
Dive into Ricochet Abyss, a unique blend of tactical backpack management, hero-building, and pinball-style combat. Organize your inventory, equip powerful gear, and send your heroes ricocheting through perilous dungeons—every shot and item choice could be your key to survival!
Modeled estimate, not a reported figure. How we estimate →
About
Unlock more than 150 items across 15+ hours of progression, then continue experimenting with new builds and pushing deeper into Endless Mode.
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Unique pixel art style that brings the ancient abyss to life.
Challenging inventory management — every slot matters.
A wealth of items and relics for limitless builds and strategies.
Physics-based pinball combat that rewards skill and planning.
Endless depth and replayability — each run is a new adventure.
If you love the satisfaction of building your own playstyle and the thrill of pinball-like combat, Ricochet Abyss invites you to carve out your legend in the echoing depths!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Russian, Japanese, Polish, Traditional Chinese, Portuguese - Brazil, Korean
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bug率太高了。。 玩一下午遇到五六次,最头疼的就是各种突然无响应只能强关游戏,鼠标突然丢失然后卡死在战斗结束画面出不去,看着图鉴突然就鼠标没反应,游戏也关不了只能重启电脑,还有强化商店锤子飞了点不了等等,想退出游戏还没按钮需要强行关闭。。
偶尔会遇到无法进入下一层房间,或者进入房间后无法操作的BUG,只能重置该楼层
BUG有点多,会死档,我在某个关卡选天赋,选完了无法进入下一个房间,重启后BUG更严重了,无法移动物品,无法退出冒险,直接死档。希望作者早点优化。游戏还是很好玩的,就是BUG太恶劣了
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Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[strike]合着你的demo设计那么简单就是把人骗进来杀的吗?[/strike] 1.前期怪物数值有点夸张(比如你的第二个角色,开局拿不到输出天赋或武器一个怪碰十下才能杀死,自己稍微走位不慎怪打两下就没了) 2.没有局外成长。 3.失败一次还掉局外总经验? 4.没拿到成长性的物品就很容易翻车。 5.还有那个女神像的作用不太明确。(能不能加一个文本描述) 6.天赋选择的时候不能查看已有天赋。 7.有些物品描述不够准确(比如所有物品增加治愈10,其实只有自带治愈的物品多了10) 说完小问题以下是我喜欢这个游戏的点 1.这像素画风很精致独特,我一开始以为是AI作品但看到作者库里的3000小时工具打消了这个念头。 2.玩法很喜欢,让我想起了以前玩的一款日本弹珠手游《怪物弹珠》。 3.构筑完成后还是很爽的。(简化游戏内容可以学学暗黑3的套装系统) 4.感觉可塑性还是蛮强的,我也喜欢国产独游作者这种韧性。
Пока братья чиназесы хейтят игру (А есть за что), я оставлю коммент что мне понравилось. Хорошая помесь вайбов виндовс 98 и современных рогаликов. Правда чуть хромает обучение и пояснения что куда зачем. Но за свой прайс игра очень не плоха. Разработчик допилит и поправит косяки и будет крепкий среднячок
不建议任何人购买。我半夜好不容易丝血打过60层BOSS,结果60层后面一个精英怪都有和60层关底BOSS一样厚的血量,数值简直离谱。刚开始玩的时候还有大大小小的BUG,玩到一会中文变英文,游戏突然卡死无法操作,商店UI乱跑,跑出来UI,最让人无法接受的是自己花了大把时间幸幸苦苦组好的build结果就爽了一两个小怪,就被关底血牛BOSS耗死了!!!就好像是一个拳击手好不容易打到总决赛了,结果你告诉我泰森是裁判,我的对手是55000吨,53米的泰罗奥特曼???我早你麻痹!!!
一些物品过于强力【单物品出循环】,一些物品可有可无【无论你是否让他们组合在一起生效与否】。 游戏的数值垃圾到没底
不明所以,现在新游戏想法都挺好,但是玩的莫名其妙是怎么回事。
DEMO玩了6.7小时,首发买完打了一局,2小时,死在第59层,绷不住了
今年的第一个差评,bug多,还不给退款
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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