
A sci-fi colony sim driven by an intelligent AI storyteller. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 246.7Kreviews | 98% | #53 | $179.2M |
| $34.99 | 662ratings | 90% | #233 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3376 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My first playthrough was rough (around 2-3 hours) Couldn't understand what I was doing so I dropped the game. A year, more or less. I decided to give it another try and learn the game after watching some videos (from veequeue) Took me hours to understand and learn the progress and what to do, since then it been one of my favorite games and the replayability is great, huge amount of mods. Base game: Absolutely amazing DLCS: Not needed & can be expensive if you decide to get multiple, but does add quite a lot of cool stuff and quite more to the replayability
great game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $178.6M | 104.9K | 72% | $59.99 | |
| $185M | 106.9K | 96% | $69.99 | |
| $187.3M | 149.8K | 82% | $49.99 | |
| $187.3M | 517.6K | 89% | $29.99 | |
| $169.8M | 323.5K | 93% | $19.99 | |
| $165.8M | 543.3K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.4M | 2.3K | 81% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Latest in each market: best KR #6, worst BR #97 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 45.43/day in the week to Sep 15 → 53.43/day in the week after.
Of the 6 markets with a position on both sides, 6 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 51.29/day in the week to Sep 14 → 51.29/day in the week after.
Reviews, worldwide (the counter carries no country): 50.57/day in the week to Aug 7 → 64.29/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Reviews, worldwide (the counter carries no country): 51.43/day in the week to Aug 6 → 60.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Russian, Italian, Spanish - Spain, Czech, Danish, Dutch, Hungarian, Japanese +12 more
| $34.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun sim and civilization builder
good game not much to say.
The possibilities are vast. I built the prison from the Walking Dead, equipped my pawns as they are on the show, and had hordes of undead, cannibals, cultists and other societies assault the prison, while sending foraging parties out across the world. The easy use of mods makes for even more variety.
Es un juego increíble, creo que de lo mejorcito que he jugado en mucho tiempo.
просто смотрим на процент положительных и онлайн игры спустя 8 лет со дня релиза. ТУПА ГЕНЕРАЛ ПЕСОЧНИЦ, + МОДЫ. Кароче вы можете стать КЕМ УГОДНО! Одна лишь малая опция игры "ты можешь поймать ребёнка любого и вырвать ему глаза или органы, можешь вставить туда импланты как в киберпанке, А МОЖЕШЬ НИЧЕГО НЕ ВСТАВЛЯТЬ.... думайте." это всего лишь функционал. выживай как ХОЧЕШЬ
good game to pass time
In no other game have I harvested this many kidneys and lungs
Alot of fun, you can make the game as easy or hard as you like. mods are alot of fun as well
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.