
Ringlorn Saga Gaiden is an adventure RPG inspired by the Japanese PC classics. A lost soul is called upon this accursed world to end the Dark Lord's reign over humankind and rediscover its purpose and memory along the way.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 27reviews | 85% | — | $3.1K |
| $2.49−50% | 7ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
A nice sequel to Ringlorn Saga of the same developer, Graverobber Foundation. If you played the previous game and liked it, this is a solid follow-up. If the previous game was not of your liking, this surely won't change your mind.
[b]Fun bump combat with rock-paper-scissors and shapeshifting, set against a creepy atmosphere[/b] A nice follow-up to the first, based on the same [i]bump[/i] system -- where you just run into the sides and backs of foes rather than [i]manually[/i] stick everyone with your sword. Like the first Ringlorn, it has that [b]rock-paper-scissors[/b] bash-slash-stab selection for what your [i]bump[/i] does, and it's up to [i]you[/i] to figure out which type does the most damage to [i]whom[/i]. The biggest mechanical difference in [i]Gaiden[/i] -- and it is a big one -- is the addition of the [b]shapeshifting[/b] system, which sees you automatically taking the shape of whatever monster your revenant character kills directly, and unless you are [b]super-leveled[/b], monster form will always do more damage -- especially if the attack vulnerabilities are aligned in your favor. This is a much more [b]occult[/b]-feeling game than the previous, and in two ways: most obviously in the tone, since you [i]are[/i] an undead creature with spooky powers; in the other, since "occult" just means [i]hidden[/i], it is simply a more mysterious game to play. Hints are fewer and you'll have to grope your way a little more blindly -- in the [b]haunted dark[/b], as it were. Naturally, familiarity with the first game helps and is [i]recommended[/i]. I like this type of [b]shuffle-bump[/b] RPG play, and I like the new shapeshifting system here -- and I think even [i]more[/i] can be squeezed from this simple paradigm! (Here's something that might help, and I don't think it's too bad of a spoiler, but I'll [b]occult[/b] it anyway: [spoiler]All the chests are locked in this game, and the master key won't come until later! The only way to crack 'em open till then -- and you'll have to -- is by [i]forcing[/i] the chests. Can a sword do it? Is a strong, slow rock golem up to the task? Nope, only a weak monster with a stubby dagger will do the trick![/spoiler] There! I've saved you a bit of frustrated running around!)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Ukrainian
Hours played at review time, across 27 reviews with recorded playtime.
No início eu fiquei um pouco confusa com o jogo, mas quanto mais vc vai jogando, mais vai pegando o jeito e nossa, parece q ele vai te viciando em querer matar mais e mais bichos, eu amo a estética dele retro e as musiquinhas, adoraria se um dia tivesse em português 💕 eu fiquei muito feliz q só mostrar o jogo em live, um amigo comprou por gostar dele, me sinto só felicidade :3
Fun little game, revisiting the world of Ringlorn with some new mechanics centered around monster possession. The trailers can help you find the wind spirit if you're lost early game.
Great game!
Very old-school. Hope to see more from the developer.
A smaller version of Ringlorn Saga with a fun possess your enemy mechanic. Being able to turn into a bat and fly around the world map was so convenient I wish it was an option in the main game!
This game isn't for everyone. This is like the classic NES games in that this game does not explain itself, and part of the adventure is figuring out how it works. At first, you spend alot of time dying without really understanding what's going on. It's short, it's simple, it's cheap, the atmosphere is good, and once you get fluent, the gameplay is satisfying. The mechanics are very awkward at first. Frustratingly so. Stances and attack types to figure out, and you start off quite weak compared to the enemies. Grinding is very difficult. But once you get fluent in the mechanics, it's a solid (but simple) action rpg. There are two elements that I thought weren't clear enough, and with a game this short, I felt like it really limited the experience... although figuring the game out is part of the experience, so it might be considered spoilers. I'm not gonna give you the answer here, but I will highlight the question, and you can look it up if you want. [spoiler] If people aren't engaging in conversation with you, it's because of something you're doing [/spoiler] and [spoiler] there is a way to open locks right away. [/spoiler].
前作と違い、モンスターに乗り移りその能力を使って進めていく方式。 コウモリに乗り移って空を飛んだり小さい出入り口から入ったり、クモに乗り移って穴を掘ったりして進めていくので、最初から色々できる。 ただカギや十字架がその辺に埋められていたり、人の話も冒険のヒントというより背景説明が多く、何か味気ない印象を受けた。 マップも広くないし、アイデアをいかしきれていない気がする。 前作のような冒険を期待して買うと肩透かしかも。
Tidy little follow up to Ringlorn Saga. Essentially the same fun loop of the original, but the Possession mechanic leads to some AHA moments in both movement, combat, and out of sequence item gathering. Fantastic atmospheric combo of aesthetics and music as is par for the course for Graverobber Foundation. Included are some brief cut-scenes that expand a little more on the game presentation. More Please!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.8K | 90 | 97% | $7.99 | |
| $5.7M | 9.8K | 94% | $24.99 | |
| $1.6M | 1.6K | 72% | $34.99 | |
| $36.8K | 108 | 95% | $14.99 | |
| $18.7K | 644 | 80% | $1.49 | |
| $7.5K | 79 | 59% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1K | 83 | 95% | $1.50 | |
| $3.1K | 126 | 70% | $0.99 | |
| $3.1K | 65 | 78% | $1.99 | |
| $3.1K | 91 | 69% | $0.99 | |
| $3.1K | 61 | 66% | $1.99 | |
| $3.1K | 54 | 74% | $3.99 |