
Put your entrepreneurial skills to the test in the first title in the ROI series as you create & optimise intricate production lines. As an early 20th-Century industrialist, grow your empire & adapt to an ever-changing business landscape with unexpected events that could lead to boom…or bust.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.2Kreviews | 73% | — | $3.7M |
| $7.49−75% | 123ratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bien beaucoup d'avis négatif... Ok ce n'est pas aussi profond qu'un Industry Giant 2 mais il y a clairement bien pire et on n'est pas riche en jeu du style. Par contre il ne vaut franchement pas 30€, 10-12€ grand grand max. Je lui donne 6/10.
Really fantastic game, i keep coming back to it as a background game. Its not massively complex, yet still interesting enough that you can mess up your entire economy if you don't think about it.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 810 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a production-chain, Anno style game where the objective is to earn money by making more and more complex products, from raw wood, to wooden toys, to wood-and-steel toys by adding iron and coal to the production chain - you get the picture. There is technically nothing wrong with this game. I think it achieves what it sets out to do. I'm just personally not invested in it what-so-ever. In Anno, you start small with a simple population who only want the basic necessities, and slowly work your way up to housing the rich with their exotic desires. At each step, you need a set amount of population in order to run your facilities, and because you're expanding your population you need to expand the number of facilities that are producing. It's a steady balancing act that remains captivating. By contrast, in this game you just... build for profit. You research a new link in the tech tree, you build the factories to achieve it, and then you sell the product. You unlock better and better transport, you have to fire-fight pollution, but at the end of the day it's all just a financial balancing act. You aren't working towards anything of substance, there are no monuments to build, there are no disasters to overcome, there is barely anything to the trade systems. Just... stay in the green. If the concept sounds appealing to you, then you can look into either the Anno style games, or even something like Little Big Workshop which has similar themes and structure but is more immediately captivating. Alternatively there are the production-chain/open world games like Factorio or Dyson Sphere Project. This one just doesn't do anything better or different enough from those games to consider it.
B Grade Transport Tycoon clone
It's a fun little relaxing game to play when you want to just chill and still think a little.
need more living space
I am a big fan of management and optimization games. I really wanted to like this game, and I do to some extent. The graphics are pleasant and the idea is there, but I feel the game is lacking. The gameplay leaves me wanting more, but not in the good way. I spent hours trying to make sure I understood the mechanics. I spent hours more trying to have fun. Unfortunately, the game doesn't quite deliver on the premise it sets up. There are several better tycoon and building type games that are more fun. Go play a different one.
感觉平衡性有些欠缺啊。你要发展重工业,地图就那么几坨煤,不够干什么的。不如直接卖橘子汁,二本科技直接就能收购两家对手。
Kurz: Also für 30 € bietet das Spiel deutlich zu wenig. Kauft es euch (zumindest für diesen Preis) nicht! Spielt stattdessen Anno 1800 oder so... Lang: Die Produktionsketten sind simpel gehalten, erwartet da nicht zu viel. Verkehr stellt gar kein Problem dar, die verschiedenen Verkehrswege (Land, Wasser, Luft) varriieren eigentlich nur in den Kosten. Gegen Ende baut man eigentlich nur noch Zeppeline, weil man keine Lust hat über weite Strecken Straßen zu verlegen. Die Höhenunterschiede stellen kein Hindernis dar, sie nerven höchstens. Jegliche Höhenunterschiede können aber durch den Spieler begradigt werden. Die Städte upgraden sich zwischendurch manchmal. Manchmal aber auch nicht. Diese Mechanik hat sich mir nicht erschlossen, wurde aber weder im grotten schlechten Tutorial, noch in anderer Weise erklärt. Das Auktionssystem ist bestenfalls ausbaufähig, allerdings bietet das Spiel einem nicht die Option aktiv zu bieten, sondern nur einmalig in die Auktion einzusteigen, oder halt eben nicht. Teilweise ist dann aber der eigene Einsatz (trotz ausreichender finanzieller Mittel) geringer als der Einsatz der Konkurrenz, folglich ist die Auktion nicht zu gewinnen, da man nicht erhöhen kann... Ein mindestens merkwürdiges System. Das Spiel begrenzt den Spieler konstant in seinen Möglichkeiten einen eigenen Weg einzuschlagen, da einzelne Produktionsketten, die eventuell interessant sind meist aufgrund fehlender Nachfrage in der Stadt nicht für den Bau infrage kommen. Anno 1800 hat ein ähnliches Grundprinzip (Nachfrage von Produkten in der Bevölkerung, Ausbau der Industrie, gegnerische KI), ist diesem Spiel jedoch in JEGLICHER Hinsicht überlegen! Das kostet auch nicht deutlich mehr, spielt Anno...
Really enjoyed the game. Apple's M1 is not supported and since I upgraded my Mac, the game freezes after five or ten minutes. Based on old comments from the developers, there are no plans to accommodate the M1, which is probably fair, but makes me sad. I wish I could still play the game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 4.1K | 91% | $19.99 | |
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| — | 0 | — | — | |
| $7.4M | 8.4K | 83% | $24.99 |