
Are you ready to live the best gaming experience that a motorcycle fan can get? RIDE 4 will spark your competitive soul with hundreds of bikes, dozens of tracks and a whole new level of realism.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 14 → 0.25/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−85% | 12.4Kreviews | 83% | — | $1.8M |
| $39.99 | 3.6Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常难!需要很多练习!之前的四轮赛车经验到摩托车就完全行不通了,总之还是很好玩的,前提是你会玩,不然真的容易破防
No way would i recommend this to anyone because the computer bikes are waaaaaay tooo agressive. 1. As long as you are not up in the top 5 you can pretty much race without being crashed but once you get in the top 5 you can count on being wrecked by the computer bikes. 2.No matter how you setup your bike the computer will give the computer bikes the advantage. The only way to be able to play is without being wrecked is to turn down the difficulity level to easy and stay out of the top 5. 3. in multiplayer most of the races are setup with no crashes and no penality which means it is just a 'go fast and knock others off the track' race. The game itself is ok as far as the bikes being somewhat realistic but my biggest complaint is that there is no way to make the throttle and brakes smooth, they are full on or full off, not too much inbetween. And yes there are settings in the options but they do nothing to give a smooth experience. Nice game but many negatives. For now its all that i have so i will struggle through it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Traditional Chinese
| $39.99 |
| 1Kratings |
| 62% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty terrible, physics feel like your front wheel is at 5psi and covered in a mixture of superglue and grease. Ride 3 is still the peak of the series, and I've been playing the series since the original.
[b]Eu realmente acredito que o pessoal da Milestone tome óleo Motul 10W30 no café da manhã.[/b] O nicho de jogos de corrida é um gênero no qual as pessoas que jogam no computador enfrentam uma grande escassez de títulos. Os jogos indies suprem um pouco de jogos de kart e aquilo que tange o mercado triple A está fadado a jogar jogos arcade como Need for Speed ou os Forza Horizon likes que surgem aos montes com o passar do tempo. Para aqueles que buscam algo mais voltado para pistas, poucos títulos estão disponíveis, e aqueles que são os maiores pilares do gênero, como os Forza Motorsports e os Gran Turismos, estão presos em plataformas antigas de videogame e estão mortos e enterrados pelas empresas que detém os seus direitos. Em meio a essa melancolia de não ter nada nesse sentido para jogar e não estar disposto a pagar um rio de dinheiro no mais novo Forza Motorsport no qual eu vejo tantas críticas, encontrei em Ride 4 um acalento para minha nostalgia em jogos de corrida. Ride 4 me traz o sentimento que eu tinha quando mais novo ao jogar Forza Motorsport 4 e trafegar com diversos carros nos quais eu via diariamente nas ruas de minha cidade em circuitos icônicos ao redor do mundo, não era apenas um jogo do mais alto nível do automobilismo, era uma carta de amor á todos os fãs de cultura automotiva. Ride segue a mesma linha de raciocínio, aqui você não vai correr com o mais alto nível do moto GP em um campeonato com patrocinadores e afins, você vai revisitar a história das motos, correr por diferentes etapas da evolução das mais consagradas marcas do mundo automotivo em 2 rodas, vai correr categorias clássicas e modernas nas mais icônicas pistas ao redor do mundo. Quando eu era um bebê, meu padrinho tinha uma kawasaki ninja ZX-9R 1995, a única recordação que eu tenho disso é uma foto que minha mãe tirou de mim em cima dessa moto, Ride 4 conseguiu me fazer revisitar essa memória enquanto corria com a mesma moto em Laguna Seca. Meu pai também sempre foi fã dessa cultura, em Ride 4 eu pude correr com motos no qual meu pai tanto falava para mim que tinha vontade de pilotar, como uma Suzuki SRAD no qual é a moto dele hoje em dia… Ride 4 tem muito amor envolvido e esse amor contagia aqueles que consomem sua obra. Ao que tange gameplay, para todos aqueles que estão acostumados a correr circuitos famosos com carros ultra esportivos, a jogabilidade com 2 rodas é completamente diferente, aqui se preza o flow entre cada curva, o peso do piloto se inclinando é crucial para um trajeto rápido. O traçado de se fazer o S do Sena em Indianapolis sobre 2 rodas é completamente diferente do que um carro de F1, fazendo assim necessário se adaptar para cada novo circuito. Existem sim alguns problemas em Ride 4, apesar de não ser um arcade, o jogo está bem longe de ser um simulador por completo, a temperatura dos pneus varia de uma maneira um tanto quanto artificial e pouca diferença faz a temperatura no qual o asfalto se encontra; as corridas são quase sempre únicas, então o objetivo sempre é chegar em primeiro lugar, sinto falta de campeonatos mais longos no qual se faz necessário estratégias para alcançar uma determinada pontuação e que às vezes tudo bem chegar em uma posição mais inferior; sinto falta de alguns circuitos como a lendária corrida de Man e também falta de algumas categorias de corrida como as Flat Tracks. No entanto, mesmo com os problemas citados até aqui, Ride 4 foi um afago em minhas memórias e um abraço caloroso para meu desejo de correr. Um excelente jogo de corrida, uma excelente porta de entrada para se conhecer mais sobre a cultura das motos e talvez a experiência mais próxima de um Forza Motorsport 4 que temos ao nosso alcance nos dias de hoje.
在地球能找到的最好的摩托车驾驶游戏。 个人觉得比5代和刚出的6代好玩,无非差别就是没有一些新车和ADV赛道。 新版的UI做的怪怪的,,没有4代那么纯粹。
So I'm updating my review because jfc the AI are so braindead whoever programmed them at Milestone your stupid ass should be fired immediately because this is some incompetent AI that makes Forza drivatars look like geniuses I'll update this review once y'all fix the atrocious bots.
相对硬核的摩托竞速类游戏,对新手不太友好,需要对摩托有一定的热爱才能坚持下来,熟悉操作后还是非常爽的,50小时100小时150小时200小时对于控车的感受是不一样的,看着圈速的提升有一种成就感,没有什么快速入门的技巧,只有多多练习。
i no longer need to drive like a demon irl so im safer now 10/10
Game feels like driving a moped on ice.
好玩,但是对新手不友好
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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