
RIFTSTORM is a co-op PvE looter-shooter where squads of Weavers deploy to take on missions, fight escalating hordes, collect powerful weapons and resources, and extract.
Modeled estimate, not a reported figure. How we estimate →
About
The world has always been stranger than we were allowed to know.
Mythic entities, things that go bump in the night, and impossible doorways to a limitless universe of wonders - and threats - all exist, just beyond sight. Secret societies, hidden wars, and impossible technologies all bend to one mandate: contain the unknown before it consumes us.
You are a Weaver, an elite operative of the Mythic Protocol trained to close rifts, wield supernatural powers, deploy unique technologies, and survive encounters with entities that should not exist. Deploy alone or with up to two friends and take the fight into unstable mythic combat zones where every mission is another chance to bring something dangerous back alive — or make sure it never returns.
The Protocol dictates the mission, you execute.
Investigate anomalous activity. Contain rift outbreaks. Exterminate mythic threats before they spiral beyond control.
Drop into hostile PvE missions, complete objectives, collect weapons and field upgrades, and decide how far your squad is willing to push before seeking extraction. Your deployment, your choice - but be warned: Rift Exposure Zones are not to be trifled with.
Rifts escalate, mythics swarm, and not everyone can make it out.
Weavers are no ordinary operatives.
Each Weaver brings their own abilities, combat identity, and role in the squad. Wield experimental weapons, manipulate rift energy, and harness in-mission Lythogram upgrades to reshape your builds and playstyles mid-mission.
Stack modifiers. Trigger synergies. Turn a clean loadout into something ridiculous by the end of a deployment. The possibilities are yours to explore, and unleash.
Some areas are too corrupted to secure cleanly.
Rift Exposure Zones are high-risk areas filled with deadly corruption, unstable rewards, and even deadlier mythics. Push inside to chase better loot and bigger opportunities, or stay clear and keep your current haul safe.
The choice is up to you, and your squad: Go deeper for what might be waiting inside, or extract before the rift decides for you.
Every deployment will put at risk your favourite weapons.
If you fail to extract, not only will you lose everything you’ve found on mission, and the weapons you brought will not come back unscathed.
Scarred Weapons will replace one of its weapon mods with a random negative mod. These weapons remain usable, but scarred.
RIFTSTORM is not about hardcore tactics, gear fear, or punishing players for wanting to have fun.
This is power-fantasy forward looter-shooter, with the freedom to extract. Become a Weaver. Kill monsters. Build momentum. Push your luck. Extract with your rewards — or come back scarred, rebuild, and go again.
Disclaimer: RIFTSTORM is an always online multiplayer game and will require a live internet connection to play.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Indonesian, Japanese, Korean, Russian, Simplified Chinese, Thai, Traditional Chinese, Vietnamese, Spanish - Spain +1 more
Engagement
Reviews
Themes across 528 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
关于此游戏的一些问题在这里简单说一下吧 1.优化问题:游戏公告里说是解决方案就是在设置里面把核心进程改成2进程就行(实测有效,木有多核优化) 2.游戏全程联网,最好用加速器进游戏。否则丢包现象比较严重 3.进不去游戏:把试玩版删了(如果有的话),然后重启一下steam挂着加速器尝试一下 这游戏昨晚卡着点和好友一起买了玩了会,说实话有点上头刷的也挺爽。整个第一章算是教学,第二章才开始上强度。BD搭配还是蛮重要的,肉鸽要素给的也都是机制而非数值。
일단 재미있음 추천 ---개인적으로 느낀 개선에 필요한것들 목록--- 1. 대기실에서 내가 가진 총 들을 쏴볼수 있는 간이 사격장 추가 2. 소통을 위한 간단한 핑 기능 추가 3. 옵션들의 세부 증폭 감폭의 수치 표기 4. 퀘스트 미션 진행 시 임무 조건 시각화. 어떤 맵을 가야 할 지 맵에 ! 표기 5. 키 바인딩을 원하는대로 수정 할 수 있는 옵션 추가 6. 체력 타워 사용 시 체력구슬이 자동 습득이 되게 개선 해 주던가, 타워랑 너무 겹치지 않게 해주던가, 구슬 습득 상호 작용을 우선시 되게 해주던가 뒤진다 진짜 7. 시드(스테이지 재화)를 일일이 주우러 가야하는 번거로움 개선, 습득 반경도 되게 좁음 8. 화면이 쿼터뷰 고정이면 오른쪽 아래 즉, 5시 방향에 있는 벽은 캐릭터가 가려지지 않게 투명화 9. 회피 구르기로 넘어갈 수 있는 지형지물들을 통과해서 넘어갈 수 있는 기능 추가
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Hours played at review time, across 528 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It could be an addictive game. I've seen some of the weapon and excited to try all of them. But yeah... sadly... I've shared the same experience with others... I experience unplayable lag when do the mission Op. Broken Spire. It's kinda weird, because before this mission, it runs smoothly. The lags seems like a network issue? Because it seems that I roll back to the previous version like when you play in bad network. Not like pausing or stuttering when your PC is potato. It's kinda weird even though it's a single player session. But well if it's fixed... I believe this game will be great! Update: Just read about the Thread Count Settings to 2 will fix the problem. And it fixes the problem to my surprises! Just wondering why this is not the default XD. Update Again: I kinda don't like PAAM... Sorry to say about that... Maybe I'm just too stupid, but I don't get what she was saying... It's just kinda over my head... So I just perceived it as "bla bla bla...". I just want to shoot stuff in this game :')
정식 출시 하지 않는 한 구매는 꿈도 꾸지마시라. 진행 상황 초기화가 이루어 질 수 있다고 명시가 되어 있음, 이런 게임 특성상 삽질 존내게 해서 성장하는 게임이고만 그걸 초기화 박는다라? 반영구적 게임 내놓고 자꾸 양해를 구하라 그려 고마 까잡수쇼~
As someone who loves roguelike games, this game was an absolute blast! 🔥 There’s definitely still a lot of room for improvement, but I genuinely believe this game has a lot of potential. As long as the devs keep doing what they’re doing and continue listening to player feedback, I’m excited to see where this game goes. Can’t wait to see what the future holds! Keep it up, devs! :)
THIS GAME IS FUN! Definitely grab this game if you are still deciding whether or not to buy it to try it! As a competitive shooter/hero shooter player and has a love for action top-down RPG, this game is really the perfect mix for me. No comment about the visuals, it feels right! With it going to a similar style to valorant; stylized and not too noisy. The combat feels very responsive and satisfying for me, along with all the SFX and visuals, everything just "clicks" and feels very very satisfying. All the UI elements and on-screen guide/warning is also really in a perfect spot between giving informations, but not too overcrowded on the screen that makes it too over-stimulating. This game also have that little bit of "grinding" if you want to quickly craft weapons or upgrade skills. Which is nice and added reasons to regrind past levels, similar to the type you find in MMORPG or gacha games, but hopefully as I level up the grinding won't feel too slow or bottlenecked the progressions. For the Devs: As an FPS player, Would be nice if we can change the primary and secondary with the 1, and 2 on the keyboard, using the scroll wheel can get clunky/confusing which of our weapon are selected if we are in a chaotic spot with a lot of enemy and on-coming attacks. I have only played the default weaver and the tank one, but Would also be nice if there are "upgrades" that adds more dodge cooldown (if there aren't any yet). Of course, more weapon variations of the same class even in the early game would be nice! But who knows, i'll try to keep playing it and see how many variations in total are there. Would be nice if there are a small weapon type "icon" on the weapon loadout UI to differentiate between the various weapon type to quickly know the weapon type on the go. Some kind of "pokedex" on how many weapon variations that we have gotten and compared to how many there actually are would also be really nice!
Ini menurut gw gamenya bagus dan grindingnya seru, cuma memang di awal agak bingung, tapi kalo dah mid game makin seru, mungkin yg review kurang bagus di awal karena masalah lag/ stuttering, tapi dah di fix, dan ini masi early access. There is lot of Great Possibility in this game
Love having my weapon bricked because your co-op doesn't work, support indie devs amirite?
1st match: Fine 2nd match: disconnected at the end. No rewards 3rd match: game crashed 4th match: disconnected post-match but before loading into the hub. No rewards.
主线任务中有一个任务名“焚烧红色行动”,地点设置在China BJ,然后里面怪都是蝙蝠的人形。这种怪的外观类型其他地图都没有。至于为什么把这张地图的怪设计成蝙蝠,已经任务名是这个,既然制作组暗戳戳地玩这一手,那没什么好说的了,差评。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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