisfactory.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 810 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Un Juegazo
Ik vind dit een beetje te moelilijk spel, maar vind het erg leuk ookal ga ik snel failliet.
thumbs up, cute little game. much better successor to IG2 than IG4.0 itself.
I'm probably just stupid, but the game is quite challenging. I was struggling, so I looked up some tips and tricks and watched some youtube videos, even tried to follow them to the "T". Needless to say, even after 17 hours of play and multiple attempts, I have yet to not go bankrupt and fail a run-through. I get a handful of products going that are profitable, but only just barely at a total of $30k profit across all products per month or so. This makes it difficult to research techs and expand because I had to let it run for a year or more to get a nest-egg of funds saved up before running research on some tech. Or if I expanded a product, It took a while before it started gaining profit. And by the time it increased the monthly profit, it was too late and I'd go bankrupt. Again, I am probably just too dumb to play this game, but it is quite challenging. I'm only recommending this game because someone may find it fun and be more successful at it than I have been. I'll continue to play, despite this. Also, I play on an M1 Max MBP. The game runs awesome, even with a full graphics load at 4k. No stuttering or anything like that. However, the game will freeze occasionally when it does an autosave. Reading through the bugs submitted in the help forums on Steam, I found a bug report discussing this in 2021. The developer stated that the M1 is the reason for the glitching and isn't going put the game back into development just to accommodate the few who play the game with such a horrible chip.
Brabo
good game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 2K | 80% | $24.99 | |
| $497.3K | 4.5K | 91% | $4.99 | |
| $254.6K | 1.1K | 68% | $6.99 | |
| $55.3K | 97 | 64% | $17.99 | |
| — | 0 | — | — | |
| $7.4M | 8.4K | 83% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 4.6K | 79% | $24.99 | |
| $3.6M | 11.6K | 91% | $13.99 | |
| $3.6M | 5.5K | 91% | $19.99 | |
| $3.6M | 5.1K | 94% | $24.99 | |
| $3.6M | 2.2K | 56% | $39.99 | |
| $3.6M | 2.8K | 79% | $59.99 |