
Ringlorn Saga Gaiden is an adventure RPG inspired by the Japanese PC classics. A lost soul is called upon this accursed world to end the Dark Lord's reign over humankind and rediscover its purpose and memory along the way.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Ukrainian
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
A nice sequel to Ringlorn Saga of the same developer, Graverobber Foundation. If you played the previous game and liked it, this is a solid follow-up. If the previous game was not of your liking, this surely won't change your mind.
[b]Fun bump combat with rock-paper-scissors and shapeshifting, set against a creepy atmosphere[/b] A nice follow-up to the first, based on the same [i]bump[/i] system -- where you just run into the sides and backs of foes rather than [i]manually[/i] stick everyone with your sword. Like the first Ringlorn, it has that [b]rock-paper-scissors[/b] bash-slash-stab selection for what your [i]bump[/i] does, and it's up to [i]you[/i] to figure out which type does the most damage to [i]whom[/i]. The biggest mechanical difference in [i]Gaiden[/i] -- and it is a big one -- is the addition of the [b]shapeshifting[/b] system, which sees you automatically taking the shape of whatever monster your revenant character kills directly, and unless you are [b]super-leveled[/b], monster form will always do more damage -- especially if the attack vulnerabilities are aligned in your favor. This is a much more [b]occult[/b]-feeling game than the previous, and in two ways: most obviously in the tone, since you [i]are[/i] an undead creature with spooky powers; in the other, since "occult" just means [i]hidden[/i], it is simply a more mysterious game to play. Hints are fewer and you'll have to grope your way a little more blindly -- in the [b]haunted dark[/b], as it were. Naturally, familiarity with the first game helps and is [i]recommended[/i]. I like this type of [b]shuffle-bump[/b] RPG play, and I like the new shapeshifting system here -- and I think even [i]more[/i] can be squeezed from this simple paradigm! (Here's something that might help, and I don't think it's too bad of a spoiler, but I'll [b]occult[/b] it anyway: [spoiler]All the chests are locked in this game, and the master key won't come until later! The only way to crack 'em open till then -- and you'll have to -- is by [i]forcing[/i] the chests. Can a sword do it? Is a strong, slow rock golem up to the task? Nope, only a weak monster with a stubby dagger will do the trick![/spoiler] There! I've saved you a bit of frustrated running around!)
Great game!
Fun little game, revisiting the world of Ringlorn with some new mechanics centered around monster possession. The trailers can help you find the wind spirit if you're lost early game.
Very old-school. Hope to see more from the developer.
No início eu fiquei um pouco confusa com o jogo, mas quanto mais vc vai jogando, mais vai pegando o jeito e nossa, parece q ele vai te viciando em querer matar mais e mais bichos, eu amo a estética dele retro e as musiquinhas, adoraria se um dia tivesse em português 💕 eu fiquei muito feliz q só mostrar o jogo em live, um amigo comprou por gostar dele, me sinto só felicidade :3
A smaller version of Ringlorn Saga with a fun possess your enemy mechanic. Being able to turn into a bat and fly around the world map was so convenient I wish it was an option in the main game!
Really great atmosphere - the combat takes some practice for someone totally new to this but overall very intriguing
前作と違い、モンスターに乗り移りその能力を使って進めていく方式。 コウモリに乗り移って空を飛んだり小さい出入り口から入ったり、クモに乗り移って穴を掘ったりして進めていくので、最初から色々できる。 ただカギや十字架がその辺に埋められていたり、人の話も冒険のヒントというより背景説明が多く、何か味気ない印象を受けた。 マップも広くないし、アイデアをいかしきれていない気がする。 前作のような冒険を期待して買うと肩透かしかも。
Tidy little follow up to Ringlorn Saga. Essentially the same fun loop of the original, but the Possession mechanic leads to some AHA moments in both movement, combat, and out of sequence item gathering. Fantastic atmospheric combo of aesthetics and music as is par for the course for Graverobber Foundation. Included are some brief cut-scenes that expand a little more on the game presentation. More Please!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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