
Riptale is a challenging 2D roguelike action game aiming to make sword combat be as bloody and impactful as possible. The player collects gems that allow them to execute different attacks in the order of their choosing. All this results in a symphony of combos that fill the screen with blood and guts.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Excellent quick paced rogue-like game. The gameplay is intense, fast and fun. Definitely worth your time.
Entertaining Casual Rogue Lite Feeling Game. Go into dungeons one shoting enemies. Save up and buy new attacks to change your go too combo. Gets more difficult the deeper you go. Possibly best played on mobile to kill time despite how difficult 'aiming' may be. No updates since 2017 but I hope to see more like it in future.
Unfortunately did not enjoy this game. Cool on paper in reality you are bored within 30 minutes and running past everything to get to a boss. Nothing is really explained, a big meh.
Unique combat system that unfortunately is not very fun or memorable. === Tried again in 2025 === Yeah this combat style is really unfun, I can't recommend.
Pretty good game, the slashing technique is super satisfying
Really nice idea, but honestly not very much on top of it. Game plays like it is a Roguelite with permadeath and random generation but the amount of content is rudiculously low and all runs are absolutely the same. No different characters, no alternative stages or bosses, no items. Buying upgrades that change the way your slashes work is the only thing you can expect, and most upgrades do not seem to change anything in fact or even make things worse. Game also has a lot of RNG with random generation up to the point it gets annoying. It is very common that you are forced to do blind jumps with hardly avoidable damage from enemies that you could not see or a ranged enemy spawning in a awkward place where it is very hard if not impossible to get him w/o talking damage. Game could be much better if it was not "roguelike" and honestly the only explanation of making it like that is to make it artificially longer, forcing a player to waste his time on the same 4 stages over and over again. Not a terrible game but not a good one either.
Игра вроде не плоха, не смотря на ч\б графику в стиле игр на денди. Дизлайк ставлю только за кривое управление и геморные ачивки.
Haven't finished the campaign (if there is one) but I really like it. Make sure to leave large gaps in your attacks so you can replenish crystals, but you also want to slash. And hoo boooy, slashing feels SATISFYING. Heck, a whole lot of stuff feels satisfying.
This is a very shallow and limited game with little content that feels unfinished and underdeveloped throughout. [list] [*]There is no way to save your session. The game must be completed in one sitting. [*]The battle mechanics are very basic and there is nothing that could be done by the player to make fighting more exciting. [*]There are only a few different types of enemies. [*]There is little to no strategy regarding the small quantity of purchasable weapons. [*]The power-ups (constant jumping and extremely fast running speed, for example) are nearly worthless and even make the game unplayable as a result of their ill-conceived changes. [*]There is no reward for doing anything in this game. [*]The music consists of just a few songs and all tracks become annoying and impossible to listen to after about an hour of playing. [*]Player and enemies accidentally fall down to the screen below constantly. [*]All of these problems, as well as others, contribute to making an extremely frustrating and simply boring game. [*]The developers are gone. They haven't responded to discussion posts and they certainly haven't patched or updated their game since shortly after release. [/list] Riptale is a botched attempt of making an action roguelike. Don't waste your time and money.
It's good. A roguelike platformer where your only attack is a really satisfying one-hit-kill iaijutsu slash. Style and cycle reminds me of Downwell, which is a huge praise since it's one of my favourite game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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