
Riftborne is a classic terminal based, real time, grand strategy game. Construct space ships. Take part in factional warfare. Hire galactic hit-men on your rivals. Raid neighbors for rare resources. Train spies to infiltrate enemy bases for key intel. Grow your empire to dominate the galaxy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 1.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Begin with a single base and gradually transform it into an interstellar power.
Colonize new worlds, construct fleets, organize supply lines, manipulate markets, train spies, raid rivals and build influence across a galaxy that continues developing in real time.
Riftborne is a slow-burn sci-fi grand strategy game built around long term planning. Campaigns can unfold over days, weeks or even months. Small decisions compound over time, supply problems become military crises, minor rivals become major powers, and carefully prepared plans can reshape the galaxy.
A successful empire depends on more than military strength.
Manage production, storage and logistics across multiple colonies. Establish trade routes and resource shipments. Develop specialized worlds, maintain defensive networks and prepare your economy to survive prolonged wars.
Send spies to gather intelligence, sabotage rivals and expose enemy weaknesses. Hire galactic operatives, negotiate with other powers and use economic pressure when direct conflict would be too costly.
The galaxy remembers what happens within it through campaign histories, rankings, medals and long term progression.
Enemy powers adapt to your behavior, including patterns established across previous saves.
Procedural galaxies create different strategic geography each campaign, while long running systems allow alliances, rivalries and economic dependencies to develop naturally over time.
Play a solo campaign at your own pace.
Host a private server locally, online or through SSH.
Join regularly scheduled official multiplayer galaxies with factions and up to 120 commanders competing inside the same persistent universe.
Riftborne is deliberately dense, patient and information driven.
It is made for players who enjoy learning interconnected systems, gradually building momentum and watching early decisions produce consequences much later.
• Persistent real time campaigns lasting days, weeks or months
• A distinctive terminal interface built for dense strategic information
• Solo play, private servers and official multiplayer galaxies
• Official multiplayer supporting up to 120 commanders
• Colonies, fleets, logistics, production and storage management
• Espionage, sabotage, raids and political influence
• Markets, contracts and multiple economic playstyles
• Procedural galaxies with strategically meaningful geography
• Adaptive enemies that respond to your behavior
• Campaign histories, rankings, medals and progression
Engagement
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is really fun, I just wish the loading in command line bit of it was... well... different. Its very retro but it doesnt work very well. It would be a lot better if they did something like QUD does and run it in a game engine, the developer would have more options and it would work better for everyone. This will play very differently for everyone based on their operating system version and command line settings from what I can tell. Mine DOES NOT refresh correctly which makes the game just about unplayable which is disappointing to say the least. I cant see half of the menus, no settings I change seem to help and the screen refreshing correctly is a hit or a miss to say the least. I do still recommend this, its not a high cost so its worth it, but Im hoping for major quality of life improvements. Even if it stays as a true Command line game, just please make it refresh better and give us some screen options to try to fit it all into the window or something, even just making a guide to show us what we need to change would be great.
Excellent game, well worth the price. If you're a fan of strategy games I would recommend picking it up, very similar to some genre of mobile strategy games but with controllable timing and optional multiplayer. Dev is active in the discord, which you should also join.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 79 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great atmospheric Game. I just touched the surface.
Even in early access, this game has the potential to have a lan party with your friends over months. I love the concept and i was searching for something like this in singleplayer for 20 years, no joke! And then there is even a multiplayer available if i want to (and i want to). Already worth my money and i hope people will notice this pretty piece of greatness ! Excited for upcoming upgrades, ships, tech, world generation paramaters etc. and all the good stuff (that is practically already there) :) <3
It has potential to be a good small scale old school O-game / TribalWars browser war game. It's not there yet, but the dev is active and the codebase is not spaghetti. The bones are there, it just needs a few more iterations on UI elements & balance numbers. Soft recommend if you're buying just to poke around with the expectation to check back around 2027.
A great little game! I'm really enjoying it, although I did find the tutorial a little 'particular' about whether it said I had completed the challenges or not. However, this doesn't affect the base game and it really helped me understand what was going on. Definitely worth picking up and supporting the developer!
If you enjoy terminal based anything, give this a try. If you've ever dreamed of controlling a galactic empire AND you enjoy terminal based anything, this is absolutely for you.
New player experience feels terrible in the Multiplayer server. I played for 80+ minutes and couldn't find a free spot to colonise. I had to refund it because I have no interest in the Single Player aspect. Will consider buying it again if they change how the new players spawn. For now 0/10 since I couldn't even play.
Riftborne ist ein klassisches 4X-Spiel im Terminal-Look, das mehr Wert auf Spieltiefe als auf Grafik legt. Es erinnert ein wenig an ein Weltraum-MMO als Singleplayererfahrung. Wer auf entschleunigte Echtzeit-Strategie und Kolonien Entwicklung steht, findet hier ein extrem motivierendes Langzeitprojekt. Der Entwickler veröffentlicht fast täglich Updates, reagiert sofort auf Feedback und hat gerade einen spannenden Multiplayer-Modus integriert.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 354 | 67% | Free | |
| — | 0 | — | — | |
| $12.1M | 16.3K | 93% | $19.99 | |
| $780.5K | 688 | 58% | $29.99 | |
| $108.3K | 241 | 66% | $14.99 | |
| $66.1K | 88 | 76% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.2K | 120 | 98% | $19.99 | |
| $38.2K | 626 | 95% | $3.99 | |
| $38.2K | 158 | 96% | $9.99 | |
| $38.2K | 572 | 72% | $2.99 | |
| $38.2K | 84 | 60% | $18.99 | |
| $38.2K | 93 | 97% | $19.99 |