
RIFTSTORM is a co-op PvE looter-shooter where squads of Weavers deploy to take on missions, fight escalating hordes, collect powerful weapons and resources, and extract.
Modeled estimate, not a reported figure. How we estimate →
About
The world has always been stranger than we were allowed to know.
Mythic entities, things that go bump in the night, and impossible doorways to a limitless universe of wonders - and threats - all exist, just beyond sight. Secret societies, hidden wars, and impossible technologies all bend to one mandate: contain the unknown before it consumes us.
You are a Weaver, an elite operative of the Mythic Protocol trained to close rifts, wield supernatural powers, deploy unique technologies, and survive encounters with entities that should not exist. Deploy alone or with up to two friends and take the fight into unstable mythic combat zones where every mission is another chance to bring something dangerous back alive — or make sure it never returns.
The Protocol dictates the mission, you execute.
Investigate anomalous activity. Contain rift outbreaks. Exterminate mythic threats before they spiral beyond control.
Drop into hostile PvE missions, complete objectives, collect weapons and field upgrades, and decide how far your squad is willing to push before seeking extraction. Your deployment, your choice - but be warned: Rift Exposure Zones are not to be trifled with.
Rifts escalate, mythics swarm, and not everyone can make it out.
Weavers are no ordinary operatives.
Each Weaver brings their own abilities, combat identity, and role in the squad. Wield experimental weapons, manipulate rift energy, and harness in-mission Lythogram upgrades to reshape your builds and playstyles mid-mission.
Stack modifiers. Trigger synergies. Turn a clean loadout into something ridiculous by the end of a deployment. The possibilities are yours to explore, and unleash.
Some areas are too corrupted to secure cleanly.
Rift Exposure Zones are high-risk areas filled with deadly corruption, unstable rewards, and even deadlier mythics. Push inside to chase better loot and bigger opportunities, or stay clear and keep your current haul safe.
The choice is up to you, and your squad: Go deeper for what might be waiting inside, or extract before the rift decides for you.
Every deployment will put at risk your favourite weapons.
If you fail to extract, not only will you lose everything you’ve found on mission, and the weapons you brought will not come back unscathed.
Scarred Weapons will replace one of its weapon mods with a random negative mod. These weapons remain usable, but scarred.
RIFTSTORM is not about hardcore tactics, gear fear, or punishing players for wanting to have fun.
This is power-fantasy forward looter-shooter, with the freedom to extract. Become a Weaver. Kill monsters. Build momentum. Push your luck. Extract with your rewards — or come back scarred, rebuild, and go again.
Disclaimer: RIFTSTORM is an always online multiplayer game and will require a live internet connection to play.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Indonesian, Japanese, Korean, Russian, Simplified Chinese, Thai, Traditional Chinese, Vietnamese, Spanish - Spain +1 more
Engagement
Reviews
Themes across 535 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bought this on a whim because a friend wouldn't shut up about it. now I'm the friend who won't shut up about it. gunplay slaps, the world is weird in a good way, and the extraction-lite loop is genuinely addicting. yeah it's rough in spots but who cares, it's FUN. remember fun?
Riftstormgeddon!
玩的累死还卡资源难度还高
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 535 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩了一会儿,实话实说有点无聊,人物升级技能的材料特别肝,而且分解枪械只能一把一把去分解,加上分解还要点确认,导致清理仓库的时候非常麻烦,没有批量分解。因为大家都在说多人会卡,所以我是直接玩的单人模式,每把的收益太小了,没有肝下去的欲望,后续期待一下吧...
Runs smoothly for me, competently made, but the aesthetics and artstyle is bad, the music is mid, the general audio is repetitive, and the gameplay is mediocre. The 'extraction' elements feels very tacked-on purely because extraction shooters were doing well around Arc Raiders launch i presume. Other roguelites do what this game does better, its only real selling point is coop, but i don't see how coop can make this anymore fun. Its still very early in the EA
一个翻滚限制两次 回转2 3秒的游戏居然能在关底塞一个拳王一个远程全程立场盾的双子星boss 拳王还能磨死 远程怪想打就要进立场盾 进去几乎百分百挨子弹 玩家自身的盾又属于路边野狗撞一下都能掉一半的 一个有单机模式的PVE游戏居然塞这种单人打就是赤石的关底BOSS 更别提不清楚任务怪物特性 或者中途有事需要退出的情况下 武器至少会有一个磨损 本来被一脚踹死就有点恶心了 没有任何补偿正面反馈的情况下 还要恶心玩家一手 到底是何意味
第二次打開就一堆錯誤,後來連遊戲都進不去,真是謝了。
Needs a lot more time in the oven.
第一件橙武SR-D2-P 该武器具可客观伤害,但无法造成暴击 词条1:暴击时造成额外范围伤害。 词条2:提升暴击伤害,降低攻击。 词条3:暴击时造成额外范围伤害。 真是小天才
💙💛 LITHUANIA CREATROS voice LITHUANIA 💙💛 https://www.youtube.com/watch?v=dF6T-zfoEm0&t=4656s
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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