
Rift Wizard is a tough as nails fantasy roguelike featuring challenging turn based combat and deep open ended character building. Craft your spellbook from over 100 unique spells and abilities and fight your way through a series of procedurally generated challenges to defeat your nemesis.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It took me 68 hours of playing to beat this game ONCE. This game is definitely challenging, but usually more fun than frustrating. Failure is more often about choices (sometimes many, many moves ago) that you made, than RNG or unfair circumstances. The spell list is huge, and available from the start, which can be a bit overwhelming. This is a good one to pick up if you don't mind goofing around and losing for hours to figure out the combos and synergies that will take you to the end.
is good fun, deep and repayable
SHADOW WIZARD MONEY GANG
very fun. really fun. play this. it is fun.
somehow even more difficult than noita, but very good and perfect for difficult roguelite enjoyers
Roguelike durillo pero muy bueno. Tienes 25 niveles para crear un arsenal de hechizos y poderes antes de enfrentarte a tu archienemigo. Cada nivel te recompensa con puntos de poder para mejorar tu build y te permite cruzarlo por distintos portales cada uno con sus enemigos y recompensas propias que puedes ver antes de cruzarlos.
idk
This is a "constructed" roguelike rather than the more popular "draft" roguelike. It achieves what it sets out to do and gets you into the constructed deck building flow. The tactical map can be hard to read sometimes, especially in maze like maps. Again the tactical gameplay can sometimes feel too fiddly, and it is very unsatisfying when you lose to a minor misplay. The SP economy is not tight enough, which leads to "net-decking". Finally the shrines feel very random, it is hard to plan for them and it is hard to pivot strategies after observing them. So either they fit what you are already going for or they are irrelevant.
Is this game a pain in the arse? Yes. Do I love it for it, also yes! I've yet to get through a single run and only just managed to get to level 10. The game is brutally punishing, but equally rewarding once you find a build that just clicks.
Very fun so far. Lots of interesting builds seem possible, lots of interesting choices in strategy, both high-level and during combat.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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