
RIFTSTORM is a co-op PvE looter-shooter where squads of Weavers deploy to take on missions, fight escalating hordes, collect powerful weapons and resources, and extract.
Modeled estimate, not a reported figure. How we estimate →
About
The world has always been stranger than we were allowed to know.
Mythic entities, things that go bump in the night, and impossible doorways to a limitless universe of wonders - and threats - all exist, just beyond sight. Secret societies, hidden wars, and impossible technologies all bend to one mandate: contain the unknown before it consumes us.
You are a Weaver, an elite operative of the Mythic Protocol trained to close rifts, wield supernatural powers, deploy unique technologies, and survive encounters with entities that should not exist. Deploy alone or with up to two friends and take the fight into unstable mythic combat zones where every mission is another chance to bring something dangerous back alive — or make sure it never returns.
The Protocol dictates the mission, you execute.
Investigate anomalous activity. Contain rift outbreaks. Exterminate mythic threats before they spiral beyond control.
Drop into hostile PvE missions, complete objectives, collect weapons and field upgrades, and decide how far your squad is willing to push before seeking extraction. Your deployment, your choice - but be warned: Rift Exposure Zones are not to be trifled with.
Rifts escalate, mythics swarm, and not everyone can make it out.
Weavers are no ordinary operatives.
Each Weaver brings their own abilities, combat identity, and role in the squad. Wield experimental weapons, manipulate rift energy, and harness in-mission Lythogram upgrades to reshape your builds and playstyles mid-mission.
Stack modifiers. Trigger synergies. Turn a clean loadout into something ridiculous by the end of a deployment. The possibilities are yours to explore, and unleash.
Some areas are too corrupted to secure cleanly.
Rift Exposure Zones are high-risk areas filled with deadly corruption, unstable rewards, and even deadlier mythics. Push inside to chase better loot and bigger opportunities, or stay clear and keep your current haul safe.
The choice is up to you, and your squad: Go deeper for what might be waiting inside, or extract before the rift decides for you.
Every deployment will put at risk your favourite weapons.
If you fail to extract, not only will you lose everything you’ve found on mission, and the weapons you brought will not come back unscathed.
Scarred Weapons will replace one of its weapon mods with a random negative mod. These weapons remain usable, but scarred.
RIFTSTORM is not about hardcore tactics, gear fear, or punishing players for wanting to have fun.
This is power-fantasy forward looter-shooter, with the freedom to extract. Become a Weaver. Kill monsters. Build momentum. Push your luck. Extract with your rewards — or come back scarred, rebuild, and go again.
Disclaimer: RIFTSTORM is an always online multiplayer game and will require a live internet connection to play.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Indonesian, Japanese, Korean, Russian, Simplified Chinese, Thai, Traditional Chinese, Vietnamese, Spanish - Spain +1 more
Engagement
Reviews
Themes across 535 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
数值用脚填的信心之作,能理解很多设计初衷都是为了共斗联机,但是有没有想过可能没多少人玩?有没有想到烂服务器联机体验一坨?单人玩高级任务各种吃苦,防守任务更是超绝,完全没有把单机玩家当人,全程需要联网被喷了以后改了下所谓单机和联机存档共通就完了?千辛万苦打完一个防守任务还没来得及捡东西就出个神秘大怪满血满盾秒杀就是惊喜吗?
I'm enjoying it so far - it's flashy, snappy, and adequately handles moving and shooting at least on M/KB. Loot and characters are just interesting enough to want to grind a bit, and the guns are pretty distinct while feeling enjoyable to use. There's a bit of jank in the animations (understandably, since EA) but it's all passable, since it's all really about the gameplay. My only real issue so far is that, at least solo, it goes from a casual, slowly increasing difficulty and tutorial, to the first two bosses you meet being a steep ramp up from, say, 4-5 to a 10 in difficulty. Screen-wide AOEs start popping up out of nowhere, when they weren't a thing before that point, and it's suddenly much more frenetic. I don't mind the difficulty, just that the difficulty curve is a bit extreme while still learning the game, and I think it will put new players off. Either way, still looking forward to the future of the game. Didn't try MP yet, hoping that the game isn't going to start having missions that require a team to complete. Also the game is currently always online, but there's an offline mode in testing. Edit: I ended up refunding mostly just because I couldn't convince any friends to pick it up (yet) and I'm very co-op-centric in my gaming. Hopefully in the future! Keeping a close eye on the game.
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Hours played at review time, across 535 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
制作组真的玩过自己的游戏吗,怎么会有一种怪是超高移速,0帧起手,无cd控制,连续点击解绑的抱脸虫,打高级本这狗东西非常容易拿下一血,像疯狗一样冲过来直接抱脸,移速超级快,连闪都没用,99%被发现就抱住,除非你能秒,然后直接被怪海淹没,解绑你妈的要连按多次,起码4秒你不能动,高难本也不用搞什么刷几对这个直接无敌了,直接给你得了
trop facile
玩着还行,不过难度有点大。
난이도 밸런스가 너무 안맞아요 1단계에서 2단계 2단계에서 3단계 올라갈때 급격한 난이도로 게임 포기 하게되네요
現状バランスが非常に悪いためおすすめできない。 またバグも多く、マップに引っかかり移動できなくなったりするが、そうなるとミッションをリタイアするしかなく、アイテムロストする。 まず最大の問題として、このゲームはマルチ前提の難易度・仕様となっておりソロでのプレイは非常に難しい。 最高難度はソロでのクリアは現状無理だと思う。 にも関わらず寄生対策がロクにされていないためマルチでプレイすることも困難。 それどころか、寄生がいるからとミッションを抜けると失敗扱いとなりアイテムロストなどされる。 更には、リーダーが切断した場合チーム全員が失敗扱いとなりアイテムロストとかいうイカレた仕様まで存在する。 これらの仕様を知った時点で返品すべきだったと後悔してる。 その他気になる点 ・ボスの行動:どいつもこいつも「回避しないと避けられない攻撃をこちらの回避可能数以上に行う」を繰り返す。運が悪いとなすすべなく死ぬ。 ・掴み攻撃:一部の敵は掴み攻撃を行ってくるが、掴まれると抜け出すまで移動しかできなくなる。 抜け出すには数秒かかり、その間も別の敵の攻撃を食らうので、敵が複数体いるとほぼ必ず死ぬ。 掴まれなければいいと思うかもしれないが、技の発生やモーションが非常に早く、回避でしか避けられない。 しかし、回避してもこちらを捕まえるまで延々とやってくるため、ソロでは必ず掴まれる。 そのため、ソロではこいつが出てきただけで死ぬ可能性がある。 明らかに異常な仕様だが、掲示板でこの仕様についての指摘に、開発側は悪ふざけで茶化すような回答をしているため、恐らく現状で問題ないと思っているのだろう。 最初からソロプレイなど考慮していないのかもしれない。であればマルチを改善してほしいものである。 ・武器の傷:ゲームの説明文には武器の損傷を修理することができるように書いてあるが、現時点では実装されていないため、損傷したら捨てるしかない。 ゲームの根本の箇所が未実装なのは、早期アクセス以前の問題だと思う。 [strike](ただでさえバグだらけなうえにクソ仕様で死にやすいのに) [/strike] ゲーム自体は面白いのだが、現状プレイする場合は寄生されても気にせず、バグなどでアイテムロストされても許せる広い心が必要になるので、それを踏まえた上でプレイしてほしい。
单人模式的守护关卡和多人模式的守守护关卡应该做出区别,一个人守护有点难
在還沒有把已知的BUG修正前 及 修正前某些BUG沒有任何解決方案下要玩家自行承擔懲罰機制下, 暫不推薦此遊戲。運氣好在緊急任務拿到好的特別傳說武器, 結果在遊玩一些戰力要求低的關卡, 卻出現2場卡在紫色場景出不來要中止遊戲, 然後懲罰機制直接把那件傳說武器套2個裂痕而變廢物。這樣完全讓遊戲體驗變糟, 然後如果解決了要更新修正, 那之前因這樣而受影響的玩家那些武器又會得到什麼補償? 如果暫時解決不了就應先把這種有關的懲罰機制刪除吧。
作为一款肉鸽游戏,局内成长对角色性能提升只有个别词条有用。比如,反弹,贯穿,无限子弹。其余的全部聊胜于无。生存更是堪忧,打同战力的歼灭,把能加的护盾上限全拿了,结果被关底3星瞬过来一刀秒了? 局外成长也十分便秘,角色技能基本只能点一级,之后的等级需要大量的材料。升技能最后一级的关键材料还要看脸?脸不好,永远见不到你用的角色的材料任务。至少我玩的这两天没见到。 也没找到仓库,什么材料有几个,哪里掉全靠自己摸索。等等 综上,该游戏还不适合游玩。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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