
Command an army of puppets in this Japanese SRPG as you hunt for a relic said to grant any wish. Livia's village is dying, and all that can help them is an ancient relic situated somewhere within a mystical tower.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
小姐姐策略战旗游戏~类似最终幻想战略版的玩法~ 有成就有升级有转职有技能!各种各种RPG元素~ 但是感觉战斗偏多,而且内容过于拖沓, 一个剧情要经过4-5场战斗和升级后才能GET! 倒是有很多特色,比如所有人都是卡哇伊的小姐姐! 小姐姐die了尸体会一直在战场上,而且占着一个位置! 而且你可以对着空气攻击,而且还会有经验~想要早点升级就经常对空气攻击吧! 总体是个很拖沓的JRPG~不不不···这类游戏其实都很拖沓~~ ···但是小姐姐们真的好卡哇伊呢···
可もなく不可もなくな微妙なRPG どっちかっていうと悪い部分の方が目立つ印象のゲームではある 悪い部分として - レベリング前提のゲームバランス レベルを上げて殴れが基本なので、ひたすら同じステージをやり直しまくってレベル上げる典型的な作業RPG。 攻撃する対象のレベルが高ければ経験値が増えやすい感じのゲームなので 敵より味方の方がレベル高いなら、FFで殴った方が経験値入るのもだいぶクソ。 せっかくかわいい見た目してるパペットたちが敵そっちのけで内乱始めるさまはなんというか…控えめに言って意味不明なクソゲー(直球)だと思います。 範囲技の場合だと密集した数にも依存する感じだったので、味方5人分ぎちぎちに詰めて範囲魔法当てるとサクサク上がる。 またこのレベリングを癒し系作業の一環として考えてもだいぶクソな部分が目立つ。 EXP/SPの入手倍率を上げるスキルがあるんだけど、これを覚えるには前提スキルにある程度の経験値が必要になるので キャラ育成の過程で実際に覚えれるのは、だいたいジョブチェンジした後の中盤か後半手前ぐらいのタイミングになる。 もうちょっと習得が早ければポケモンばりに、学習装置アイテム持たせて育成用にキャラを後方に用意した上で、レベルのガン上げ作業とか頭使って工夫できたかもしれんが EXPとかSPの入手倍率に制限がある以上は、どうあがいてもキャラの育て上げに時間がかかる。 この辺りもキャラの育成があんまり面白くねぇなあと思う大きな要因になってる気がする。 - マップが面白くない上に冗長すぎる 無駄に広くて、無駄に高低差を作るマップが多い。 広い=肝心の戦闘より移動時間の方が長い/高低差=高低差があると移動に制限がかかるため、目の前の崖の上に行きたくても何十マスも先に移動して迂回したりしないといけない。 これに輪をかけてゲームシステムの制約が合併症を発生。 味方は5人のユニットが上限なのに対して、敵は数の制限なさそうな上に散開してて、突撃してこないで棒立ちする敵も出て来るアホさを披露してくれる。 こいつらを開けたマップで尚且つ段差だらけのところだと、殲滅するだけでも序盤はかなりストレスが溜まる。 というのも範囲魔法をまだ覚えてない都合上、5人のユニットをクソ広いマップの中、敵の方にちまちま進行させていって各個撃破していく必要がある。 前述の通りに敵は一定のラインまで近づかないと全く行動しない都合上、味方ユニットを動かさないといけないのは必然。 戦闘せずに毎ターン移動だけさせてようやっと一匹殺すってのを繰り返してると、RPGの悪い部分をふんだんに詰め込んだゲームだなと再認識してしまって苦行感半端ねぇよ。 - 後半の妨害ラッシュ 味方がスキル揃う頃には敵もスキルが揃ってくるのが問題。 育て切った火力キャラの必殺技で敵を圧倒しようとすると、だいたい敵のリアクションスキルと呼ばれるカウンタースキルで妨害される。 相手が攻撃時に攻撃をキャンセルするとか、スキルを無力化するとか、そういった感じの内容の技。 おかげで折角覚えた使用回数の少ない火力スキルも、実際には日の目を浴びることはほとんどない。 一回か二回ほど妨害されたら、だいたいはもうそのスキルは使えなくなってしまうからな。 そうなると妨害を受けないようにする形の戦い方を強制されるんだけど、やり方としては敵の妨害スキルより先に攻撃するって型が基本になる。 例えば相手の行動回数を減らすスキル使うか、こっちは全く攻撃せず移動だけしてフェイントで敵に攻撃誘発させるか、テキサスマックばりの超遠距離狙撃でちまちまダメージ与えてくとか、必然的にそういう遊び方になる。 この手のストラテジー/シミュレーションとか謳う他のゲームみたく、期待するような戦略性はこのゲームには1ミリもございませんのでご安心下さい・・・。 - ゲーム進行不能バグ 自動ワープのカウンタースキルとか発動して、結果いしのなかにいる状態になったり。 たまにスキル発動時にプチフリじみた挙動になってゲームクラッシュしかけたりと、ちょこちょこ不具合が散見される。 一部のスキルでしか発動しないし、バグを回避するように遊んでれば何とかなるとは思うけど…なんだかなぁ。 良い部分としては、シナリオパートの会話が何気にフルボイスってところかな。 あとはやっぱり絵柄は見てくれ通りでだいぶゆるく、かわいらしい。 パッケージの見た目通り、パペットという生き物は適度にアホの子AIなので(明らかに有利な地形や戦況なのに不利になるように動く) パケ詐欺じゃないゲーム内容だけだいぶ有情だとは思う。 総論としては上述の通りで、不満点の方が多めの比重。 値段相応のクオリティかなとも思うけど、シナリオパートのみならず戦闘中にもちょっとした掛け声あっても良かったかもと思う。 クリッカーゲームの延長線として見た上で購入を考えてるならアリっちゃアリだとは思うけど。 ゲームの具体的な内容に期待するようなタイプの人には、見た目に釣られクマーでガッカリすると思うのでおすすめはできません。
Rime Berta is a 5 hours game with 30-40 hours of tedious busywork. It's an RPG with a bland and uninteresting, not to mention barely present, story. It's a strategy game where the prevailing strategy is almost always "Have more level". It's a tactics game where you can't have a frontline and the enemy doesn't know how to pick targets or walk properly. The final boss is absurd, not because it's "difficult", but more because it essentially forces you to grind *even more* in order to beat it, because it will do damage to you that far exceeds your own, and has health several times higher than yours. THis is a poorly balanced, barebones, unappealing husk of a game that serves only to make me wish it was something better. In the time it's taken me to go through the rigmarole of its barely present content, I've been bored almost the entire time. At first, the gameplay was interesting, and the story novel enough to maintain my focus - but after spending hours after hours casting the same skills at empty squares, telling units to wait so that they can all use up their power points to gain 10% of a level, to then repeat again, and again, and again - all the while farming levels for classes in order to try to preserve some of my sanity, because levelling skills up to upgrade your class is an excelllent idea, when it doesn't take *hours* to do it. RIme Berta has so much grind, it vastly eclipses the entire rest of the game. I've spent over 4x the actual playtime farming in order to be able to finish this heap of garbage, farming for characters, for achievements, that any appeal or charm this game once had has been lost to me. I take some small solace in the fact that, ultimately, if you just wanted to beat this game (don't bother), you'd still have to undertake about 66% of what I did to do it - entirely because the final boss is so ridiculously overtuned, likely in a succesful but bad-faith attempt to pad the runtime of this below mediocre product. I don't mind grindy games. I love strategy games, and RPG's, so some part of me is deeply saddened to say that this game is abysmal and I truly despise it. It's been a long, long time that I've felt the desire to cheat solely because of boredom instead of difficulty - and it's perhaps the only product in my recent memory where I wish I'd found that way, because the time I would've saved would have been better spent doing literally anything else. This game isn't worth your time. It will make other things seem like worthwhile endeavors by comparison. Even if you love RPG's, Strategy games, Anything like that - this game is a hollow mockery of the very concepts of such ideas. Take my advice - leave. Don't come back. What is here isn't worth it, and it will never be.
If you like FFTactics Advanced. Or NPCs joining you. -Turn based combat. -Good music. Then this is for you. Super cute. Many names. Completion rate challenge.
This is an actually Japanese JRPG with turn based tactical combat. The game features retro 2D pixel graphics but presented on 3D maps. Control a bunch of cutesy anime characters in some story that has something to do with a tower but nobody is really going to care. The game features Twitter integration, which nobody wanted or asked for, ever. I know decent PCs are kind of unpopular in Japan, but releasing a game in 2014 that doesn't even have widescreen? Or even 1080p support? Let's think about this for a minute... the developers integrated their game with Twitter because they thought that was more important than, you know, making the game for PCs a bit more modern than 2003. This game falls beneath the minimum standards for any PC game, I can't recommend it. Also, $21.50 for a game that doesn't even have HD resolution support? Come on.
[h1]Rime Berta: The Hallows of Wishes[/h1] https://store.steampowered.com/app/312600/Rime_Berta/ Developer: [url=https://store.steampowered.com/developer/Playism]NEXT-SOFT+[/url] Publisher: [url=https://store.steampowered.com/publisher/Playism]AGM PLAYISM[/url] Original Language(s): Japanese Available Voice Language(s): N/A Available Text Language(s): English [h1]Review[/h1] [i]Rime Berta[/i] is the story of Livia, a young girl ascending a mystical tower in order to reach the wish-granting Hallows at its peak, and use its powers to save her village. As her village was descended from the tower's original guardians, Livia has the power to communicate with the puppet protectors within, some of which choose to join Livia and fight their kin out of curiosity for what's beyond their floor. However, the tower's current guardians will not let Livia ascend without a proper challenge, and the Hallows at the end has a mind of its own that might twist Livia's wish if she cannot prove herself. Gameplay is mainly a Tactical RPG, with some light visual novel sections as Livia encounters the tower's guardians and a couple of unique puppets. There are no permanent consequences to a unit falling in battle. and every battlefield can be replayed, with one of that battle's foes randomly joining Livia after the fight. With the exception of three specific "Guide" puppets, all the characters Livia can recruit are generic and lacking personality, but they can be sacrificed in order to give other units a boost to their stats. Regular puppets also have the ability to promote their class after learning the required skills, but skill growth is not connected to regular experience; rather, a unit must use their current skills repeatedly in order to level them up and unlock new ones. As the difficulty curve is not consistent, this form of grinding will occur frequently in even a casual player's run, and will inevitably lead many players too dissatisfied to continue and witness the story's conclusion. [table] [tr] [td]Pros[/td] [td]Cons[/td] [/tr] [tr] [td] [list] [*]Original character art [*]Decent storytelling [*]Steam Trading Cards [/list][/td] [td] [list] [*]Forced skill grinding [*]Occasional translation errors [*]Pricey [/list][/td] [/tr] [/table] [h1]CONCLUSION[/h1] RIme Berta lacks polish, especially when compared to other Tactical RPGs in its price range. However, it still has its merits, and fans of the genre will still find some genuine entertainment from this title if they are willing to sink a few hours into it. SCORE: 6/10 [h1]Summary[/h1] Steam: No Lewd Content, Uncut Genre: Tactical RPG Score: Game 6/10, Translation 7/10 Pros - Cute Art, Trading Cards Cons - Tedious Grinding
at first, wtf with this game.. similar to final fantasy tactics.. but.. 1. there's no visual difference between your unit and enemy's 2. grindy AF, either leveling or change class 3. the illustration not great '_') sorry.. 4. the UI quite annoying (switch, current status of the character, etc) it's better if the dev copy directly from FF/FFT series instead of inventing on their own, lack of explanation of what does this do
I wanted to like this game, I really did, but I find myself in the unfortunate position where I do not believe I can recommend this game. There were a few factors that led me to this opinion. The first being the lack of information available in game through the UI or menus, meaning you would need to leave the game so you can find and open the manual every time you can't remember exactly what a stat does or what a certain Condition is. The lack of any sort of tutorial or tutorial-like instruction I can find anywhere in the game itself. The lack of default keybindings for keyboards, as well as the inability to map Enter or Esc due to the nature of the remapping window not confining the key presses to the currently selected input zone. The limited Resolution options. The artstyle is fine in the battle screens, but detract from the cutscenes due their fairly low quality character art. (It doesn't need to be super high quality stuff, but I would have liked it to be better than it is.) The writing in the game is functional, but I noticed that even in the very first scene of a New Game an entire sentence was repeated within the same paragraph, and that the manual and game both have a number of spelling errors running through them. In most of my battles, about half of the AI in the fight moved towards me while the other half decided to sit around and do nothing while I whittled their allies down one or two at a time as I slowly moved across the map. This seemed to be more likely to happen on Melee AI characters like the Warriors or Thieves. The issue I had where the game ignored my SFX settings entirely and played all combat sounds at full volume even when set to 0. While I didn't end up finishing the game, the systems in place for leveling the character skills and the comments of others have ended up with me being less than enthused about the idea of grinding up the Skills on every character for (probably) hours just to finish a 20 fight campaign. In short: There are a number of issues I have with the game and while none of them are gamebreaking, I do not feel I will be coming back to finish this.
Rime Berta es como una pequeña piedra bonita que encuentras mientras que vas caminando por ahí. La ves y dices "ah mira, que bonita piedrita, me la llevare a casa" y te la llevas a casa y la limpias, juegas con un ella un poco, admirandola y puliéndola y la dejas como decoración en tu cuarto y cuando alguien te pregunta sobre la piedrita, le dices: "Si, esta bonita, vd?" Un juego muy corto de principio a fin, lo jugué en modo normal y creo que tarde ocho o diez horas en acabarlo. La mayoría de las batallas fueron fáciles pero el jefe final es una bastarda que me obligo a subir de nivel por un par de horas hasta que pude ganarle. La variedad de habilidades esta decente y si hay varias docenas de ataques y habilidades de reacciones. Esta bien pero nada del otro mundo, si te llevará un tiempo decidiendo a quien agregar en tu equipo principal. Ya que cuando muere una tropa, no puedes pararte sobre el cuadro donde cayó su cuerpo, es como una prohibición para pararte ahí, así que las tropas de cuerpo a cuerpo (melee) tienen una gran desventaja contra tropas de rango. La música es tradicional música de JRPG y el arte esta decente, suficiente para no hacerle cara mala. La historia fue aburrida y super inocente. No fue lo mio y agradezco a los desarrolladores que dieron un botón que cuando le dejas picado, se salta todo el dialogo en segundos. Sobre los logros, no hay logros relacionados con la dificultad, puedes jugar en fácil y sacarlos todos. Jugar en dificultad Difícil tal vez te ayude a sacar las tres estrellas por área/batalla más fácil. Lo que si hay problema con los logros es el tiempo que te llevará usando las mismas habilidades una y otra vez para sacar todas las habilidades de cada uno de las clases disponibles, aquí fue donde se me fue casi toda la semana, sacando esos logros. Un tip que les puedo dar: Suban su habilidad de LUK para sacar habilidades de SP+ y EXP+. Para subir esas habilidades pasivas, tienes que completar una acción, por ejemplo, atacar. No importa si atacas a un enemigo, a un aliado o el aire, todo da SP y EXP, aunque a diferentes ritmos. Los magos son los que hacen más daño y los arqueros atacan desde más distancia. La clase de Arquero->Ladrón->Ninja fue la más tardada en sacar al 100%, recomiendo que planees un equipo con este para que vaya subiendo mientras que juegas la historia. Al fin y al cabo, me divertí jugando Rime Berta y lo recomiendo para aquellos amantes de juegos Tácticos como yo. No fue una experiencia totalmente memorable pero no me arrepiento de pasarme la semana jugando este juego. A Rime Berta le doy 7 "marionetas con caras que parece que olieron un pedo" de 10 "horas atacando el aire para subir las estúpidas habilidades que me faltaban para sacar todos los logros".
40/80 is my cheevo rate for this game *and* my rating of this game. My complaints: - Got throug the campaign and still not sure what difficulty level slider does. - Was never able to class change into a bow master, despite meeting the criteria. Thief or Archer, that's it (Thief did have options to change, though). - The last battle is brutal even on easy: insane HP on the boss, move-canceling reactions on support. Plus the [spoiler]VOLCANO MAGIC[/spoiler]. - Story is as "meh" as they say. My compliments: - Designing and actualy making a playable battle system without items. - Multiple classes to change to with *straightforward* requirements. - Every ??? skill ( one that's not been unlocked yet) also has deducible requirements. YOu *can* put 2 and 2 together to know what exactly to do if you want to unlock a skill. - Dungeons are different enough and make certain classes shine more than others on certain maps. - The game's not pretending its story is something grandiose and elaborate. It serves its purpose - just like in those days of CRT RPGs. P.S. The art has been bashed enough times, I won't do that. The only place the art matters is battle. And those "battle sprites" are just fine.
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