
Ringlorn Saga is an adventure RPG inspired by the Japanese PC classics. Prince Gerhard the Brave embarks on a journey to the neighboring land to investigate the appearance of a magic barrier and his father's disappearance.
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b]My Playtime:[/b] 7.7h (100% achievement, finished the game) [h1]Intro[/h1] [b]Ringlorn Saga[/b] is an action RPG game featuring Gerhard in his adventures of searching for his father. The game offers a vast world map with freedom in exploration, allowing you to explore wherever you want except the locked key areas. [b]Pros:[/b] - A lot of optional areas to explore - CRT filter that can be turned on/off [b]Cons:[/b] - Bulky enemies prevent exploration - Can be repetitive and grindy [b]Specs[/b] Intel Core i5-9300H 2.40GHz, 8GB RAM, NVIDIA GeForce GTX 1650 [h1]Should you buy this game?[/h1] [b]No.[/b] [i]As much as I hate to say it, the bulky enemy and "high respawn rate" don't make the game too enjoyable for me.[/i] [hr][/hr] [h1]In-Depth Review[/h1] [h3]Visuals[/h3] [b]Ringlorn Saga[/b] is displayed in pixelated visuals, similar to older games that were meant as its homage. You can use the CRT filter to make the game feels more old-school too. To be honest, I liked the CRT filter in this game. I'm usually not a fan of such filters since they make the game blurry, but somehow the composition for this game feels just right. It gives the game more depth rather than just a blur, and the blur is still decent enough to see and read everything perfectly. [h3]Story[/h3] [b]Ringlorn Saga[/b] is not a game that has a story as its focus. There will be some cutscenes at the beginning and the end of the game, along with the ones after you beat every boss, but it's mostly used as a means to progress the game. That being said, you can play the game just fine if you don't pay attention to it, as long as you take note of the dungeons and the key items that you get. [h3]The Game[/h3] [b]Gameplay[/b] [b]Ringlorn Saga[/b] is played in a top-down view, similar to other pixelated action-adventure games. Characters have tile-based movement, and combat is simple. There is no attack button; you will automatically attack just by moving your tile to the enemy's. Exploration is the main meat of the game. It offers a vast overworld map that you can explore, but with enemies that scale with your level roaming around the area, you're bound to get lost often if you try to kill them all. Getting killed will respawn you back to the town at the cost of losing some EXP. Sometimes, you will encounter a dungeon that will net you some items. Enemies don't scale within dungeons, but since they are confined in smaller places, you are bound to kill some of them if you don't want to wait too long until they move out of their way. Yes, it's possible to navigate your way and avoid these enemies if you wish. https://steamcommunity.com/sharedfiles/filedetails/?id=2931838634 You can get some items, but the game won't explicitly tell you to do so. The best that the game will do is say that you need x item to move forward if it's blocking your progression, but the information about where to get the item will be obscured. You need to talk to everyone that you know and figure it out yourself. However, some optional items seem to have less information than they should. There is no information about where you can get the Rosary item that can be used to beat some enemies except that it's in a dungeon, and you can't get any hint or repeat the instruction on what you have to do to get the magic spells since the quest giver will say their standard NPC line whenever you talk to them again. I didn't manage to get the magic spell until I finished the game, and I had to get myself killed in a boss fight because I didn't have the Rosary item yet. [b]Enemies[/b] I hate the fact that enemies automatically spawn once you move screens. The enemies that spawn are random, and since you might have to fight harder enemies, it can take time to beat everything since they have a bulky HP. You can avoid fighting them to save time, but since you get higher EXP if you beat harder enemies, you'll be left with two choices: will you avoid them and lose the EXP, which can allow you to level up and have an easier time in future dungeons? Or will you take your time to kill them to make sure you are not under-leveled? Getting under-leveled in this game isn't fun, especially since enemies, mostly in the end game, attack fast and hard. Being under-leveled means that you will take minutes just to kill them - and they usually come in numbers. That being said, I find that the enemies are too bulky for their own good. I am level 25 by the end game, which I believe is over-leveled, especially since I can kill enemies with ease, even not taking damage if I wanted to. However, it still takes me ~4 hits to kill the hardest enemies, and there are usually more than 3 enemies spawned in a screen. It just kills the exploration time, making it easy to get lost. I'm the type of person who prefers to explore the map once the enemies are defeated, but I kept on going mindlessly and got lost whenever I played the game since it still takes me minutes to clear a screen. https://steamcommunity.com/sharedfiles/filedetails/?id=2885820070 Despite its bulkiness, enemies are easy to kill. You can kill them in the same way and not take any damage as long as you are not under-leveled and prioritize magic-type enemies first. The only difference in them is how hard it is to see their front side, and how fast they are attacking. [b]Length and Difficulty[/b] I actually finished the game in 5.8h. There is also a bonus game where you start as a slime monster, allowing you to morph into the enemy that you just killed. I liked the bonus game, particularly how confusing the dungeon layout is since the main game's dungeons are way too straightforward for my taste. The bonus game only lasted 0.6h for me, and I spent the rest of my playtime making a guide. As for the difficulty, you might get killed a few times in the beginning, especially if you don't know how the game works, but you'll get to it quickly. [b]Issues[/b] I wish there is a way we can repeat the bard stories, which will give a hint for some optional areas in the world and a sidequest. It can be hard to track them in memory, especially since they speak too long, and for the bard case, they are told without context. [h1]Conclusion[/h1] I actually liked [b]Ringlorn Saga[/b]. I liked the overworld exploration and the freedom that you are given in exploring the world map. I had fun the first few minutes exploring them, although it soon fade once I leveled up more and found the world map full of enemies that take a long time to beat. Having fixed enemies in the world map would ease the exploration part a bit, allowing me to focus more on my exploration instead of combat, which feels too grindy and repetitive for my taste. In my opinion, some tweaks and a more natural progression would make the game to be more enjoyable, especially once the need to grind was reduced and the enemies are tweaked, either in numbers or health bars. [quote]This game was reviewed with a key provided by the developer for free through Curator Connect.[/quote] [quote]Follow our curator page: [url=https://store.steampowered.com/curator/32732116-IndieGems/]IndieGems[/url] if you like and want to see more reviews like this one.[/quote]
Принцеса Фіона прохає барда розповісти історію про звитяги її батька, Герхарда Сміливого, так ми опиняємося в ролі принца Герхарда (ще не Сміливого). Він вирушає за магічний бар'єр щоб знайти свого батька, який звідти не повернувся, й за можливості врятувати людей, які не можуть покинути оточену магією місцевість. [quote]The place was teaming with some creatures fighting tooth and claw An evil skeleton made off with my new Blade of Awe I reached for the Book of Lore to see just what was going on Zorbak and Deady had unleashed an evil from beyond Aurelio Voltaire - Day of the Dead (AdventureQuest Worlds version)[/quote] Позаяк на українську гру майже немає відгуків українською, одразу скажу: очевидно більше працювали над англомовною версією й переклад українською повний кальок та пунктуаційних помилок, інтерфейс не перекладений майже повністю, а що перекладене... йой. Бачив гірше, але хочу бачити краще. А от сама гра приємно-ностальгічна, проста як палиця, але з цікавими ідеями (вразливість монстрів до певних видів атак - топ) та досить великим світом, й отут не дуже сподобалося, бо монстрів забагато, а я надто погано орієнтуюся в просторі, тому блукав й регулярно опинявся в глухих кутах в оточенні монстрів. Ще тут зручна система збережень, хоча хотілося б ще можливість зберегти гру без обов'язкового виходу в головне меню, але кілька вечорів щось спокійно собі тицяти - чудово. Якщо здатні зацінити стиль - окремо рекомендую, грається олдскульно як страшне.
Ringlorn Saga — це справжня знахідка для фанатів олдскульних RPG. Гра одразу чіпляє атмосферою та приємною піксельною графікою, але те, що справді виділяє її серед інших — це унікальна бойова механіка. Підбирати тип удару під конкретного ворога — укол, рубання, удар щитом — не просто цікаво, а й додає бою глибини та тактики. Це не просто тицяння кнопок, а справжнє читання ворога. Окрема подяка розробнику за якісну українізацію — грати рідною мовою не лише приємно, а й гордо. Видно, що зроблено з любов’ю. Чекаю на наступні проєкти!
Дякую за Українську локу і за гарно-проведенні 5 годин ! =3333333333333333333333
it's hydlide with 40 years of game design innovation to tighten it up. very fun game to chill out and play, decent depth and enough challenge to keep you engaged. will be playing gaiden and book 2 when they release!
🇺🇦戦渦の中で完成させた魂の作品。 ほぼほぼハイドライドでレトロゲーム好きには刺さるはず。 外伝も出たっぽい https://store.steampowered.com/app/2262980/Ringlorn_Saga_Gaiden/
[b]Simple, slow, and satisfying bump battler with a few extra options[/b] I [b]love[/b] bump combat (where you just run right into foes), which is why I enjoy the early Ys games so much, but those are a little more frenetic than [i]Ringlorn[/i] -- here there is no offset, but a simple movement grid, and you are [i]constantly[/i] trying to maneuver around so you can strike the sides and rear of your enemies. It's a lot more like [i]Hydlide[/i] than Ys, it seems -- but I've never played [i]Hydlide[/i]! I know AVGN railed against it. I know that when I was in High School, a dude named B.J. -- an enormous boy with natural ogre strength who could [i]literally[/i] lift my six-foot frame with one arm, and casually at that -- was known for his burning [b]hatred[/b] of the NES game. Watching people play [i]Hydlide[/i] on Youtube now . . . it [i]does[/i] seem a trifle sloggish, yet I can tell the heart was there! I can! But [i]Ringlorn[/i], I can vouch from my experience playing [i]just now[/i] (and from research and hearsay regarding classic [i]Hydlide[/i]), is like a perfected version of that old game! It's a super-fun time if you like to [b]bump 'n' grind[/b] -- and I certainly do, because there's something so approachable about a short game with a simple control scheme, but a woolly little stretch of [b]world[/b] to tramp around in, where it doesn't hold your hand and it doesn't need to, because your curiosity is [b]crowned king[/b]. So go explore! There's an input reminder screen if you need it, but really, all you need is to [i]go to[/i] and experiment. There's a defense mode that lowers damage and increases Gerhard's durability (like [i]Hydlide[/i]), and there are three types of physical attacks to cycle through -- because in classic Dungeons and Dragons style, certain attacks do certain levels of damage to certain kinds of monster hide. It's fairy tale-basic, in terms of narrative. You enter a cursed, inescapable land (shades of [i]Ys Book I[/i]) to look for your father, and it's all very simple, and encompassable -- and so you strike out to see what you find under every flat rock. Here I am, sipping my gritty matcha, perfectly at ease but intrigued all the same, grid-weavin' around a field of slow enemies trying [i]sort of[/i] hard not to get [i]pincered[/i] while bump-bashing spiders and bump-stabbing vampires. And [i]Ah[/i], here's a girlie ghost! She gives me a name! Who is this man, and how can he help her pass over to the other side? Let's go find him! I liked this, and I'll immediately play the prequel. I truly believe [i]a lot[/i] can be done with the [b]simplest action RPG format ever[/b], and it's good to see there are developers who feel the same. Would B.J. approve? I kind of think he might.
Really fun bite sized RPG with a fun position based combat system. Finished up in about 4 hours, looking forward to hopping on Gaiden when I get a chance!
Ця гра не з мого жанру, точніше я люблю RPG, звичайні ролівки а не JRPG й ніколи в них нормально не грав. Та оскільки Ringlorn Saga більше посилається на ранню, простішу історію цього піджанру, плюс гарна мальовка, музика та те що гра зроблена українцями, підштовхнули мене зіграти в неї. Тай банальна цікавість пограти в це, і розуміти що написано на екрані (дякую за українську, якуб можна було використати і на бойових показниках з чарами, та нехай) є непоганими стимулами. І я не був розчарований. Ringlorn Saga це коротка гра з класичною історією, де ви бравий герой який намагається подолати зло, допомагаєте людям, знищує монстрів і так далі. Так нічого нового, можна навіть сказати що це класична казочка (чим можна в принципі описати більшість ранніх ігор жанру JRPG), проте зараз мені здається, що таких історій, аля "Редволл" де зло є злом, а добро добром ой як бракує в ці темні часи. Тож якщо ви є прихильником подібних ігор, і хотіли спробувати щось простіше на кілька годин, то я вам з легкістю рекомендую Ringlorn Saga.
Ringlorn Saga Gaidenがリリースされたという記事を見て好みのビジュアルだったので脳死で購入したんですが、「Gaiden」と付くからには先に無印をプレイするべきなのでは…?という謎のこだわりでこちらをプレイすることに。 影響を受けたとされるゲーム(ハイドライド)は名前だけ知っててプレイしたことはないです。 Q. キー割当ての中に攻撃が無い A. タックル!しよう!! Q. 一般市民がまともに会話してくれねぇ A. DEFENCEモードにする ほどほどに不親切だけどこういうのでいいんだよこういうので!感溢れるゲームで、クリアまでだいたい4時間くらいでした。謎の敵に惨殺された後に村の守衛さんにその敵の情報を教えてもらうなどしたり。NPCとの会話で重要な情報は大体一度しか喋ってくれないのも絶妙にいやらしい。 一番印象に残った点:[spoiler]肉食系女子多いな!?[/spoiler]
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