
A rich paragraph of information which will try to charm and pique interest, trying to catch your eye in a sea of competition using a slew of buzzwords such as ‘bullet heaven’ and ‘in-depth meta-progression’, in a vain attempt to make you believe this game is any different from others in its genre.
Modeled estimate, not a reported figure. How we estimate →
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A more detailed description that knows what you’re here to order, a complete meal of destruction and mayhem. A serving of plain R.I.C.E is here for you: dramatic, spicy storyline that takes itself too seriously? Not a pinch. A huge cast of characters who complain endlessly? We cut the fat. Simple Fast-paced combat that’s arcade gaming distilled? Now that’s a good dish.
The Repetitive Indie Combat Experience™ is everything you need at the end of the day. Sword, six-pack, and nothing but planets to turn into stardust and (most importantly) to loot.

Indeed, you read that right. You’re killing entire planets. In a typical game, you’d start by beating rats with sticks, progressing up the food chain, and only then getting wrecked by bosses after two dozen hours in. Not here. Each run means slaughtering your way through an ecosystem in a single sitting, feeding on their experience for upgrades and dopamine.
Unless you, ya know, die. Pro-Tip: Dying is bad. Don’t do death.

Why bother killing planets? Same reason you murder in any other game, to get Loot. And the very best Loot comes from destroying entire civilizations with the planets they inhabit in one fell swoop. Eliminating worlds and their defenders at a quick pace awards you with newer and even better weapons and the upgrades for them.
Another Tip: Better Loot makes for Better Killing. But of course, you knew that already didn't you?

Each run completed by Not Dying and collecting Meta-Currency™ means even more options for the next one. Every card unlocked works on every weapon, synergises upgrades to create powerful builds, and offers the metaphorical sky as the limit (until you literally blow it away with the planet it’s on). We don’t do petty balancing or tweaking single numbers here.
Repetitive Indie Combat Experience is all about distilling combat to its rawest, purest form, stripping everything that gets in the way - including limits on your ability to destroy. Nothing will stand between you and your R.I.C.E.
Final Tip: Give into your primal desire to end lives and watch numbers go up.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
definitely one of the best VS adjacent games I've played
Love this gem, would really like to be able to purchase the soundtrack or at least be able to stream it somewhere!
It's ok.
peak
Oyun Özeti: RICE, hızlı tempolu aksiyon ve arcade tarzı oynanışıyla dikkat çeken bir indie oyun. Oyuncular, gezegenleri yok ederek ganimet topluyor, meta para birimiyle yükseltmeler alıyor ve yeni oyun döngüleri için daha güçlü hale geliyorlar. Minimal hikâye odaklı olan oyun, tamamen dövüş mekaniklerine ve sürekli tekrar eden bir oyun döngüsüne dayanıyor. Oyunun temel yapısı, “öldür, yağmala ve tekrar et” mantığına dayanıyor ve oyunculara saf aksiyon deneyimi sunmayı hedefliyor. Artılar: • Basit ve Hızlı Oynanış: Karmaşık mekaniklerden uzak, hızlı tempolu dövüşler ve kolay öğrenilen kontroller. • Yükseltme ve Ganimet Sistemi: Oyuncuların oyun boyunca daha güçlü hale gelmesine olanak tanıyan sistemler mevcut. • Arcade Atmosferi: Oyun, retro arcade tarzını modern bir yaklaşımla harmanlıyor. Eksiler: • Tekrar Eden Yapı: Oyun döngüsü kısa sürede monotonlaşabiliyor ve içerik sınırlı kalabiliyor. • Erken Erişim Eksiklikleri: Henüz erken erişimde olduğu için bazı mekaniklerde denge sorunları ve teknik aksaklıklar yaşanabiliyor. Karşılaştırma (Benzer Oyunlarla): RICE, Vampire Survivors ve Risk of Rain 2 gibi roguelike/arcade oyunlarına benzer mekaniklere sahip olsa da, bu oyunlar kadar derinlik sunmuyor. Özellikle Vampire Survivors’ın sade mekaniklerinin altındaki karmaşıklık ve Risk of Rain 2’nin kooperatif oyun seçeneği, RICE’ın eksik olduğu noktaları öne çıkarıyor. Puanlama: • Grafik: 6/10 (Minimal ama etkili bir görsel tasarım.) • Oynanış: 7/10 (Eğlenceli ama uzun süreli derinlikten yoksun.) • İçerik Çeşitliliği: 5/10 (Hızlıca tükenen içerik.) • Genel: 6/10 RICE, arcade tarzı aksiyona hızlıca dalmak isteyen oyuncular için eğlenceli bir seçenek. Ancak uzun süreli oynanışta yeterli çeşitlilik sunmadığı için daha büyük projelerle kıyaslandığında eksik kalıyor.
https://youtu.be/uQCq0r_tm70 Very weird and a long way to go still but the bones are there for a solid if not repetitive indie combat experience.
Très bon jeu, j'aime les idées qui se démarquent des autres 'vampire survivors' et cet aspect décalé dès le premier lancement du jeu
Really enjoyed the game. The mega man style meta-progression is probably the coolest I have seen in a game like this. I spent over an hour prepping a perfect poison, flame, and tank build. And really enjoyed this! Biggest areas of improvement - - I insta-die the moment I touch lava on the lava stage and didn't even know why I was dying the first few times. Some kind of "Killed by" or damage recap would be nice. - I couldn't figure out how to rotate pieces in the meta progression until I found a gem piece that required rotation to evade the golden line, and tried a dozen different buttons. - The amount of currency you get in an hour in endless mode with a "Delete everything" build is incomparably greater than anything else you can get ever. -"Hand size +2" should probably be a gold card instead of silver, I end up taking like 20 of these per run, it is far better than most of the silver tier since you really just want to stack gold/gem - Poison spread could also be bumped to gold - there is a dirth of poison support at gold and it is a ridiculously powerful effect, triggering giga-exponential damage scaling at 11 stacks.
가벼운 가격, 가벼운(?) 게임. 다만, 최상위 티어 카드 중 밸런스 붕괴에 가까운게 좀 있음. 3스테이지는 무한모드인데 어느정도 벌었다 싶으면 종료하는게 컴퓨터 건강에 좋음.
very fun game i love destroying a planet of 8 billion people then dying shortly after
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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