
Ringlorn Saga Gaiden is an adventure RPG inspired by the Japanese PC classics. A lost soul is called upon this accursed world to end the Dark Lord's reign over humankind and rediscover its purpose and memory along the way.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 27reviews | 85% | — | $3.1K |
| $2.49−50% | 7ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
A slight mechanical improvement over the first game, still a pretty fun if rather basic ARPG. A lot more freeform this time, but also a lot shorter. The monster possession mechanic, somewhat reminiscent of Temple of Rebirth from the first game but refined, makes it slightly more puzzle-like since monsters have different innate characteristics. The story, while still nothing special, is slightly better, with a rather amusing twist.
Really great atmosphere - the combat takes some practice for someone totally new to this but overall very intriguing
A lesson in boiling down an RPG to the bare minimum while retaining atmosphere. Despite the minimalism, I like how much care is put into the story sections and presentation. I feel like the art was not compromised. No hand holding made it generally fun to explore and worked well, but I almost dropped out in the beginning before I figured out why NPCs weren't talking to me. Got it cheap, so extremely worth it!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Ukrainian
Hours played at review time, across 27 reviews with recorded playtime.
전체적인 평이 좋은 편인데, 막상 게임을 해보니 추천하기 어렵습니다. 게임의 전투 방식은 여러번 죽고나면 저절로 알게 되실거라 문제는 없습니다만, 게임 내에서 얻을 수 있는 정보가 전혀 없고, 일반적인 JRPG 처럼 선형 전개도 아니기 때문에 공략을 참고하지 않고 클리어한다는 것은 거의 불가능에 가깝습니다. 심지어 아이템의 효과도 직접 몸으로 체험해야 알 수 있어요. 전투도 처음에는 좀 참신한 기분이 듭니다만, 조금 하다보면 같은 방식이 계속 반복되어서 지루합니다. 게다가 적들의 마법은 피할 수가 없고 무조건 맞아야 하는데, 저 레벨에서는 한방에 죽는 것도 짜증을 유발하는 요소가 됩니다. 그럼에도 불구하고 플레이 해 보실분은 적어도 다음 팁은 꼭 참조하세요. 게임을 시작하면 초반에 시작 지점에서 위-오른쪽 화면으로 이동하면, 강 건너에 버려진 상자가 있는데, 거기서 열쇠를 얻어야 됩니다. 강은 박쥐로 변해서 건너면 되고, 땅을 파는 것은 거미로 변한뒤에 파야됩니다. 열쇠로는 모든 상자를 열 수 있습니다. 다음은 시작 지점에서 왼쪽-아래-아래 화면으로 이동하면 또 버려진 상자가 하나 있습니다. 여기서는 십자가를 얻을 수 있는데, 이게 없으면 언데드 계열의 적들이 데미지를 입지 않습니다. 마찬가지로 거미로 변한 상태에서 땅을 파야됩니다. 가급적 유튜브의 공략을 참조하세요.
для мене особисто дуже прикро бачити продовження таким, вбити таку цікаву історію з класним сюжетом на ось це...
After enjoying the first Ringlorn Saga, I jumped directly into this spin off sequel and I was happy to notice that not much was changed. We still have a gorgeous presentation which this time is oozing with dark atmosphere from every pixel, the same bump system gameplay with a much expansive bestiary of enemies and a return feature from the bonus dungeon of the first game with the Enemy Possession gimmick. Enemy possession is gonna be a key factor to this game, not only it allows you to avoid death giving you a second life bar and sometimes much powerful starts, it's also used for exploration. Some sections can only be accessed by flying or with a smaller body, some enemies might also be able to unlock treasure chests and some also have the ability to fly. You really have to experiment a lot to see what every enemy brings to the table. This game also has a much more gripping story frm the first, being the soul of a dead warrior brought back by the goddess in order to get the blessing of the five spirits before destroying the dark lord who has taken over the land. By every blessing you receive you also unlock some memory of your dark past, it's a simple story with a dark tracig twist that I enjoyed a lot. While technically shorter this game it's also a lot harder, mainly due to the fact that this time there's no one available to help you and give you direction, the world is entirely up to you to make sense of and explore so I hope you have honed your exploration skills. I really enjoyed both of these games and if we'll ever return to the world or Ringlorn Saga someday I'll be curious to see what new surprises will awaits for us
More Ringlorn Saga, Yaay! Gaiden uses the body switching mechanic from the bonus dungeon in the previous game, but improves on it by allowing the player to exit out of monster form as well as not switching forms when you already have one. This is a “thank God” change as majority of the non-humanoid monsters (+ mages) are terribly slow and makes you less able to react to enemy movements for the bump combat. A trade off is that the playable character is noticeably weaker whilst the monster spawns escalate more starkly per level. It’s intended that you use monster forms as a resource to bolster your strength and survive. The world overall feels a lot more dangerous, not just because of the different colour palette, but for how easy it is to die if you're careless in your base form. The game takes the concept of weapon attack types and weaknesses and shifts it to strategically changing forms to kill monsters effectively either for experience or weaken them so it’s easier to kill them in your base form. That being said, even though gaining levels is still important in monster form, I found myself bat-flying past enemies most of the time as combat does become tedious depending on the spawns and the only fight you need to prepare for is the final boss. There is a lack of interesting NPCs and sidequests, in turn the narrative focus is solely on the main quest with multiple cutscenes that covers the Revenant’s backstory and how the Dark Lord came into existence. Funnily, I suppose that makes this the most “cinematic” out of the Graverobber Foundation games by more directly showing the narrative and adding atmospheric touches like the silent walk up to the temple in the opening. Some smaller things I quite liked is the fact that flying into a location makes you appear on a different square of the area and that all the minor puzzles involve turning into a monster type.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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