
RIFTSTORM is a co-op PvE looter-shooter where squads of Weavers deploy to take on missions, fight escalating hordes, collect powerful weapons and resources, and extract.
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About
The world has always been stranger than we were allowed to know.
Mythic entities, things that go bump in the night, and impossible doorways to a limitless universe of wonders - and threats - all exist, just beyond sight. Secret societies, hidden wars, and impossible technologies all bend to one mandate: contain the unknown before it consumes us.
You are a Weaver, an elite operative of the Mythic Protocol trained to close rifts, wield supernatural powers, deploy unique technologies, and survive encounters with entities that should not exist. Deploy alone or with up to two friends and take the fight into unstable mythic combat zones where every mission is another chance to bring something dangerous back alive — or make sure it never returns.
The Protocol dictates the mission, you execute.
Investigate anomalous activity. Contain rift outbreaks. Exterminate mythic threats before they spiral beyond control.
Drop into hostile PvE missions, complete objectives, collect weapons and field upgrades, and decide how far your squad is willing to push before seeking extraction. Your deployment, your choice - but be warned: Rift Exposure Zones are not to be trifled with.
Rifts escalate, mythics swarm, and not everyone can make it out.
Weavers are no ordinary operatives.
Each Weaver brings their own abilities, combat identity, and role in the squad. Wield experimental weapons, manipulate rift energy, and harness in-mission Lythogram upgrades to reshape your builds and playstyles mid-mission.
Stack modifiers. Trigger synergies. Turn a clean loadout into something ridiculous by the end of a deployment. The possibilities are yours to explore, and unleash.
Some areas are too corrupted to secure cleanly.
Rift Exposure Zones are high-risk areas filled with deadly corruption, unstable rewards, and even deadlier mythics. Push inside to chase better loot and bigger opportunities, or stay clear and keep your current haul safe.
The choice is up to you, and your squad: Go deeper for what might be waiting inside, or extract before the rift decides for you.
Every deployment will put at risk your favourite weapons.
If you fail to extract, not only will you lose everything you’ve found on mission, and the weapons you brought will not come back unscathed.
Scarred Weapons will replace one of its weapon mods with a random negative mod. These weapons remain usable, but scarred.
RIFTSTORM is not about hardcore tactics, gear fear, or punishing players for wanting to have fun.
This is power-fantasy forward looter-shooter, with the freedom to extract. Become a Weaver. Kill monsters. Build momentum. Push your luck. Extract with your rewards — or come back scarred, rebuild, and go again.
Disclaimer: RIFTSTORM is an always online multiplayer game and will require a live internet connection to play.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Indonesian, Japanese, Korean, Russian, Simplified Chinese, Thai, Traditional Chinese, Vietnamese, Spanish - Spain +1 more
Engagement
Reviews
Themes across 530 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
休闲打的还不错
for a early access game I definitely am having a lot of fun with gameplay and the weapon crafting system of course with early access games you will run into bugs sometimes but this is definitely my fav top down shooter game I have played please don't give up on this game
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Hours played at review time, across 530 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game feels good to play, I personally didn't experience any performance problems, but the classes and the weapons feels good. I can see myself playing a lot of hours.
This game feels old-school and new-school in the best possible way. Fix the bugs, expand the systems, win win win. Don't ♥♥♥♥ this up game developers.
Been following Riftstorm since the very first playtest, and the jump in quality for Early Access is huge. The co-op loop and looter mechanics are a blast, but the storyline genuinely surprised me with how good it is. You’ll definitely run into typical Early Access hiccups (mostly occasional disconnects right now) but the core gameplay is solid. Definitely recommended, especially with friends.
Nice one! But somehow a little buggy in my laptop, since this is an early access game maybe the dev will improve and bring more content. Also since I prefer to play solo hope they address and add more content for solo player (have little friend who can game with me).
Extraction-lite! Finally!
Fun game. We need character skins for the characters, ASAP.
Yeah, Ima keep it a buck because I know they can do better. Played this game at PAX like 2-3 years ago. Back then, idk if the game was different, or it was more for playtesting reasons....but the game was more of a roguelike, and the focus was on clearing floors and experimenting with builds. This is literally a different game and it's an exercise in pointless progression. Every single level I take 0 damage, I literally do not need to purchase a single thing, and I have to go through this weirdass grinding routine to unlock better guns. What is even the point of making me unlock these? I'm bored out of my mind, running from point A to B, just WAITING for enemies to spawn because it's easy as hell. If I clear the mission, I get to what....get better stuff and clear ♥♥♥♥ even faster? The mission structure, inventory/crafting system, even the fking skill progression is all unnecessary. It's literally just fluff that makes it harder to play the actual game. Just let me pick a character (limit my SP points, and make SP for passive buffs only), make weapon cases actually drop weapons during the game, and make skills/abilities shim-buyable. Then, drop my ass into the game, make the enemies scale with time, and let me go til I drop or decide to extract. Idc if it's a tower/level based system or a gigantic map where objectives/enemies continually spawn. Just please, let me load in once, fix as many rifts/comms/protect researchers/etc., as I want to, and then leave when I'm satisfied or dead. If you want to attach some kind of progression system or narrative, COOL. Just make it apply after my run is finished. No more of this literal fricken workflow for PAM->Mission Reward Accept (why is there even the option to submit individual rewards when there's a submit all button btw, it's completely redundant)->Complete Directive->Walk over to Mission Select->Click Three times to Select Mission->Walk over to enter mission. It's such a massive momentum killer. I know that was harsh, but PLEASE, something has to be done here. Three years ago, I had lots of fun playing the demo. Now I feel like I'm stuck in some bizarre, Sisyphean gaming experience.
省流: 别买。 优化很差,进游戏直播中玩了还不到3分钟 直接黑屏,电脑宕机。 直接整懵了。 另外,这建模是不是太省工? 怎么感觉还不如初始的demo版本呢? 最不能忍的一个发行时全程联网的游戏 , 在页面系统配置要求里 ,绝口不提。 却在发行时,换个封面 上面写 “全程联网,需要加速器” (当然他们可能修改下来掩饰) 谁教你们这么玩的? 给你们这样的游戏带愿望单,带关注, 你们就是这么回报玩家的热情的?
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