
Put your entrepreneurial skills to the test in the first title in the ROI series as you create & optimise intricate production lines. As an early 20th-Century industrialist, grow your empire & adapt to an ever-changing business landscape with unexpected events that could lead to boom…or bust.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.1Kreviews | 74% | — | $2.7M |
| $7.49−75% | 123ratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TR : Yapımcının dediği gibi belki ilk 10 da değilizdir ama... sırf türkçe eklenmemiş diye kötü puan verilmez demiş... Sayın yapımcı demekki o kadar etkileyici bir topluluguz ki zahmet edip serzenişte bulunmuşssunuz. Türkçe gelene kadar negatif puan...! EN: As the producer said, maybe we are not in the top 10, but... he said that bad scores cannot be given just because Turkish is not added... Dear producer, we are such an impressive group that you took the trouble to make a complaint. Negative points until Turkish comes...!
[h1]Steam achivements based on DLC - PATHETIC[/h1] Connecting Steam Achievements so that you need to purchase one or more DLC's in order to get all the steam achievements just makes me want to stop playing this game. Shows just how pathetic the developer and the publisher (Dapper Penguin Studios and Kasedo Games), truly are!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 7.8K | 64% | $16.99 | |
| $2.7M | 16.2K | 71% | $8.49 | |
| $2.7M | 4.1K | 86% | $24.99 | |
| $2.7M | 18.1K | 97% | $4.99 | |
| $2.7M | 4.4K | 90% | $24.99 | |
| $2.7M | 3.7K | 65% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 4.5K | 91% | $19.99 | |
| $1.6M | 2K | 80% | $24.99 | |
| $289.5K | 1.3K | 67% | $6.99 | |
| $61K | 107 | 66% | $17.99 | |
| — | 0 | — | — | |
| $7.4M | 8.4K | 83% | $24.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 810 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TLDR: I was expecting a more modern version of Capitalism 2. Instead it just feels incoherent - like the mechanics of one game were overlaid with a town theme but nothing quite makes sense. This game confuses me on so many levels I'm not even sure I can coherently explain why I don't like it. But I'll try. First issue is the building requirements and supply chains seem just silly. Say you want to make flour. You have to build an entire factory just to make flour. Then you need a unit to clean up the air from the pollution that flour making produces (who knew!). The purifier is the size of the factory again and has its own full running costs. You then need a farm to produce wheat for that factory, a whole farm. Then you need water for all this - so you build an entire water production facility. But the water production will only support one farm really. This just seems out of whack. Who builds a water plant to supply one factory? Assuming that your company would get involved in utilities such as this you'd expect a water plant to support many other buildings. An air purifier should be a small bolt on to a factory, not an entire production plant the same size as the factory again. Then I find it almost impossible to really understand the economics of what's going on. You can't go into a building and simply see income vs expenditure over time. You can go into separate report view, but that I find frustrating opaque. It will say costs vs income but doesn't really tell you what the breakdown is. What supply lines are profitable, which aren't? Why is it showing massive profit margins, then months later is showing a negative - what has happened in those months? What is dragging down the profit or ramping up the costs? Why can I only limit it to the last 12 months, so I can't tell if it's been profitable over time. I just don't know. Why is water making zero profit? It's being used in all my facilities. I think the game believes that because it's required for production and not sold to an end customer it's thus 'free'. But no. You would charge the resulting factory to pay for the water. That way the water is paid for, and then when you look to the factory's profit and loss you'd see the water as part of that. Instead I think the game will say the factory is more profitable than it is because it's not account into the fact that you're spending thousands on a water plant elsewhere. The game is notification heavy. It keeps complaining that my 'storage is full'. This turns out to be the input storage, i.e. a farm has all the water it can store. And? What's the problem? Use it. And if you need more, top it up. Why is having a good supply amount a bad thing that you have to keep telling me about? The factory can't use more, it's not like adding more storage would be useful. You just need enough so that you can readily product what you need. Randomness. I got fined £1m as one of my investors was caught insider trading. This is a bit odd. Why would an investor causing a criminal act involve me getting a fine? Why can I bid on an auction that makes vehicles travel 42% faster for a while? Yes... you can bid on an auction and your cars can magically go faster. How can a building with no inputs - i.e. it doesn't have the water it needs to produce stuff - be operating at 100% efficiency? This makes no sense. It should be 0%. And that's really the problem for me: information. I am a data fiend. I like micro managing. But I just find it so difficult to understand what on earth is happening in my company, what is profitable and what is not. I would recommend Capitalism 2 instead to be honest, for what this game seems to be wanting to achieve.
Got it for $7 in a bundle, and I'm glad I didn't pay full price. This game was actually the reason I bought the bundle. The interface is clunky and the economy mechanics are a bit awkward. I was actually looking forward to trying this one out but I'm really finding it difficult to get invested in it. Rail placement could also be improved a lot - it's like they borrowed 25% of the functionality from the autorail placement tool from OpenTTD and then gave up. The game has a lot of potential but it's the little things that make it difficult to enjoy. I really wish Steam had a "Neutral" response rather than Yes or No recommendation.
[h1][b]Экономика порождает бизнес воров[/b][/h1] [b]Сложная в начале и нудная потом.[/b] [h1][b]Геймплей[/b][/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=3258836998 [b]Строим бизнес, начиная с фермы или добычи природных ресурсов, до машин и компов. Продукции много, и никто не говорит, как вам развиваться, в этом плане полная песочница, кроме продумывания цепей производства, нам нужно всё это правильно и выгодно транспортировать (избегая пробок и багов) и выгодно продавать городам, развивая их на новые товары, покупать новые земли, исследовать и улучшать старое[/b] [b][u]Общее впечатление 8 баллов.[/u][/b]. [h3][b][i]Разное[/i][/b][/h3][i]💛Графика, музыка. ❌Разные мелкие неудобства. Куча непонятных багов, из-за которых путь станет невозможным, завод не будет производить то, что ты выбрал, + визуальные баги, игра лагает, если использовать загруженный склад, что свело на нет моё последнее прохождение в игре. ❌Дороги, если про машинные, то придётся привыкнуть к тому, что они не соединяются друг с другом, рельсы же будут сниться в кошмарах. ❌ИИ тут чисто для того, чтобы вам не было скучно и вы чувствовали конкуренцию (её нет), тут много чего можно описать, но если кратко, они не играют и многим вообще не пользуются, могут и вовсе залагать и не начать играть (будут просто занимать город, который нельзя будет скупить). ❌Обучение, это не обучение а игра 1-2 часа будет учить тебя куда ставить здания по её мнению, посмотрите управление и сразу пропускайте этот этап.[/i] [h1][b]Брать?[/b][/h1] [b]Да, интересная залипаловка, где вы почувствуете себя бизнесменом, а когда бизнес станет приносить миллионы, он вам наскучит, и вы уйдёте в отпуск, несмотря на недоработки, играть было весьма интересно, похожих стратегий именно с производством всего я ещё не видел.[/b] [b][u]Общее впечатление 7 баллов.[/u][/b]
Kasedo, the publishers of this game are **** people. They screwed the developers so hard.
it's beautiful but it doesn't... do anything... the player's actions seem to have little to no impact on the steadily declining profit graph, it's NOT a better looking Open TTD and steam won't let me refund it cause the tutorial alone can take over two hours.
Disclaimer: There's some controversy surrounding the game's publisher, who apparently strongarmed the developer into selling all rights of the actual title, which also canned any further developement (or bugfixing). Make of that what you will, I'll not include it into the following review. ------------------------------- A straight forward, simple-graphics economy simulator. Some people compare this to Transport Tycoon, and I feel like that can be used to easily differentiate those who played the game, and who only looked at it. The gameplay consists of a mix of construction and logistical management, trying to make the most profit within the limited constraints of your budget and available buildings, whilst then investing money into buying more land rights, better technology, and more advanced production chains, to make even greater profits. The base gameplay loop, once it clicks, is remarkably fun, and the wide spectrum of different items will keep you entertained for a good while, particularly because the game rewards specialization. It's a bit of a shame then, that of the various industry branches some are actually left without a end-game participation (two of the prototypes are heavy industry, one is food industry. So if you go for carpentry, paper or textiles, your tech will be useless for pursuing the actual victory condition). The AI is good enough not to bankrupt itself, but neither very clever, nor ever a threat to the player (not that you can do much to actually impact other players, beyond out-bidding them in occasional auctions that sell land or special effects). You might as well just play without AI, on a smaller map, and will have the same gameplay with a better performance. Speaking of which, performance is stable-ish, but the game will slow down somewhat as you approach end-game, even on a medium size map. I didn't try a large map, given performance concerns and aforementioned point that you really don't need more than 1-2 regions to play through the game anyways. Graphics are, as initially said, quite simplistic, but the asthetic is consistent and doesn't get into the way of gameplay. Soundscape is a bit dull and unremarkable. The game also comes with a scneario editor that may or may not expend on your mileage, but I'm not really sure how changing victory conditions to making money or producing item X is going to change up the gameplay at all. Overall, the game is good, solid economy gaming fun, though I don't believe it has much replayability value once you beat it whilst trying out the various different industries. Overall score: 7/10 Good game, consider purchasing on sales or if you got a craving for economy/logistics sims.
i want to like it, but every time i play it it just ends up with frustration over either the general logic of product chain or how the logistics work. cannot really enjoy it. do like the graphics.
Without a stronger tutorial this game is too difficult to break into the game. Too sandbox for my taste.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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